Build fail fixes

This commit is contained in:
Aa20475 2020-09-10 16:54:50 +05:30
parent 457b357ad2
commit 090f7340aa
2 changed files with 5 additions and 5 deletions

View file

@ -41,8 +41,8 @@ protected:
static void _bind_methods();
public:
virtual bool can_edit(const Ref<AnimationNode> &p_node);
virtual void edit(const Ref<AnimationNode> &p_node);
bool can_edit(const Ref<AnimationNode> &p_node) override;
virtual void edit(const Ref<AnimationNode> &p_node) override;
int fill_tracks(AnimationPlayer *player, Animation *anim, NodePath &root);

View file

@ -77,7 +77,7 @@ class AnimationNodeMotionMatch : public AnimationRootNode {
protected:
static void _bind_methods();
Variant get_parameter_default_value(
const StringName &p_parameter) const;
const StringName &p_parameter) const override;
public:
Skeleton3D *skeleton;
@ -86,9 +86,9 @@ public:
bool done = false;
bool editing = false;
float delta_time;
virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
void get_parameter_list(List<PropertyInfo> *r_list) const override;
float process(float p_time, bool p_seek);
float process(float p_time, bool p_seek) override;
void add_matching_track(const NodePath &p_track_path);
void remove_matching_track(const NodePath &p_track_path);
bool is_matching_track(const NodePath &p_track_path) const;