Properly deal with clicking on audio stream change or stop (AudioStreamPlayer only)

This commit is contained in:
Juan Linietsky 2019-04-27 12:58:22 -03:00
parent af9bb0ea15
commit 040b59c010
2 changed files with 85 additions and 36 deletions

View file

@ -32,10 +32,44 @@
#include "core/engine.h"
void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
void AudioStreamPlayer::_mix_to_bus(const AudioFrame *p_frames,int p_amount) {
int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
AudioFrame *targets[4] = { NULL, NULL, NULL, NULL };
if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) {
targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
} else {
switch (mix_target) {
case MIX_TARGET_STEREO: {
targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
} break;
case MIX_TARGET_SURROUND: {
for (int i = 0; i < AudioServer::get_singleton()->get_channel_count(); i++) {
targets[i] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, i);
}
} break;
case MIX_TARGET_CENTER: {
targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 1);
} break;
}
}
for (int c = 0; c < 4; c++) {
if (!targets[c])
break;
for (int i = 0; i < p_amount; i++) {
targets[c][i] += p_frames[i];
}
}
}
void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
//get data
AudioFrame *buffer = mix_buffer.ptrw();
int buffer_size = mix_buffer.size();
@ -60,39 +94,19 @@ void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
//set volume for next mix
mix_volume_db = target_volume;
AudioFrame *targets[4] = { NULL, NULL, NULL, NULL };
_mix_to_bus(buffer,buffer_size);
if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) {
targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
} else {
switch (mix_target) {
case MIX_TARGET_STEREO: {
targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0);
} break;
case MIX_TARGET_SURROUND: {
for (int i = 0; i < AudioServer::get_singleton()->get_channel_count(); i++) {
targets[i] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, i);
}
} break;
case MIX_TARGET_CENTER: {
targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 1);
} break;
}
}
for (int c = 0; c < 4; c++) {
if (!targets[c])
break;
for (int i = 0; i < buffer_size; i++) {
targets[c][i] += buffer[i];
}
}
}
void AudioStreamPlayer::_mix_audio() {
if (use_fadeout) {
_mix_to_bus(fadeout_buffer.ptr(),fadeout_buffer.size());
use_fadeout=false;
}
if (!stream_playback.is_valid() || !active ||
(stream_paused && !stream_fade)) {
(stream_paused && !stream_paused_fade)) {
return;
}
@ -104,7 +118,11 @@ void AudioStreamPlayer::_mix_audio() {
return;
}
if (setseek >= 0.0) {
if (setstop) {
_mix_internal(true);
stream_playback->stop();
setstop=false;
} else if (setseek >= 0.0) {
if (stream_playback->is_playing()) {
//fade out to avoid pops
@ -131,7 +149,7 @@ void AudioStreamPlayer::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
if (!active || (setseek < 0 && !stream_playback->is_playing())) {
active = false;
active = false;
set_process_internal(false);
emit_signal("finished");
}
@ -158,6 +176,28 @@ void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
AudioServer::get_singleton()->lock();
if (active && stream_playback.is_valid() && !stream_paused) {
//changing streams out of the blue is not a great idea, but at least
//lets try to somehow avoid a click
AudioFrame *buffer = fadeout_buffer.ptrw();
int buffer_size = fadeout_buffer.size();
stream_playback->mix(buffer, pitch_scale, buffer_size);
//multiply volume interpolating to avoid clicks if this changes
float target_volume = -80.0;
float vol = Math::db2linear(mix_volume_db);
float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
for (int i = 0; i < buffer_size; i++) {
buffer[i] *= vol;
vol += vol_inc;
}
use_fadeout=true;
}
mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
if (stream_playback.is_valid()) {
@ -165,6 +205,7 @@ void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
stream.unref();
active = false;
setseek = -1;
setstop = false;
}
if (p_stream.is_valid()) {
@ -206,6 +247,7 @@ void AudioStreamPlayer::play(float p_from_pos) {
if (stream_playback.is_valid()) {
//mix_volume_db = volume_db; do not reset volume ramp here, can cause clicks
setseek = p_from_pos;
setstop = false;
active = true;
set_process_internal(true);
}
@ -220,17 +262,15 @@ void AudioStreamPlayer::seek(float p_seconds) {
void AudioStreamPlayer::stop() {
if (stream_playback.is_valid()) {
stream_playback->stop();
active = false;
set_process_internal(false);
if (stream_playback.is_valid() && active) {
setstop=true;
}
}
bool AudioStreamPlayer::is_playing() const {
if (stream_playback.is_valid()) {
return active; //&& stream_playback->is_playing();
return active && !setstop; //&& stream_playback->is_playing();
}
return false;
@ -311,7 +351,7 @@ void AudioStreamPlayer::_validate_property(PropertyInfo &property) const {
if (property.name == "bus") {
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
for (int i = 0; i <AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0)
options += ",";
String name = AudioServer::get_singleton()->get_bus_name(i);
@ -395,6 +435,9 @@ AudioStreamPlayer::AudioStreamPlayer() {
stream_paused = false;
stream_paused_fade = false;
mix_target = MIX_TARGET_STEREO;
fadeout_buffer.resize(512);
setstop=false;
use_fadeout=false;
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
}

View file

@ -49,9 +49,14 @@ private:
Ref<AudioStreamPlayback> stream_playback;
Ref<AudioStream> stream;
Vector<AudioFrame> mix_buffer;
Vector<AudioFrame> fadeout_buffer;
bool use_fadeout;
volatile float setseek;
volatile bool active;
volatile bool setstop;
float mix_volume_db;
float pitch_scale;
@ -71,6 +76,7 @@ private:
bool _is_active() const;
void _bus_layout_changed();
void _mix_to_bus(const AudioFrame *p_frames, int p_amount);
protected:
void _validate_property(PropertyInfo &property) const;