godot/doc/classes/PhysicsDirectBodyState.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsDirectBodyState" inherits="Object" category="Core" version="3.0-beta">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="add_force">
<return type="void">
</return>
<argument index="0" name="force" type="Vector3">
</argument>
<argument index="1" name="position" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="apply_impulse">
<return type="void">
</return>
<argument index="0" name="position" type="Vector3">
</argument>
<argument index="1" name="j" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="apply_torqe_impulse">
<return type="void">
</return>
<argument index="0" name="j" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="get_angular_velocity" qualifiers="const">
<return type="Vector3">
</return>
<description>
</description>
</method>
<method name="get_center_of_mass" qualifiers="const">
<return type="Vector3">
</return>
<description>
</description>
</method>
<method name="get_contact_collider" qualifiers="const">
<return type="RID">
</return>
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_contact_collider_id" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_contact_collider_object" qualifiers="const">
<return type="Object">
</return>
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_contact_collider_position" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_contact_collider_shape" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_contact_collider_velocity_at_position" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_contact_count" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_contact_local_normal" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_contact_local_position" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_contact_local_shape" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="contact_idx" type="int">
</argument>
<description>
</description>
</method>
<method name="get_inverse_inertia" qualifiers="const">
<return type="Vector3">
</return>
<description>
</description>
</method>
<method name="get_inverse_mass" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_linear_velocity" qualifiers="const">
<return type="Vector3">
</return>
<description>
</description>
</method>
<method name="get_principal_inertia_axes" qualifiers="const">
<return type="Basis">
</return>
<description>
</description>
</method>
<method name="get_space_state">
<return type="PhysicsDirectSpaceState">
</return>
<description>
</description>
</method>
<method name="get_step" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_total_angular_damp" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_total_gravity" qualifiers="const">
<return type="Vector3">
</return>
<description>
</description>
</method>
<method name="get_total_linear_damp" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_transform" qualifiers="const">
<return type="Transform">
</return>
<description>
</description>
</method>
<method name="integrate_forces">
<return type="void">
</return>
<description>
</description>
</method>
<method name="is_sleeping" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="set_angular_velocity">
<return type="void">
</return>
<argument index="0" name="velocity" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="set_linear_velocity">
<return type="void">
</return>
<argument index="0" name="velocity" type="Vector3">
</argument>
<description>
</description>
</method>
<method name="set_sleep_state">
<return type="void">
</return>
<argument index="0" name="enabled" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_transform">
<return type="void">
</return>
<argument index="0" name="transform" type="Transform">
</argument>
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>