godot/platform/windows/platform_windows_builders.py

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"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
import os
from platform_methods import subprocess_main
def make_debug_mingw(target, source, env):
mingw_prefix = ""
if (env["bits"] == "32"):
mingw_prefix = env["mingw_prefix_32"]
else:
mingw_prefix = env["mingw_prefix_64"]
os.system(mingw_prefix + 'objcopy --only-keep-debug {0} {0}.debugsymbols'.format(target[0]))
os.system(mingw_prefix + 'strip --strip-debug --strip-unneeded {0}'.format(target[0]))
os.system(mingw_prefix + 'objcopy --add-gnu-debuglink={0}.debugsymbols {0}'.format(target[0]))
if __name__ == '__main__':
subprocess_main(globals())