Rename TYPE_REAL to TYPE_FLOAT

To be consistent with the naming everywhere else.
This commit is contained in:
George Marques 2020-12-04 09:25:14 -03:00
parent ea7dd1be36
commit 02f60812ed
No known key found for this signature in database
GPG Key ID: 046BD46A3201E43D
5 changed files with 10 additions and 10 deletions

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@ -557,7 +557,7 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_NIL", Variant::NIL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_BOOL", Variant::BOOL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_INT", Variant::INT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_REAL", Variant::FLOAT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_FLOAT", Variant::FLOAT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_STRING", Variant::STRING);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR2", Variant::VECTOR2);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR2I", Variant::VECTOR2I);

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@ -2504,7 +2504,7 @@
<constant name="TYPE_INT" value="2" enum="Variant.Type">
Variable is of type [int].
</constant>
<constant name="TYPE_REAL" value="3" enum="Variant.Type">
<constant name="TYPE_FLOAT" value="3" enum="Variant.Type">
Variable is of type [float] (real).
</constant>
<constant name="TYPE_STRING" value="4" enum="Variant.Type">

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@ -52,7 +52,7 @@ typedef enum godot_variant_type {
// atomic types
GODOT_VARIANT_TYPE_BOOL,
GODOT_VARIANT_TYPE_INT,
GODOT_VARIANT_TYPE_REAL,
GODOT_VARIANT_TYPE_FLOAT,
GODOT_VARIANT_TYPE_STRING,
// math types

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@ -223,7 +223,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
String ShaderLanguage::get_token_text(Token p_token) {
String name = token_names[p_token.type];
if (p_token.type == TK_INT_CONSTANT || p_token.type == TK_REAL_CONSTANT) {
if (p_token.type == TK_INT_CONSTANT || p_token.type == TK_FLOAT_CONSTANT) {
name += "(" + rtos(p_token.constant) + ")";
} else if (p_token.type == TK_IDENTIFIER) {
name += "(" + String(p_token.text) + ")";
@ -637,7 +637,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
char_idx += str.length();
Token tk;
if (period_found || exponent_found || float_suffix_found) {
tk.type = TK_REAL_CONSTANT;
tk.type = TK_FLOAT_CONSTANT;
} else {
tk.type = TK_INT_CONSTANT;
}
@ -3269,7 +3269,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
return nullptr;
}
} else if (tk.type == TK_REAL_CONSTANT) {
} else if (tk.type == TK_FLOAT_CONSTANT) {
ConstantNode *constant = alloc_node<ConstantNode>();
ConstantNode::Value v;
v.real = tk.constant;
@ -6260,7 +6260,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
}
if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) {
if (tk.type != TK_FLOAT_CONSTANT && tk.type != TK_INT_CONSTANT) {
_set_error("Expected integer constant");
return ERR_PARSE_ERROR;
}
@ -6284,7 +6284,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
tk = _get_token();
}
if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) {
if (tk.type != TK_FLOAT_CONSTANT && tk.type != TK_INT_CONSTANT) {
_set_error("Expected integer constant after ','");
return ERR_PARSE_ERROR;
}
@ -6297,7 +6297,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
if (tk.type == TK_COMMA) {
tk = _get_token();
if (tk.type != TK_REAL_CONSTANT && tk.type != TK_INT_CONSTANT) {
if (tk.type != TK_FLOAT_CONSTANT && tk.type != TK_INT_CONSTANT) {
_set_error("Expected integer constant after ','");
return ERR_PARSE_ERROR;
}

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@ -46,7 +46,7 @@ public:
TK_IDENTIFIER,
TK_TRUE,
TK_FALSE,
TK_REAL_CONSTANT,
TK_FLOAT_CONSTANT,
TK_INT_CONSTANT,
TK_TYPE_VOID,
TK_TYPE_BOOL,