Merge pull request #36905 from Faless/js/restore_and_ci

Resurrect HTML5 platform, add it to CI (no rendering yet)
This commit is contained in:
Rémi Verschelde 2020-03-11 07:31:16 +01:00 committed by GitHub
commit 05d9d1c0e7
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 229 additions and 147 deletions

View file

@ -117,6 +117,16 @@ matrix:
packages:
- *linux_deps
- name: Javascript export template (release, emscripten latest)
stage: build
env: PLATFORM=javascript TOOLS=no TARGET=release CACHE_NAME=${PLATFORM}-emcc-latest EXTRA_ARGS="module_glslang_enabled=no"
os: linux
compiler: clang
addons:
apt:
packages:
- *linux_deps
before_install:
- eval "${MATRIX_EVAL}"
- if [ "$STATIC_CHECKS" = "yes" ]; then
@ -135,6 +145,11 @@ install:
java -version;
misc/travis/android-tools-linux.sh;
fi
- if [ "$PLATFORM" = "javascript" ]; then
git clone --depth 1 "https://github.com/emscripten-core/emsdk.git";
./emsdk/emsdk install latest;
./emsdk/emsdk activate latest;
fi
before_script:
- if [ "$PLATFORM" = "android" ]; then

View file

@ -40,7 +40,11 @@ void _global_unlock() {
_global_mutex.unlock();
}
#ifndef NO_THREADS
template class MutexImpl<std::recursive_mutex>;
template class MutexImpl<std::mutex>;
template class MutexLock<MutexImpl<std::recursive_mutex> >;
template class MutexLock<MutexImpl<std::mutex> >;
#endif

View file

@ -71,9 +71,22 @@ public:
}
};
using Mutex = MutexImpl<std::recursive_mutex>; // Recursive, for general use
using BinaryMutex = MutexImpl<std::mutex>; // Non-recursive, handle with care
extern template class MutexImpl<std::recursive_mutex>;
extern template class MutexImpl<std::mutex>;
extern template class MutexLock<MutexImpl<std::recursive_mutex> >;
extern template class MutexLock<MutexImpl<std::mutex> >;
#else
template <class StdMutexType>
class FakeMutex {
FakeMutex(){};
};
template <class MutexT>
class MutexImpl {
public:
_ALWAYS_INLINE_ void lock() const {}
@ -87,14 +100,9 @@ public:
explicit MutexLock(const MutexT &p_mutex) {}
};
using Mutex = MutexImpl<FakeMutex>;
using BinaryMutex = MutexImpl<FakeMutex>; // Non-recursive, handle with care
#endif // !NO_THREADS
using Mutex = MutexImpl<std::recursive_mutex>; // Recursive, for general use
using BinaryMutex = MutexImpl<std::mutex>; // Non-recursive, handle with care
extern template class MutexImpl<std::recursive_mutex>;
extern template class MutexImpl<std::mutex>;
extern template class MutexLock<MutexImpl<std::recursive_mutex> >;
extern template class MutexLock<MutexImpl<std::mutex> >;
#endif

View file

@ -23,7 +23,7 @@ SConscript('coremidi/SCsub')
SConscript('winmidi/SCsub')
# Graphics drivers
if (env["platform"] != "server"):
if (env["platform"] != "server" and env["platform"] != "javascript"):
# SConscript('gles2/SCsub')
SConscript('vulkan/SCsub')
SConscript('gl_context/SCsub')

View file

@ -47,9 +47,18 @@ public:
void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) {}
bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) { return false; }
void directional_shadow_atlas_set_size(int p_size) {}
int get_directional_light_shadow_size(RID p_light_intance) { return 0; }
void set_directional_shadow_count(int p_count) {}
/* SKY API */
RID sky_create() { return RID(); }
void sky_set_radiance_size(RID p_sky, int p_radiance_size) {}
void sky_set_mode(RID p_sky, VS::SkyMode p_samples) {}
void sky_set_texture(RID p_sky, RID p_panorama) {}
void sky_set_texture(RID p_sky, RID p_cube_map, int p_radiance_size) {}
/* ENVIRONMENT API */
RID environment_create() { return RID(); }
@ -61,17 +70,19 @@ public:
void environment_set_bg_color(RID p_env, const Color &p_color) {}
void environment_set_bg_energy(RID p_env, float p_energy) {}
void environment_set_canvas_max_layer(RID p_env, int p_max_layer) {}
void environment_set_ambient_light(RID p_env, const Color &p_color, float p_energy = 1.0, float p_sky_contribution = 0.0) {}
void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id){};
void environment_set_ambient_light(RID p_env, const Color &p_color, VS::EnvironmentAmbientSource p_ambient = VS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, VS::EnvironmentReflectionSource p_reflection_source = VS::ENV_REFLECTION_SOURCE_BG, const Color &p_ao_color = Color()) {}
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) {}
#endif
void environment_set_dof_blur_near(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) {}
void environment_set_dof_blur_far(RID p_env, bool p_enable, float p_distance, float p_transition, float p_far_amount, VS::EnvironmentDOFBlurQuality p_quality) {}
void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) {}
void environment_set_glow(RID p_env, bool p_enable, int p_level_flags, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, VS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap, bool p_bicubic_upscale) {}
void environment_set_fog(RID p_env, bool p_enable, float p_begin, float p_end, RID p_gradient_texture) {}
void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance, bool p_roughness) {}
void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_radius2, float p_intensity2, float p_bias, float p_light_affect, float p_ao_channel_affect, const Color &p_color, VS::EnvironmentSSAOQuality p_quality, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {}
virtual void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_bias, float p_light_affect, float p_ao_channel_affect, VS::EnvironmentSSAOBlur p_blur, float p_bilateral_sharpness) {}
virtual void environment_set_ssao_quality(VS::EnvironmentSSAOQuality p_quality, bool p_half_size) {}
void environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {}
@ -81,9 +92,17 @@ public:
void environment_set_fog_depth(RID p_env, bool p_enable, float p_depth_begin, float p_depth_end, float p_depth_curve, bool p_transmit, float p_transmit_curve) {}
void environment_set_fog_height(RID p_env, bool p_enable, float p_min_height, float p_max_height, float p_height_curve) {}
bool is_environment(RID p_env) { return false; }
VS::EnvironmentBG environment_get_background(RID p_env) { return VS::ENV_BG_KEEP; }
int environment_get_canvas_max_layer(RID p_env) { return 0; }
bool is_environment(RID p_env) const { return false; }
VS::EnvironmentBG environment_get_background(RID p_env) const { return VS::ENV_BG_KEEP; }
int environment_get_canvas_max_layer(RID p_env) const { return 0; }
virtual RID camera_effects_create() { return RID(); }
virtual void camera_effects_set_dof_blur_quality(VS::DOFBlurQuality p_quality, bool p_use_jitter) {}
virtual void camera_effects_set_dof_blur_bokeh_shape(VS::DOFBokehShape p_shape) {}
virtual void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) {}
virtual void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) {}
RID light_instance_create(RID p_light) { return RID(); }
void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) {}
@ -91,8 +110,7 @@ public:
void light_instance_mark_visible(RID p_light_instance) {}
RID reflection_atlas_create() { return RID(); }
void reflection_atlas_set_size(RID p_ref_atlas, int p_size) {}
void reflection_atlas_set_subdivision(RID p_ref_atlas, int p_subdiv) {}
virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) {}
RID reflection_probe_instance_create(RID p_probe) { return RID(); }
void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) {}
@ -102,18 +120,28 @@ public:
bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) { return false; }
bool reflection_probe_instance_postprocess_step(RID p_instance) { return true; }
RID gi_probe_instance_create() { return RID(); }
virtual RID gi_probe_instance_create(RID p_gi_probe) { return RID(); }
void gi_probe_instance_set_light_data(RID p_probe, RID p_base, RID p_data) {}
void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) {}
void gi_probe_instance_set_bounds(RID p_probe, const Vector3 &p_bounds) {}
virtual bool gi_probe_needs_update(RID p_probe) const { return false; }
virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) {}
void render_scene(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {}
virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {}
void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) {}
virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) {}
void set_scene_pass(uint64_t p_pass) {}
virtual void set_time(double p_time, double p_step) {}
void set_debug_draw_mode(VS::ViewportDebugDraw p_debug_draw) {}
virtual RID render_buffers_create() { return RID(); }
virtual void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, VS::ViewportMSAA p_msaa) {}
virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_curve) {}
virtual bool screen_space_roughness_limiter_is_active() const { return false; }
bool free(RID p_rid) { return true; }
virtual void update() {}
RasterizerSceneDummy() {}
~RasterizerSceneDummy() {}
@ -152,6 +180,43 @@ public:
mutable RID_PtrOwner<DummyTexture> texture_owner;
mutable RID_PtrOwner<DummyMesh> mesh_owner;
virtual RID texture_2d_create(const Ref<Image> &p_image) { return RID(); }
virtual RID texture_2d_layered_create(const Vector<Ref<Image> > &p_layers, VS::TextureLayeredType p_layered_type) { return RID(); }
virtual RID texture_3d_create(const Vector<Ref<Image> > &p_slices) { return RID(); }
virtual RID texture_proxy_create(RID p_base) { return RID(); }
virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) {}
virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) {}
virtual void texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) {}
virtual void texture_proxy_update(RID p_proxy, RID p_base) {}
virtual RID texture_2d_placeholder_create() { return RID(); }
virtual RID texture_2d_layered_placeholder_create() { return RID(); }
virtual RID texture_3d_placeholder_create() { return RID(); }
virtual Ref<Image> texture_2d_get(RID p_texture) const { return Ref<Image>(); }
virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const { return Ref<Image>(); }
virtual Ref<Image> texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const { return Ref<Image>(); }
virtual void texture_replace(RID p_texture, RID p_by_texture) {}
virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) {}
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
virtual void texture_bind(RID p_texture, uint32_t p_texture_no) = 0;
#endif
virtual void texture_set_path(RID p_texture, const String &p_path) {}
virtual String texture_get_path(RID p_texture) const { return String(); }
virtual void texture_set_detect_3d_callback(RID p_texture, VS::TextureDetectCallback p_callback, void *p_userdata) {}
virtual void texture_set_detect_normal_callback(RID p_texture, VS::TextureDetectCallback p_callback, void *p_userdata) {}
virtual void texture_set_detect_roughness_callback(RID p_texture, VS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {}
virtual void texture_debug_usage(List<VS::TextureInfo> *r_info) {}
virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {}
virtual Size2 texture_size_with_proxy(RID p_proxy) { return Size2(); }
#if 0
RID texture_create() {
DummyTexture *texture = memnew(DummyTexture);
@ -246,11 +311,7 @@ public:
void texture_set_proxy(RID p_proxy, RID p_base) {}
virtual Size2 texture_size_with_proxy(RID p_texture) const { return Size2(); }
void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {}
/* SKY API */
RID sky_create() { return RID(); }
void sky_set_texture(RID p_sky, RID p_cube_map, int p_radiance_size) {}
#endif
/* SHADER API */
@ -262,6 +323,7 @@ public:
void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {}
RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { return RID(); }
virtual Variant shader_get_param_default(RID p_material, const StringName &p_param) const { return Variant(); }
/* COMMON MATERIAL API */
@ -269,21 +331,15 @@ public:
void material_set_render_priority(RID p_material, int priority) {}
void material_set_shader(RID p_shader_material, RID p_shader) {}
RID material_get_shader(RID p_shader_material) const { return RID(); }
void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {}
Variant material_get_param(RID p_material, const StringName &p_param) const { return Variant(); }
Variant material_get_param_default(RID p_material, const StringName &p_param) const { return Variant(); }
void material_set_line_width(RID p_material, float p_width) {}
void material_set_next_pass(RID p_material, RID p_next_material) {}
bool material_is_animated(RID p_material) { return false; }
bool material_casts_shadows(RID p_material) { return false; }
void material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) {}
void material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) {}
void material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) {}
/* MESH API */
@ -295,6 +351,9 @@ public:
return mesh_owner.make_rid(mesh);
}
void mesh_add_surface(RID p_mesh, const VS::SurfaceData &p_surface) {}
#if 0
void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t> > &p_blend_shapes = Vector<Vector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!m);
@ -317,6 +376,8 @@ public:
ERR_FAIL_COND(!m);
m->blend_shape_count = p_amount;
}
#endif
int mesh_get_blend_shape_count(RID p_mesh) const {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, 0);
@ -339,6 +400,7 @@ public:
void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {}
RID mesh_surface_get_material(RID p_mesh, int p_surface) const { return RID(); }
#if 0
int mesh_surface_get_array_len(RID p_mesh, int p_surface) const {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, 0);
@ -404,6 +466,9 @@ public:
m->surfaces.remove(p_index);
}
#endif
VS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const { return VS::SurfaceData(); }
int mesh_get_surface_count(RID p_mesh) const {
DummyMesh *m = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!m, 0);
@ -413,14 +478,14 @@ public:
void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {}
AABB mesh_get_custom_aabb(RID p_mesh) const { return AABB(); }
AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const { return AABB(); }
AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) { return AABB(); }
void mesh_clear(RID p_mesh) {}
/* MULTIMESH API */
virtual RID multimesh_create() { return RID(); }
void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, VS::MultimeshColorFormat p_color_format, VS::MultimeshCustomDataFormat p_data = VS::MULTIMESH_CUSTOM_DATA_NONE) {}
virtual void multimesh_allocate(RID p_multimesh, int p_instances, VS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) {}
int multimesh_get_instance_count(RID p_multimesh) const { return 0; }
void multimesh_set_mesh(RID p_multimesh, RID p_mesh) {}
@ -430,19 +495,18 @@ public:
void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {}
RID multimesh_get_mesh(RID p_multimesh) const { return RID(); }
AABB multimesh_get_aabb(RID p_multimesh) const { return AABB(); }
Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const { return Transform(); }
Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { return Transform2D(); }
Color multimesh_instance_get_color(RID p_multimesh, int p_index) const { return Color(); }
Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { return Color(); }
void multimesh_set_as_bulk_array(RID p_multimesh, const Vector<float> &p_array) {}
virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {}
virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const { return Vector<float>(); }
void multimesh_set_visible_instances(RID p_multimesh, int p_visible) {}
int multimesh_get_visible_instances(RID p_multimesh) const { return 0; }
AABB multimesh_get_aabb(RID p_multimesh) const { return AABB(); }
/* IMMEDIATE API */
RID immediate_create() { return RID(); }
@ -490,7 +554,6 @@ public:
void light_set_use_gi(RID p_light, bool p_enabled) {}
void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) {}
void light_omni_set_shadow_detail(RID p_light, VS::LightOmniShadowDetail p_detail) {}
void light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) {}
void light_directional_set_blend_splits(RID p_light, bool p_enable) {}
@ -536,57 +599,55 @@ public:
float reflection_probe_get_origin_max_distance(RID p_probe) const { return 0.0; }
bool reflection_probe_renders_shadows(RID p_probe) const { return false; }
void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {}
void instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {}
void instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {}
void instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {}
virtual void base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {}
virtual void skeleton_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {}
/* GI PROBE API */
RID gi_probe_create() { return RID(); }
void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) {}
AABB gi_probe_get_bounds(RID p_probe) const { return AABB(); }
virtual void gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {}
void gi_probe_set_cell_size(RID p_probe, float p_range) {}
float gi_probe_get_cell_size(RID p_probe) const { return 0.0; }
virtual AABB gi_probe_get_bounds(RID p_gi_probe) const { return AABB(); }
virtual Vector3i gi_probe_get_octree_size(RID p_gi_probe) const { return Vector3i(); }
virtual Vector<uint8_t> gi_probe_get_octree_cells(RID p_gi_probe) const { return Vector<uint8_t>(); }
virtual Vector<uint8_t> gi_probe_get_data_cells(RID p_gi_probe) const { return Vector<uint8_t>(); }
virtual Vector<uint8_t> gi_probe_get_distance_field(RID p_gi_probe) const { return Vector<uint8_t>(); }
void gi_probe_set_to_cell_xform(RID p_probe, const Transform &p_xform) {}
Transform gi_probe_get_to_cell_xform(RID p_probe) const { return Transform(); }
virtual Vector<int> gi_probe_get_level_counts(RID p_gi_probe) const { return Vector<int>(); }
virtual Transform gi_probe_get_to_cell_xform(RID p_gi_probe) const { return Transform(); }
void gi_probe_set_dynamic_data(RID p_probe, const Vector<int> &p_data) {}
Vector<int> gi_probe_get_dynamic_data(RID p_probe) const {
Vector<int> p;
return p;
}
virtual void gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) {}
virtual float gi_probe_get_dynamic_range(RID p_gi_probe) const { return 0; }
void gi_probe_set_dynamic_range(RID p_probe, int p_range) {}
int gi_probe_get_dynamic_range(RID p_probe) const { return 0; }
virtual void gi_probe_set_propagation(RID p_gi_probe, float p_range) {}
virtual float gi_probe_get_propagation(RID p_gi_probe) const { return 0; }
void gi_probe_set_energy(RID p_probe, float p_range) {}
float gi_probe_get_energy(RID p_probe) const { return 0.0; }
void gi_probe_set_energy(RID p_gi_probe, float p_range) {}
float gi_probe_get_energy(RID p_gi_probe) const { return 0.0; }
void gi_probe_set_bias(RID p_probe, float p_range) {}
float gi_probe_get_bias(RID p_probe) const { return 0.0; }
virtual void gi_probe_set_ao(RID p_gi_probe, float p_ao) {}
virtual float gi_probe_get_ao(RID p_gi_probe) const { return 0; }
void gi_probe_set_normal_bias(RID p_probe, float p_range) {}
float gi_probe_get_normal_bias(RID p_probe) const { return 0.0; }
virtual void gi_probe_set_ao_size(RID p_gi_probe, float p_strength) {}
virtual float gi_probe_get_ao_size(RID p_gi_probe) const { return 0; }
void gi_probe_set_propagation(RID p_probe, float p_range) {}
float gi_probe_get_propagation(RID p_probe) const { return 0.0; }
void gi_probe_set_bias(RID p_gi_probe, float p_range) {}
float gi_probe_get_bias(RID p_gi_probe) const { return 0.0; }
void gi_probe_set_interior(RID p_probe, bool p_enable) {}
bool gi_probe_is_interior(RID p_probe) const { return false; }
void gi_probe_set_normal_bias(RID p_gi_probe, float p_range) {}
float gi_probe_get_normal_bias(RID p_gi_probe) const { return 0.0; }
void gi_probe_set_compress(RID p_probe, bool p_enable) {}
bool gi_probe_is_compressed(RID p_probe) const { return false; }
void gi_probe_set_interior(RID p_gi_probe, bool p_enable) {}
bool gi_probe_is_interior(RID p_gi_probe) const { return false; }
uint32_t gi_probe_get_version(RID p_probe) { return 0; }
virtual void gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) {}
virtual bool gi_probe_is_using_two_bounces(RID p_gi_probe) const { return false; }
GIProbeCompression gi_probe_get_dynamic_data_get_preferred_compression() const { return GI_PROBE_UNCOMPRESSED; }
RID gi_probe_dynamic_data_create(int p_width, int p_height, int p_depth, GIProbeCompression p_compression) { return RID(); }
void gi_probe_dynamic_data_update(RID p_gi_probe_data, int p_depth_slice, int p_slice_count, int p_mipmap, const void *p_data) {}
virtual void gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) {}
virtual float gi_probe_get_anisotropy_strength(RID p_gi_probe) const { return 0; }
uint32_t gi_probe_get_version(RID p_gi_probe) { return 0; }
/* LIGHTMAP CAPTURE */
struct Instantiable {
@ -598,7 +659,7 @@ public:
SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
while (instances) {
instances->self()->base_changed(p_aabb, p_materials);
//instances->self()->base_changed(p_aabb, p_materials);
instances = instances->next();
}
}
@ -608,7 +669,7 @@ public:
while (instances) {
SelfList<RasterizerScene::InstanceBase> *next = instances->next();
instances->self()->base_removed();
//instances->self()->base_removed();
instances = next;
}
}
@ -697,21 +758,17 @@ public:
RID render_target_create() { return RID(); }
void render_target_set_position(RID p_render_target, int p_x, int p_y) {}
void render_target_set_size(RID p_render_target, int p_width, int p_height) {}
RID render_target_get_texture(RID p_render_target) const { return RID(); }
RID render_target_get_texture(RID p_render_target) { return RID(); }
void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {}
void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {}
bool render_target_was_used(RID p_render_target) { return false; }
void render_target_set_as_unused(RID p_render_target) {}
void render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) {}
/* CANVAS SHADOW */
RID canvas_light_shadow_buffer_create(int p_width) { return RID(); }
/* LIGHT SHADOW MAPPING */
RID canvas_light_occluder_create() { return RID(); }
void canvas_light_occluder_set_polylines(RID p_occluder, const Vector<Vector2> &p_lines) {}
virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) {}
virtual bool render_target_is_clear_requested(RID p_render_target) { return false; }
virtual Color render_target_get_clear_request_color(RID p_render_target) { return Color(); }
virtual void render_target_disable_clear_request(RID p_render_target) {}
virtual void render_target_do_clear_request(RID p_render_target) {}
VS::InstanceType get_base_type(RID p_rid) const {
if (mesh_owner.owns(p_rid)) {
@ -748,28 +805,43 @@ public:
static RasterizerStorage *base_singleton;
RasterizerStorageDummy(){};
virtual void capture_timestamps_begin() {}
virtual void capture_timestamp(const String &p_name) {}
virtual uint32_t get_captured_timestamps_count() const { return 0; }
virtual uint64_t get_captured_timestamps_frame() const { return 0; }
virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const { return 0; }
virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const { return 0; }
virtual String get_captured_timestamp_name(uint32_t p_index) const { return String(); }
RasterizerStorageDummy() {}
~RasterizerStorageDummy() {}
};
class RasterizerCanvasDummy : public RasterizerCanvas {
public:
RID light_internal_create() { return RID(); }
void light_internal_update(RID p_rid, Light *p_light) {}
void light_internal_free(RID p_rid) {}
virtual TextureBindingID request_texture_binding(RID p_texture, RID p_normalmap, RID p_specular, VS::CanvasItemTextureFilter p_filter, VS::CanvasItemTextureRepeat p_repeat, RID p_multimesh) { return 0; }
virtual void free_texture_binding(TextureBindingID p_binding) {}
void canvas_begin(){};
void canvas_end(){};
virtual PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) { return 0; }
virtual void free_polygon(PolygonID p_polygon) {}
void canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light, const Transform2D &p_transform){};
void canvas_debug_viewport_shadows(Light *p_lights_with_shadow){};
virtual void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, const Transform2D &p_canvas_transform) {}
virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) {}
void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) {}
virtual RID light_create() { return RID(); }
virtual void light_set_texture(RID p_rid, RID p_texture) {}
virtual void light_set_use_shadow(RID p_rid, bool p_enable, int p_resolution) {}
virtual void light_update_shadow(RID p_rid, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) {}
void reset_canvas() {}
virtual RID occluder_polygon_create() { return RID(); }
virtual void occluder_polygon_set_shape_as_lines(RID p_occluder, const Vector<Vector2> &p_lines) {}
virtual void occluder_polygon_set_cull_mode(RID p_occluder, VS::CanvasOccluderPolygonCullMode p_mode) {}
void draw_window_margins(int *p_margins, RID *p_margin_textures) {}
virtual bool free(RID p_rid) { return true; }
virtual void update() {}
RasterizerCanvasDummy() {}
~RasterizerCanvasDummy() {}
};
@ -789,11 +861,10 @@ public:
void initialize() {}
void begin_frame(double frame_step) {}
void set_current_render_target(RID p_render_target) {}
void restore_render_target(bool p_3d_was_drawn) {}
void clear_render_target(const Color &p_color) {}
void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0) {}
void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) {}
virtual void prepare_for_blitting_render_targets() {}
virtual void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) {}
void end_frame(bool p_swap_buffers) { OS::get_singleton()->swap_buffers(); }
void finalize() {}

View file

@ -90,12 +90,11 @@ Error EMWSPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
if (_in_buffer.packets_left() == 0)
return ERR_UNAVAILABLE;
uint8_t *rw = _packet_buffer.ptrw();
int read = 0;
Error err = _in_buffer.read_packet(rw.ptr(), _packet_buffer.size(), &_is_string, read);
Error err = _in_buffer.read_packet(_packet_buffer.ptrw(), _packet_buffer.size(), &_is_string, read);
ERR_FAIL_COND_V(err != OK, err);
*r_buffer = rw.ptr();
*r_buffer = _packet_buffer.ptr();
r_buffer_size = read;
return OK;

View file

@ -45,7 +45,7 @@ String password;
int polled_response_code;
String polled_response_header;
PoolByteArray polled_response;
PackedByteArray polled_response;
#ifdef DEBUG_ENABLED
bool has_polled;

View file

@ -108,8 +108,7 @@ Error HTTPClient::request_raw(Method p_method, const String &p_url, const Vector
Error err = prepare_request(p_method, p_url, p_headers);
if (err != OK)
return err;
const uint8_t *read = p_body.ptr();
godot_xhr_send_data(xhr_id, read.ptr(), p_body.size());
godot_xhr_send_data(xhr_id, p_body.ptr(), p_body.size());
return OK;
}
@ -180,11 +179,7 @@ PackedByteArray HTTPClient::read_response_body_chunk() {
int to_read = MIN(read_limit, polled_response.size() - response_read_offset);
PackedByteArray chunk;
chunk.resize(to_read);
uint8_t *write = chunk.ptrw();
const uint8_t *read = polled_response.ptr();
memcpy(write.ptr(), read.ptr() + response_read_offset, to_read);
write = uint8_t * ();
read = const uint8_t * ();
memcpy(chunk.ptrw(), polled_response.ptr() + response_read_offset, to_read);
response_read_offset += to_read;
if (response_read_offset == polled_response.size()) {
@ -267,19 +262,13 @@ Error HTTPClient::poll() {
int len = godot_xhr_get_response_headers_length(xhr_id);
bytes.resize(len + 1);
uint8_t *write = bytes.ptrw();
godot_xhr_get_response_headers(xhr_id, reinterpret_cast<char *>(write.ptr()), len);
write[len] = 0;
write = uint8_t * ();
godot_xhr_get_response_headers(xhr_id, reinterpret_cast<char *>(bytes.ptrw()), len);
bytes.ptrw()[len] = 0;
const uint8_t *read = bytes.ptr();
polled_response_header = String::utf8(reinterpret_cast<const char *>(read.ptr()));
read = const uint8_t * ();
polled_response_header = String::utf8(reinterpret_cast<const char *>(bytes.ptr()));
polled_response.resize(godot_xhr_get_response_length(xhr_id));
write = polled_response.ptrw();
godot_xhr_get_response(xhr_id, write.ptr(), polled_response.size());
write = uint8_t * ();
godot_xhr_get_response(xhr_id, polled_response.ptrw(), polled_response.size());
break;
}

View file

@ -33,11 +33,11 @@
#include "api/javascript_eval.h"
#include "emscripten.h"
extern "C" EMSCRIPTEN_KEEPALIVE uint8_t *resize_PackedByteArray_and_open_write(PackedByteArray *p_arr, uint8_t **r_write, int p_len) {
extern "C" EMSCRIPTEN_KEEPALIVE uint8_t *resize_PackedByteArray_and_open_write(PackedByteArray *p_arr, VectorWriteProxy<uint8_t> *r_write, int p_len) {
p_arr->resize(p_len);
*r_write = p_arr->write();
return r_write->ptr();
*r_write = p_arr->write;
return p_arr->ptrw();
}
Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
@ -49,7 +49,7 @@ Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
} js_data;
PackedByteArray arr;
uint8_t *arr_write;
VectorWriteProxy<uint8_t> arr_write;
/* clang-format off */
Variant::Type return_type = static_cast<Variant::Type>(EM_ASM_INT({
@ -138,7 +138,7 @@ Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
return str;
}
case Variant::PACKED_BYTE_ARRAY:
arr_write = uint8_t * ();
arr_write = VectorWriteProxy<uint8_t>();
return arr;
default:
return Variant();

View file

@ -31,7 +31,8 @@
#include "os_javascript.h"
#include "core/io/file_access_buffered_fa.h"
#include "drivers/gles2/rasterizer_gles2.h"
//#include "drivers/gles2/rasterizer_gles2.h"
#include "drivers/dummy/rasterizer_dummy.h"
#include "drivers/unix/dir_access_unix.h"
#include "drivers/unix/file_access_unix.h"
#include "main/main.h"
@ -539,15 +540,11 @@ void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_s
PackedByteArray png;
size_t len;
const uint8_t *r = image->get_data().ptr();
ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, r.ptr(), 0, NULL));
PackedByteArray data = image->get_data();
ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, NULL));
png.resize(len);
uint8_t *w = png.ptrw();
ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, w.ptr(), &len, 0, r.ptr(), 0, NULL));
w = uint8_t * ();
r = png.ptr();
ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, NULL));
char *object_url;
/* clang-format off */
@ -562,9 +559,8 @@ void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_s
var string_on_wasm_heap = _malloc(length_bytes);
setValue(PTR, string_on_wasm_heap, '*');
stringToUTF8(url, string_on_wasm_heap, length_bytes);
}, r.ptr(), len, &object_url);
}, png.ptr(), len, &object_url);
/* clang-format on */
r = const uint8_t * ();
String url = String::utf8(object_url) + "?" + itos(p_hotspot.x) + " " + itos(p_hotspot.y);
@ -896,6 +892,7 @@ void OS_JavaScript::initialize_core() {
Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
#if 0
EmscriptenWebGLContextAttributes attributes;
emscripten_webgl_init_context_attributes(&attributes);
attributes.alpha = GLOBAL_GET("display/window/per_pixel_transparency/allowed");
@ -952,6 +949,8 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
} else {
set_window_size(get_window_size());
}
#endif
RasterizerDummy::make_current(); // TODO GLES2 in Godot 4.0... or webgpu?
char locale_ptr[16];
/* clang-format off */
@ -1181,15 +1180,12 @@ void OS_JavaScript::set_icon(const Ref<Image> &p_icon) {
PackedByteArray png;
size_t len;
const uint8_t *r = icon->get_data().ptr();
ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, r.ptr(), 0, NULL));
PackedByteArray data = icon->get_data();
ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, NULL));
png.resize(len);
uint8_t *w = png.ptrw();
ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, w.ptr(), &len, 0, r.ptr(), 0, NULL));
w = uint8_t * ();
ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, NULL));
r = png.ptr();
/* clang-format off */
EM_ASM_ARGS({
var PNG_PTR = $0;
@ -1205,7 +1201,7 @@ void OS_JavaScript::set_icon(const Ref<Image> &p_icon) {
document.head.appendChild(link);
}
link.href = url;
}, r.ptr(), len);
}, png.ptr(), len);
/* clang-format on */
}