Automatically turn on process callbacks if relevant callbacks in node exists

This commit is contained in:
Juan Linietsky 2016-08-07 20:08:15 -03:00
parent b77200728e
commit 0b8f0670c5
2 changed files with 18 additions and 1 deletions

View file

@ -443,7 +443,7 @@ int keycode_get_count() {
}
int keycode_get_value_by_index(int p_index) {
_keycodes[p_index].code;
return _keycodes[p_index].code;
}
const char* keycode_get_name_by_index(int p_index) {

View file

@ -1,5 +1,7 @@
#include "visual_script.h"
#include "visual_script_nodes.h"
#include "scene/main/node.h"
#include "globals.h"
#define SCRIPT_VARIABLES_PREFIX "script_variables/"
@ -1848,6 +1850,21 @@ void VisualScriptInstance::create(const Ref<VisualScript>& p_script,Object *p_ow
max_input_args = 0;
max_output_args = 0;
if (p_owner->cast_to<Node>()) {
//turn on these if they exist and base is a node
Node* node = p_owner->cast_to<Node>();
if (p_script->functions.has("_process"))
node->set_process(true);
if (p_script->functions.has("_fixed_process"))
node->set_fixed_process(true);
if (p_script->functions.has("_input"))
node->set_process_input(true);
if (p_script->functions.has("_unhandled_input"))
node->set_process_unhandled_input(true);
if (p_script->functions.has("_unhandled_key_input"))
node->set_process_unhandled_key_input(true);
}
for(const Map<StringName,VisualScript::Variable>::Element *E=script->variables.front();E;E=E->next()) {
variables[E->key()]=E->get().default_value;
}