Fix the update logic for user-added custom defines.

The previous logic was causing the (unintentional) removal of custom defines automatically added by the engine.
This commit is contained in:
Fredia Huya-Kouadio 2020-09-06 21:31:09 -07:00
parent 13e2e487a2
commit 0af5cded1e
13 changed files with 29 additions and 32 deletions

View file

@ -264,7 +264,7 @@ public:
void shader_add_custom_define(RID p_shader, const String &p_define) {}
void shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) const {}
void shader_clear_custom_defines(RID p_shader) {}
void shader_remove_custom_define(RID p_shader, const String &p_define) {}
/* COMMON MATERIAL API */

View file

@ -1753,12 +1753,12 @@ void RasterizerStorageGLES2::shader_get_custom_defines(RID p_shader, Vector<Stri
shader->shader->get_custom_defines(p_defines);
}
void RasterizerStorageGLES2::shader_clear_custom_defines(RID p_shader) {
void RasterizerStorageGLES2::shader_remove_custom_define(RID p_shader, const String &p_define) {
Shader *shader = shader_owner.get(p_shader);
ERR_FAIL_COND(!shader);
shader->shader->clear_custom_defines();
shader->shader->remove_custom_define(p_define);
_shader_make_dirty(shader);
}

View file

@ -543,7 +543,7 @@ public:
virtual void shader_add_custom_define(RID p_shader, const String &p_define);
virtual void shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) const;
virtual void shader_clear_custom_defines(RID p_shader);
virtual void shader_remove_custom_define(RID p_shader, const String &p_define);
void _update_shader(Shader *p_shader) const;
void update_dirty_shaders();

View file

@ -252,8 +252,8 @@ public:
}
}
void clear_custom_defines() {
custom_defines.clear();
void remove_custom_define(const String &p_define) {
custom_defines.erase(p_define.utf8());
}
virtual ~ShaderGLES2();

View file

@ -2584,12 +2584,12 @@ void RasterizerStorageGLES3::shader_get_custom_defines(RID p_shader, Vector<Stri
shader->shader->get_custom_defines(p_defines);
}
void RasterizerStorageGLES3::shader_clear_custom_defines(RID p_shader) {
void RasterizerStorageGLES3::shader_remove_custom_define(RID p_shader, const String &p_define) {
Shader *shader = shader_owner.get(p_shader);
ERR_FAIL_COND(!shader);
shader->shader->clear_custom_defines();
shader->shader->remove_custom_define(p_define);
_shader_make_dirty(shader);
}

View file

@ -539,7 +539,7 @@ public:
virtual void shader_add_custom_define(RID p_shader, const String &p_define);
virtual void shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) const;
virtual void shader_clear_custom_defines(RID p_shader);
virtual void shader_remove_custom_define(RID p_shader, const String &p_define);
void _update_shader(Shader *p_shader) const;

View file

@ -374,8 +374,8 @@ public:
}
}
void clear_custom_defines() {
custom_defines.clear();
void remove_custom_define(const String &p_define) {
custom_defines.erase(p_define.utf8());
}
virtual ~ShaderGLES3();

View file

@ -128,24 +128,20 @@ void Shader::get_default_texture_param_list(List<StringName> *r_textures) const
}
void Shader::set_custom_defines(const String &p_defines) {
VS::get_singleton()->shader_clear_custom_defines(shader);
VS::get_singleton()->shader_add_custom_define(shader, p_defines);
}
String Shader::get_custom_defines() {
Vector<String> custom_defines;
VS::get_singleton()->shader_get_custom_defines(shader, &custom_defines);
String concatenated_defines;
for (int i = 0; i < custom_defines.size(); i++) {
if (i != 0) {
concatenated_defines += "\n";
}
concatenated_defines += custom_defines[i];
if (shader_custom_defines == p_defines) {
return;
}
return concatenated_defines;
if (!shader_custom_defines.empty()) {
VS::get_singleton()->shader_remove_custom_define(shader, shader_custom_defines);
}
shader_custom_defines = p_defines;
VS::get_singleton()->shader_add_custom_define(shader, shader_custom_defines);
}
String Shader::get_custom_defines() const {
return shader_custom_defines;
}
bool Shader::is_text_shader() const {

View file

@ -53,6 +53,7 @@ public:
private:
RID shader;
Mode mode;
String shader_custom_defines;
// hack the name of performance
// shaders keep a list of ShaderMaterial -> VisualServer name translations, to make
@ -80,7 +81,7 @@ public:
void get_default_texture_param_list(List<StringName> *r_textures) const;
void set_custom_defines(const String &p_defines);
String get_custom_defines();
String get_custom_defines() const;
virtual bool is_text_shader() const;

View file

@ -244,7 +244,7 @@ public:
virtual void shader_add_custom_define(RID p_shader, const String &p_define) = 0;
virtual void shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) const = 0;
virtual void shader_clear_custom_defines(RID p_shader) = 0;
virtual void shader_remove_custom_define(RID p_shader, const String &p_define) = 0;
/* COMMON MATERIAL API */

View file

@ -192,7 +192,7 @@ public:
BIND2(shader_add_custom_define, RID, const String &)
BIND2C(shader_get_custom_defines, RID, Vector<String> *)
BIND1(shader_clear_custom_defines, RID)
BIND2(shader_remove_custom_define, RID, const String &)
/* COMMON MATERIAL API */

View file

@ -128,7 +128,7 @@ public:
FUNC2(shader_add_custom_define, RID, const String &)
FUNC2SC(shader_get_custom_defines, RID, Vector<String> *)
FUNC1(shader_clear_custom_defines, RID)
FUNC2(shader_remove_custom_define, RID, const String &)
/* COMMON MATERIAL API */

View file

@ -197,7 +197,7 @@ public:
virtual void shader_add_custom_define(RID p_shader, const String &p_define) = 0;
virtual void shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) const = 0;
virtual void shader_clear_custom_defines(RID p_shader) = 0;
virtual void shader_remove_custom_define(RID p_shader, const String &p_define) = 0;
/* COMMON MATERIAL API */