Reduce cubic interpolated animation hitch

This commit is contained in:
robfram 2021-11-09 19:15:54 +01:00
parent eb98fd9442
commit 067368e2e1

View file

@ -2512,11 +2512,19 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
case INTERPOLATION_CUBIC: {
int pre = idx - 1;
if (pre < 0) {
pre = 0;
if (p_loop_wrap) {
pre = len - 1;
} else {
pre = 0;
}
}
int post = next + 1;
if (post >= len) {
post = next;
if (p_loop_wrap) {
post = 0;
} else {
post = next;
}
}
return _cubic_interpolate(p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c);