Removed incorrect autocompletion of matrixes in shader

This commit is contained in:
Yuri Roubinsky 2021-10-28 20:21:18 +03:00
parent e7e9e663b5
commit 04a2053f9b

View file

@ -9370,15 +9370,6 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
limit = 4;
} break;
case TYPE_MAT2:
limit = 2;
break;
case TYPE_MAT3:
limit = 3;
break;
case TYPE_MAT4:
limit = 4;
break;
default: {
}
}