Fix incorrect grid snapping in TileSet editor with separation

This commit is contained in:
Michael Alexsander Silva Dias 2018-12-31 13:36:51 -02:00
parent 89560c2138
commit 07fdd2c702

View file

@ -2487,14 +2487,14 @@ void TileSetEditor::update_edited_region(const Vector2 &end_point) {
grid_coord *= (snap_step + snap_separation);
grid_coord += snap_offset;
edited_region.expand_to(grid_coord);
grid_coord += snap_step + snap_separation;
grid_coord += snap_step;
edited_region.expand_to(grid_coord);
grid_coord = ((end_point - snap_offset) / (snap_step + snap_separation)).floor();
grid_coord *= (snap_step + snap_separation);
grid_coord += snap_offset;
edited_region.expand_to(grid_coord);
grid_coord += snap_step + snap_separation;
grid_coord += snap_step;
edited_region.expand_to(grid_coord);
} else {
edited_region.expand_to(end_point);