Implement get_cache_path() for iOS, and improve it for Android and Windows

This commit is contained in:
Pedro J. Estébanez 2021-02-22 22:54:12 +01:00
parent 58aa020a19
commit 007cb5ccfb
7 changed files with 41 additions and 18 deletions

View file

@ -230,10 +230,13 @@ String OS_Android::get_user_data_dir() const {
}
String OS_Android::get_cache_path() const {
if (cache_dir_cache != String())
return cache_dir_cache;
String cache_dir = godot_io_java->get_cache_dir();
if (cache_dir != "") {
cache_dir = _remove_symlink(cache_dir);
return cache_dir;
cache_dir_cache = _remove_symlink(cache_dir);
return cache_dir_cache;
}
return ".";
}

View file

@ -57,6 +57,7 @@ private:
#endif
mutable String data_dir_cache;
mutable String cache_dir_cache;
AudioDriverOpenSL audio_driver_android;

View file

@ -44,7 +44,7 @@
extern int gargc;
extern char **gargv;
extern int iphone_main(int, char **, String);
extern int iphone_main(int, char **, String, String);
extern void iphone_finish();
@implementation AppDelegate
@ -67,8 +67,10 @@ static ViewController *mainViewController = nil;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
NSString *cacheDirectory = [paths objectAtIndex:0];
int err = iphone_main(gargc, gargv, String::utf8([documentsDirectory UTF8String]));
int err = iphone_main(gargc, gargv, String::utf8([documentsDirectory UTF8String]), String::utf8([cacheDirectory UTF8String]));
if (err != 0) {
// bail, things did not go very well for us, should probably output a message on screen with our error code...

View file

@ -74,7 +74,7 @@ int add_cmdline(int p_argc, char **p_args) {
return p_argc;
};
int iphone_main(int argc, char **argv, String data_dir) {
int iphone_main(int argc, char **argv, String data_dir, String cache_dir) {
size_t len = strlen(argv[0]);
while (len--) {
@ -95,7 +95,7 @@ int iphone_main(int argc, char **argv, String data_dir) {
char cwd[512];
getcwd(cwd, sizeof(cwd));
printf("cwd %s\n", cwd);
os = new OSIPhone(data_dir);
os = new OSIPhone(data_dir, cache_dir);
// We must override main when testing is enabled
TEST_MAIN_OVERRIDE

View file

@ -72,6 +72,7 @@ private:
virtual void finalize() override;
String user_data_dir;
String cache_dir;
bool is_focused = false;
@ -80,7 +81,7 @@ private:
public:
static OSIPhone *get_singleton();
OSIPhone(String p_data_dir);
OSIPhone(String p_data_dir, String p_cache_dir);
~OSIPhone();
void initialize_modules();
@ -103,6 +104,8 @@ public:
void set_user_data_dir(String p_dir);
virtual String get_user_data_dir() const override;
virtual String get_cache_path() const override;
virtual String get_locale() const override;
virtual String get_unique_id() const override;

View file

@ -87,7 +87,7 @@ OSIPhone *OSIPhone::get_singleton() {
return (OSIPhone *)OS::get_singleton();
}
OSIPhone::OSIPhone(String p_data_dir) {
OSIPhone::OSIPhone(String p_data_dir, String p_cache_dir) {
for (int i = 0; i < ios_init_callbacks_count; ++i) {
ios_init_callbacks[i]();
}
@ -101,6 +101,7 @@ OSIPhone::OSIPhone(String p_data_dir) {
// can't call set_data_dir from here, since it requires DirAccess
// which is initialized in initialize_core
user_data_dir = p_data_dir;
cache_dir = p_cache_dir;
Vector<Logger *> loggers;
loggers.push_back(memnew(SyslogLogger));
@ -266,6 +267,10 @@ String OSIPhone::get_user_data_dir() const {
return user_data_dir;
}
String OSIPhone::get_cache_path() const {
return cache_dir;
}
String OSIPhone::get_locale() const {
NSString *preferedLanguage = [NSLocale preferredLanguages].firstObject;

View file

@ -677,18 +677,27 @@ String OS_Windows::get_data_path() const {
}
String OS_Windows::get_cache_path() const {
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
if (has_environment("XDG_CACHE_HOME")) {
if (get_environment("XDG_CACHE_HOME").is_absolute_path()) {
return get_environment("XDG_CACHE_HOME").replace("\\", "/");
} else {
WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `%TEMP%` or `get_config_path()` per the XDG Base Directory specification.");
static String cache_path_cache;
if (cache_path_cache.is_empty()) {
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
if (has_environment("XDG_CACHE_HOME")) {
if (get_environment("XDG_CACHE_HOME").is_absolute_path()) {
cache_path_cache = get_environment("XDG_CACHE_HOME").replace("\\", "/");
} else {
WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `%LOCALAPPDATA%\\cache`, `%TEMP%` or `get_config_path()` per the XDG Base Directory specification.");
}
}
if (cache_path_cache.is_empty() && has_environment("LOCALAPPDATA")) {
cache_path_cache = get_environment("LOCALAPPDATA").replace("\\", "/");
}
if (cache_path_cache.is_empty() && has_environment("TEMP")) {
cache_path_cache = get_environment("TEMP").replace("\\", "/");
}
if (cache_path_cache.is_empty()) {
cache_path_cache = get_config_path();
}
}
if (has_environment("TEMP")) {
return get_environment("TEMP").replace("\\", "/");
}
return get_config_path();
return cache_path_cache;
}
// Get properly capitalized engine name for system paths