Fixed editor from crashing when 'Playing' property of AudioStreamPlayer3D enabled.
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@ -382,7 +382,8 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
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PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space());
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for (Camera3D *camera : cameras) {
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for (const Set<Camera3D *>::Element *E = world_3d->get_cameras().front(); E; E = E->next()) {
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Camera3D *camera = E->get();
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Viewport *vp = camera->get_viewport();
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if (!vp->is_audio_listener_3d()) {
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continue;
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