Commit CanvasItem state only if it changed

This commit is contained in:
kobewi 2021-01-03 17:24:10 +01:00
parent 950dedbb68
commit 036f6a3fa8

View file

@ -963,8 +963,23 @@ void CanvasItemEditor::_restore_canvas_item_state(List<CanvasItem *> p_canvas_it
}
void CanvasItemEditor::_commit_canvas_item_state(List<CanvasItem *> p_canvas_items, String action_name, bool commit_bones) {
undo_redo->create_action(action_name);
List<CanvasItem *> modified_canvas_items;
for (List<CanvasItem *>::Element *E = p_canvas_items.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
Dictionary old_state = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item)->undo_state;
Dictionary new_state = canvas_item->_edit_get_state();
if (old_state.hash() != new_state.hash()) {
modified_canvas_items.push_back(canvas_item);
}
}
if (modified_canvas_items.is_empty()) {
return;
}
undo_redo->create_action(action_name);
for (List<CanvasItem *>::Element *E = modified_canvas_items.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state());