Fixed loading package from resource folder, exporting textures to bundle and added a bit of feedback for a debug compile

This commit is contained in:
BastiaanOlij 2017-09-08 11:39:32 +10:00
parent 5f0d367fef
commit 099546ac00
5 changed files with 88 additions and 4 deletions

View file

@ -262,6 +262,11 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
_load_settings("res://override.cfg");
#ifdef DEBUG_ENABLED
} else {
// when debug version of godot is used, provide some feedback to the developer
print_line("Couldn't open project over network");
#endif
}
return OK;
@ -279,6 +284,12 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
//load override from location of the main pack
_load_settings(p_main_pack.get_base_dir().plus_file("override.cfg"));
#ifdef DEBUG_ENABLED
// when debug version of godot is used, provide some feedback to the developer
print_line("Successfully loaded " + p_main_pack + "/project.godot or project.binary");
} else {
print_line("Couldn't load/find " + p_main_pack + "/project.godot or project.binary");
#endif
}
return OK;
@ -286,12 +297,43 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
//Attempt with execname.pck
if (exec_path != "") {
bool found = false;
if (_load_resource_pack(exec_path.get_basename() + ".pck")) {
// get our filename without our path (note, not using exec_path.get_basename anymore because not all file systems have dots in their file names!)
String filebase_name = exec_path.get_file();
// try to open at the location of executable
String datapack_name = exec_path.get_base_dir().plus_file(filebase_name) + ".pck";
if (_load_resource_pack(datapack_name)) {
found = true;
} else {
#ifdef DEBUG_ENABLED
// when debug version of godot is used, provide some feedback to the developer
print_line("Couldn't open " + datapack_name);
#endif
datapack_name = filebase_name + ".pck";
if (_load_resource_pack(datapack_name)) {
found = true;
#ifdef DEBUG_ENABLED
} else {
// when debug version of godot is used, provide some feedback to the developer
print_line("Couldn't open " + datapack_name);
#endif
}
}
// if we opened our package, try and load our project...
if (found) {
if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
//load override from location of executable
// load override from location of executable
_load_settings(exec_path.get_base_dir().plus_file("override.cfg"));
#ifdef DEBUG_ENABLED
// when debug version of godot is used, provide some feedback to the developer
print_line("Successfully loaded " + datapack_name + "/project.godot or project.binary");
} else {
print_line("Couldn't load/find " + datapack_name + "/project.godot or project.binary");
#endif
}
return OK;
@ -312,6 +354,12 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
if (_load_settings("res://project.godot") == OK || _load_settings_binary("res://project.binary") == OK) {
_load_settings("res://override.cfg");
#ifdef DEBUG_ENABLED
// when debug version of godot is used, provide some feedback to the developer
print_line("Successfully loaded " + resource_path + "/project.godot or project.binary");
} else {
print_line("Couldn't load/find " + resource_path + "/project.godot or project.binary");
#endif
}
return OK;
@ -337,6 +385,12 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack) {
candidate = current_dir;
found = true;
break;
#ifdef DEBUG_ENABLED
// when debug version of godot is used, provide some feedback to the developer
print_line("Successfully loaded " + current_dir + "/project.godot or project.binary");
} else {
print_line("Couldn't load/find " + current_dir + "/project.godot or project.binary");
#endif
}
d->change_dir("..");

View file

@ -88,8 +88,15 @@ public:
};
void EditorExportPlatformOSX::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
// what does this need to do?
if (p_preset->get("texture_format/s3tc")) {
r_features->push_back("s3tc");
}
if (p_preset->get("texture_format/etc")) {
r_features->push_back("etc");
}
if (p_preset->get("texture_format/etc2")) {
r_features->push_back("etc2");
}
}
void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options) {
@ -112,6 +119,10 @@ void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/identity"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/entitlements"), ""));
#endif
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), false));
}
void EditorExportPlatformOSX::_make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data) {

View file

@ -74,6 +74,13 @@ int main(int argc, char **argv) {
}
}
#ifdef DEBUG_ENABLED
// lets report the path we made current after all that
char cwd[4096];
getcwd(cwd, 4096);
printf("Current path: %s\n", cwd);
#endif
OS_OSX os;
Error err = Main::setup(argv[0], argc - first_arg, &argv[first_arg]);

View file

@ -181,6 +181,7 @@ public:
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
virtual String get_executable_path() const;
virtual String get_resource_dir() const;
virtual LatinKeyboardVariant get_latin_keyboard_variant() const;

View file

@ -1736,6 +1736,17 @@ String OS_OSX::get_executable_path() const {
}
}
String OS_OSX::get_resource_dir() const {
// start with our executable path
String path = get_executable_path();
int pos = path.find_last("/Contents/MacOS/");
if (pos < 0)
return OS::get_resource_dir();
return path.substr(0, pos) + "/Contents/Resources/";
}
// Returns string representation of keys, if they are printable.
//
static NSString *createStringForKeys(const CGKeyCode *keyCode, int length) {