TimeSeek node in AnimationTreePlayer now propagates filters

This commit is contained in:
m4nu3lf 2016-06-10 23:23:09 +01:00
parent f5aadad7ae
commit 048f5a6b75

View file

@ -669,7 +669,7 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode
}
tsn->seek_pos=-1;
return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek);
return _process_node(tsn->inputs[0].node,r_prev_anim,p_weight,p_time,p_seek, p_filter, p_reverse_weight);
} break;
case NODE_TRANSITION: {