Clarify comparison precedence when enabling or disabling back buffer.

This commit is contained in:
Marcel Admiraal 2020-09-07 10:59:52 +01:00
parent 753b2bd010
commit 08bedf68ff

View file

@ -900,13 +900,12 @@ void RenderingServerCanvas::canvas_item_attach_skeleton(RID p_item, RID p_skelet
void RenderingServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
if (bool(canvas_item->copy_back_buffer != nullptr) != p_enable) {
if (p_enable) {
canvas_item->copy_back_buffer = memnew(RasterizerCanvas::Item::CopyBackBuffer);
} else {
memdelete(canvas_item->copy_back_buffer);
canvas_item->copy_back_buffer = nullptr;
}
if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
canvas_item->copy_back_buffer = memnew(RasterizerCanvas::Item::CopyBackBuffer);
}
if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {
memdelete(canvas_item->copy_back_buffer);
canvas_item->copy_back_buffer = nullptr;
}
if (p_enable) {