Retrieve platform layer from PhysicsServer2D

This commit is contained in:
fabriceci 2021-09-16 12:31:55 +02:00
parent a507a50d16
commit 04a53f86d0

View file

@ -1306,11 +1306,7 @@ void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResu
void CharacterBody2D::_set_platform_data(const PhysicsServer2D::MotionResult &p_result) {
platform_rid = p_result.collider;
platform_velocity = p_result.collider_velocity;
platform_layer = 0;
CollisionObject2D *collision_object = Object::cast_to<CollisionObject2D>(ObjectDB::get_instance(p_result.collider_id));
if (collision_object) {
platform_layer = collision_object->get_collision_layer();
}
platform_layer = PhysicsServer2D::get_singleton()->body_get_collision_layer(platform_rid);
}
const Vector2 &CharacterBody2D::get_linear_velocity() const {