remove redundant uniform set call

This commit is contained in:
dragmz 2018-07-22 15:42:43 +02:00
parent f1e2874ca9
commit 00180ef264

View file

@ -409,8 +409,6 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
Rect2 dst_rect = Rect2(r->rect.position, r->rect.size);
state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size);
if (dst_rect.size.width < 0) {
dst_rect.position.x += dst_rect.size.width;
dst_rect.size.width *= -1;