Make visibility of update spinner editor-wide, hidden by default

- Make visibility of the spinner and "update always" option editor-wide,
  rather than per-project metadata.
- Add options "Show Update Spinner" and "Update Continuously" under
  Editor Settings > Interface > Editor. Both options are false by
  default.
- Rename some variables and constants to be more consistent and clearer:
  "update always" -> "update continuously", "update changes" -> "update
  when changed", "update menu" -> "update spinner", "circle" -> "update
  spinner".

Fixes #23738.
This commit is contained in:
Thomas ten Cate 2018-12-11 16:52:25 +01:00
parent 7a56873271
commit 05b67514a6
2 changed files with 55 additions and 51 deletions

View file

@ -260,24 +260,25 @@ void EditorNode::_notification(int p_what) {
last_checked_version = editor_data.get_undo_redo().get_version();
}
//update the circle
// update the animation frame of the update spinner
uint64_t frame = Engine::get_singleton()->get_frames_drawn();
uint32_t tick = OS::get_singleton()->get_ticks_msec();
if (frame != circle_step_frame && (tick - circle_step_msec) > (1000 / 8)) {
if (frame != update_spinner_step_frame && (tick - update_spinner_step_msec) > (1000 / 8)) {
circle_step++;
if (circle_step >= 8)
circle_step = 0;
update_spinner_step++;
if (update_spinner_step >= 8)
update_spinner_step = 0;
circle_step_msec = tick;
circle_step_frame = frame + 1;
update_spinner_step_msec = tick;
update_spinner_step_frame = frame + 1;
// update the circle itself only when its enabled
if (!update_menu->get_popup()->is_item_checked(3)) {
update_menu->set_icon(gui_base->get_icon("Progress" + itos(circle_step + 1), "EditorIcons"));
// update the icon itself only when the spinner is visible
if (EditorSettings::get_singleton()->get("interface/editor/show_update_spinner")) {
update_spinner->set_icon(gui_base->get_icon("Progress" + itos(update_spinner_step + 1), "EditorIcons"));
}
}
editor_selection->update();
scene_root->set_size_override(true, Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")));
@ -400,10 +401,8 @@ void EditorNode::_notification(int p_what) {
scene_tab_add->set_icon(gui_base->get_icon("Add", "EditorIcons"));
// clear_button->set_icon(gui_base->get_icon("Close", "EditorIcons")); don't have access to that node. needs to become a class property
update_menu->set_icon(gui_base->get_icon("Collapse", "EditorIcons"));
dock_tab_move_left->set_icon(theme->get_icon("Back", "EditorIcons"));
dock_tab_move_right->set_icon(theme->get_icon("Forward", "EditorIcons"));
update_menu->set_icon(gui_base->get_icon("Progress1", "EditorIcons"));
PopupMenu *p = help_menu->get_popup();
p->set_item_icon(p->get_item_index(HELP_SEARCH), gui_base->get_icon("HelpSearch", "EditorIcons"));
@ -412,6 +411,8 @@ void EditorNode::_notification(int p_what) {
p->set_item_icon(p->get_item_index(HELP_ISSUES), gui_base->get_icon("Instance", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_COMMUNITY), gui_base->get_icon("Instance", "EditorIcons"));
p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_icon("Godot", "EditorIcons"));
_update_update_spinner();
}
if (p_what == Control::NOTIFICATION_RESIZED) {
@ -419,6 +420,17 @@ void EditorNode::_notification(int p_what) {
}
}
void EditorNode::_update_update_spinner() {
update_spinner->set_visible(EditorSettings::get_singleton()->get("interface/editor/show_update_spinner"));
bool update_continuously = EditorSettings::get_singleton()->get("interface/editor/update_continuously");
PopupMenu *update_popup = update_spinner->get_popup();
update_popup->set_item_checked(update_popup->get_item_index(SETTINGS_UPDATE_CONTINUOUSLY), update_continuously);
update_popup->set_item_checked(update_popup->get_item_index(SETTINGS_UPDATE_WHEN_CHANGED), !update_continuously);
OS::get_singleton()->set_low_processor_usage_mode(!update_continuously);
}
void EditorNode::_on_plugin_ready(Object *p_script, const String &p_activate_name) {
Ref<Script> script = Object::cast_to<Script>(p_script);
if (script.is_null())
@ -2426,28 +2438,21 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_reload_scripts", !ischecked);
} break;
case SETTINGS_UPDATE_ALWAYS: {
update_menu->get_popup()->set_item_checked(0, true);
update_menu->get_popup()->set_item_checked(1, false);
OS::get_singleton()->set_low_processor_usage_mode(false);
EditorSettings::get_singleton()->set_project_metadata("editor_options", "update_always", true);
case SETTINGS_UPDATE_CONTINUOUSLY: {
EditorSettings::get_singleton()->set("interface/editor/update_continuously", true);
_update_update_spinner();
show_accept(TTR("This option is deprecated. Situations where refresh must be forced are now considered a bug. Please report."), TTR("OK"));
} break;
case SETTINGS_UPDATE_CHANGES: {
case SETTINGS_UPDATE_WHEN_CHANGED: {
update_menu->get_popup()->set_item_checked(0, false);
update_menu->get_popup()->set_item_checked(1, true);
OS::get_singleton()->set_low_processor_usage_mode(true);
EditorSettings::get_singleton()->set_project_metadata("editor_options", "update_always", false);
EditorSettings::get_singleton()->set("interface/editor/update_continuously", false);
_update_update_spinner();
} break;
case SETTINGS_UPDATE_SPINNER_HIDE: {
update_menu->set_icon(gui_base->get_icon("Collapse", "EditorIcons"));
update_menu->get_popup()->toggle_item_checked(3);
bool checked = update_menu->get_popup()->is_item_checked(3);
EditorSettings::get_singleton()->set_project_metadata("editor_options", "update_spinner_hide", checked);
EditorSettings::get_singleton()->set("interface/editor/show_update_spinner", false);
_update_update_spinner();
} break;
case SETTINGS_PREFERENCES: {
@ -5440,6 +5445,8 @@ EditorNode::EditorNode() {
EDITOR_DEF("run/auto_save/save_before_running", true);
EDITOR_DEF_RST("interface/editor/save_each_scene_on_quit", true);
EDITOR_DEF("interface/editor/quit_confirmation", true);
EDITOR_DEF("interface/editor/show_update_spinner", false);
EDITOR_DEF("interface/editor/update_continuously", false);
EDITOR_DEF_RST("interface/scene_tabs/restore_scenes_on_load", false);
EDITOR_DEF_RST("interface/scene_tabs/show_thumbnail_on_hover", true);
EDITOR_DEF_RST("interface/inspector/capitalize_properties", true);
@ -6037,22 +6044,17 @@ EditorNode::EditorNode() {
layout_dialog->set_size(Size2(225, 270) * EDSCALE);
layout_dialog->connect("name_confirmed", this, "_dialog_action");
update_menu = memnew(MenuButton);
update_menu->set_tooltip(TTR("Spins when the editor window redraws."));
right_menu_hb->add_child(update_menu);
update_menu->set_icon(gui_base->get_icon("Progress1", "EditorIcons"));
update_menu->get_popup()->connect("id_pressed", this, "_menu_option");
p = update_menu->get_popup();
p->add_radio_check_item(TTR("Update Always"), SETTINGS_UPDATE_ALWAYS);
p->add_radio_check_item(TTR("Update Changes"), SETTINGS_UPDATE_CHANGES);
update_spinner = memnew(MenuButton);
update_spinner->set_tooltip(TTR("Spins when the editor window redraws."));
right_menu_hb->add_child(update_spinner);
update_spinner->set_icon(gui_base->get_icon("Progress1", "EditorIcons"));
update_spinner->get_popup()->connect("id_pressed", this, "_menu_option");
p = update_spinner->get_popup();
p->add_radio_check_item(TTR("Update Continuously"), SETTINGS_UPDATE_CONTINUOUSLY);
p->add_radio_check_item(TTR("Update When Changed"), SETTINGS_UPDATE_WHEN_CHANGED);
p->add_separator();
p->add_check_item(TTR("Disable Update Spinner"), SETTINGS_UPDATE_SPINNER_HIDE);
int update_always = EditorSettings::get_singleton()->get_project_metadata("editor_options", "update_always", false);
int hide_spinner = EditorSettings::get_singleton()->get_project_metadata("editor_options", "update_spinner_hide", false);
_menu_option(update_always ? SETTINGS_UPDATE_ALWAYS : SETTINGS_UPDATE_CHANGES);
if (hide_spinner) {
_menu_option(SETTINGS_UPDATE_SPINNER_HIDE);
}
p->add_item(TTR("Hide Update Spinner"), SETTINGS_UPDATE_SPINNER_HIDE);
_update_update_spinner();
// Instantiate and place editor docks
@ -6341,9 +6343,9 @@ EditorNode::EditorNode() {
particles_mat_convert.instance();
resource_conversion_plugins.push_back(particles_mat_convert);
}
circle_step_msec = OS::get_singleton()->get_ticks_msec();
circle_step_frame = Engine::get_singleton()->get_frames_drawn();
circle_step = 0;
update_spinner_step_msec = OS::get_singleton()->get_ticks_msec();
update_spinner_step_frame = Engine::get_singleton()->get_frames_drawn();
update_spinner_step = 0;
editor_plugin_screen = NULL;
editor_plugins_over = memnew(EditorPluginList);

View file

@ -182,8 +182,8 @@ private:
RUN_DEBUG_NAVIGATION,
RUN_DEPLOY_REMOTE_DEBUG,
RUN_RELOAD_SCRIPTS,
SETTINGS_UPDATE_ALWAYS,
SETTINGS_UPDATE_CHANGES,
SETTINGS_UPDATE_CONTINUOUSLY,
SETTINGS_UPDATE_WHEN_CHANGED,
SETTINGS_UPDATE_SPINNER_HIDE,
SETTINGS_PREFERENCES,
SETTINGS_LAYOUT_SAVE,
@ -328,7 +328,7 @@ private:
CheckButton *file_export_lib_merge;
LineEdit *file_export_password;
String current_path;
MenuButton *update_menu;
MenuButton *update_spinner;
String defer_load_scene;
String defer_export;
@ -394,9 +394,9 @@ private:
bool waiting_for_sources_changed;
uint32_t circle_step_msec;
uint64_t circle_step_frame;
int circle_step;
uint32_t update_spinner_step_msec;
uint64_t update_spinner_step_frame;
int update_spinner_step;
Vector<EditorPlugin *> editor_plugins;
EditorPlugin *editor_plugin_screen;
@ -629,6 +629,8 @@ private:
void _license_tree_selected();
void _update_update_spinner();
Vector<Ref<EditorResourceConversionPlugin> > resource_conversion_plugins;
PrintHandlerList print_handler;