[HTML5] Catch audio worklet errors on disconnect.

Which could happen if the worklet was not fully loaded, or the audio
context had already aborted.
This commit is contained in:
Fabio Alessandrelli 2021-03-08 14:07:19 +01:00
parent 26d1b30d35
commit 0816011e86

View file

@ -238,6 +238,9 @@ const GodotAudioWorklet = {
close: function () {
return new Promise(function (resolve, reject) {
if (GodotAudioWorklet.promise === null) {
return;
}
GodotAudioWorklet.promise.then(function () {
GodotAudioWorklet.worklet.port.postMessage({
'cmd': 'stop',
@ -247,7 +250,7 @@ const GodotAudioWorklet = {
GodotAudioWorklet.worklet = null;
GodotAudioWorklet.promise = null;
resolve();
});
}).catch(function (err) { /* aborted? */ });
});
},
},