godot/doc/classes/World.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="World" inherits="Resource" category="Core" version="3.0-beta">
<brief_description>
Class that has everything pertaining to a world.
</brief_description>
<description>
Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_direct_space_state">
<return type="PhysicsDirectSpaceState">
</return>
<description>
Returns the World's physics space.
</description>
</method>
<method name="get_scenario" qualifiers="const">
<return type="RID">
</return>
<description>
Returns the World's visual scenario.
</description>
</method>
<method name="get_space" qualifiers="const">
<return type="RID">
</return>
<description>
Returns the World's sound space.
</description>
</method>
</methods>
<members>
<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
The World's [Environment].
</member>
<member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment">
The World's fallback_environment will be used if the World's [Environment] fails or is missing.
</member>
</members>
<constants>
</constants>
</class>