Merge pull request #34352 from Rastrizh/fix_object_disconnect

Fix object disconnect
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Rémi Verschelde 2020-01-02 15:38:17 +01:00 committed by GitHub
commit 0dc267634b
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2 changed files with 0 additions and 3 deletions

View file

@ -319,8 +319,6 @@ void VisibilityEnabler2D::_node_removed(Node *p_node) {
if (!visible)
_change_node_state(p_node, true);
//changed to one shot, not needed
//p_node->disconnect(SceneStringNames::get_singleton()->exit_scene,this,"_node_removed");
nodes.erase(p_node);
}

View file

@ -240,7 +240,6 @@ void VisibilityEnabler::_node_removed(Node *p_node) {
if (!visible)
_change_node_state(p_node, true);
p_node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, "_node_removed");
nodes.erase(p_node);
}