Merge pull request #44135 from neikeq/godot-net-sdk-fixes-n-impr

Godot.NET.Sdk/3.2.4 - Fix targeting .NETFramework with .NET 5
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Rémi Verschelde 2020-12-08 09:44:15 +01:00 committed by GitHub
commit 0b5a9bf716
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6 changed files with 36 additions and 20 deletions

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@ -6,8 +6,8 @@
<Authors>Godot Engine contributors</Authors>
<PackageId>Godot.NET.Sdk</PackageId>
<Version>3.2.3</Version>
<PackageVersion>3.2.3</PackageVersion>
<Version>3.2.4</Version>
<PackageVersion>3.2.4</PackageVersion>
<PackageProjectUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk</PackageProjectUrl>
<PackageType>MSBuildSdk</PackageType>
<PackageTags>MSBuildSdk</PackageTags>

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@ -2,8 +2,6 @@
<PropertyGroup>
<!-- Determines if we should import Microsoft.NET.Sdk, if it wasn't already imported. -->
<GodotSdkImportsMicrosoftNetSdk Condition=" '$(UsingMicrosoftNETSdk)' != 'true' ">true</GodotSdkImportsMicrosoftNetSdk>
<GodotProjectTypeGuid>{8F3E2DF0-C35C-4265-82FC-BEA011F4A7ED}</GodotProjectTypeGuid>
</PropertyGroup>
<PropertyGroup>

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@ -1,11 +1,6 @@
<Project>
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" Condition=" '$(GodotSdkImportsMicrosoftNetSdk)' == 'true' " />
<PropertyGroup>
<EnableGodotProjectTypeGuid Condition=" '$(EnableGodotProjectTypeGuid)' == '' ">true</EnableGodotProjectTypeGuid>
<ProjectTypeGuids Condition=" '$(EnableGodotProjectTypeGuid)' == 'true' ">$(GodotProjectTypeGuid);$(DefaultProjectTypeGuid)</ProjectTypeGuids>
</PropertyGroup>
<PropertyGroup>
<!--
Define constant to determine whether the real_t type in Godot is double precision or not.
@ -16,7 +11,7 @@
</PropertyGroup>
<!-- Backported from newer Microsoft.NET.Sdk version -->
<Target Name="IncludeTargetingPackReference" BeforeTargets="_GetRestoreSettingsPerFramework;_CheckForInvalidConfigurationAndPlatform"
<Target Name="GodotIncludeTargetingPackReference" BeforeTargets="_GetRestoreSettingsPerFramework;_CheckForInvalidConfigurationAndPlatform"
Condition=" '$(GodotUseNETFrameworkRefAssemblies)' == 'true' and '$(TargetFrameworkMoniker)' != '' and '$(TargetFrameworkIdentifier)' == '.NETFramework' and '$(AutomaticallyUseReferenceAssemblyPackages)' == 'true' ">
<GetReferenceAssemblyPaths
TargetFrameworkMoniker="$(TargetFrameworkMoniker)"

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@ -7,6 +7,7 @@
<ItemGroup>
<Reference Include="Microsoft.Build" />
<PackageReference Include="Microsoft.Build" Version="16.5.0" />
<PackageReference Include="semver" Version="2.0.6" />
<PackageReference Include="JetBrains.Annotations" Version="2019.1.3.0" ExcludeAssets="runtime" PrivateAssets="all" />
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
</ItemGroup>

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@ -8,9 +8,8 @@ namespace GodotTools.ProjectEditor
{
public static class ProjectGenerator
{
public const string GodotSdkVersionToUse = "3.2.3";
public static string GodotSdkAttrValue => $"Godot.NET.Sdk/{GodotSdkVersionToUse}";
public const string GodotSdkVersionToUse = "3.2.4";
public const string GodotSdkNameToUse = "Godot.NET.Sdk";
public static ProjectRootElement GenGameProject(string name)
{
@ -19,7 +18,7 @@ namespace GodotTools.ProjectEditor
var root = ProjectRootElement.Create(NewProjectFileOptions.None);
root.Sdk = GodotSdkAttrValue;
root.Sdk = $"{GodotSdkNameToUse}/{GodotSdkVersionToUse}";
var mainGroup = root.AddPropertyGroup();
mainGroup.AddProperty("TargetFramework", "net472");

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@ -4,11 +4,13 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Xml;
using System.Xml.Linq;
using JetBrains.Annotations;
using Microsoft.Build.Construction;
using Microsoft.Build.Globbing;
using Semver;
namespace GodotTools.ProjectEditor
{
@ -189,7 +191,7 @@ namespace GodotTools.ProjectEditor
continue;
string normalizedRemove= item.Remove.NormalizePath();
string normalizedRemove = item.Remove.NormalizePath();
var glob = MSBuildGlob.Parse(normalizedRemove);
@ -233,7 +235,7 @@ namespace GodotTools.ProjectEditor
if (!string.IsNullOrEmpty(root.Sdk))
return;
root.Sdk = ProjectGenerator.GodotSdkAttrValue;
root.Sdk = $"{ProjectGenerator.GodotSdkNameToUse}/{ProjectGenerator.GodotSdkVersionToUse}";
root.ToolsVersion = null;
root.DefaultTargets = null;
@ -408,11 +410,32 @@ namespace GodotTools.ProjectEditor
public static void EnsureGodotSdkIsUpToDate(MSBuildProject project)
{
var root = project.Root;
string godotSdkAttrValue = ProjectGenerator.GodotSdkAttrValue;
string godotSdkAttrValue = $"{ProjectGenerator.GodotSdkNameToUse}/{ProjectGenerator.GodotSdkVersionToUse}";
if (!string.IsNullOrEmpty(root.Sdk) && root.Sdk.Trim().Equals(godotSdkAttrValue, StringComparison.OrdinalIgnoreCase))
return;
var root = project.Root;
string rootSdk = root.Sdk?.Trim();
if (!string.IsNullOrEmpty(rootSdk))
{
// Check if the version is already the same.
if (rootSdk.Equals(godotSdkAttrValue, StringComparison.OrdinalIgnoreCase))
return;
// We also allow higher versions as long as the major and minor are the same.
var semVerToUse = SemVersion.Parse(ProjectGenerator.GodotSdkVersionToUse);
var godotSdkAttrLaxValueRegex = new Regex($@"^{ProjectGenerator.GodotSdkNameToUse}/(?<ver>.*)$");
var match = godotSdkAttrLaxValueRegex.Match(rootSdk);
if (match.Success &&
SemVersion.TryParse(match.Groups["ver"].Value, out var semVerDetected) &&
semVerDetected.Major == semVerToUse.Major &&
semVerDetected.Minor == semVerToUse.Minor &&
semVerDetected > semVerToUse)
{
return;
}
}
root.Sdk = godotSdkAttrValue;
project.HasUnsavedChanges = true;