Show mouse position when clicking ruler tool

This commit is contained in:
kobewi 2021-11-07 00:00:52 +01:00
parent bd31af37b4
commit 0f7d7c9ffb

View file

@ -2913,14 +2913,6 @@ void CanvasItemEditor::_draw_ruler_tool() {
Point2 corner = Point2(begin.x, end.y);
Vector2 length_vector = (begin - end).abs() / zoom;
bool draw_secondary_lines = !(Math::is_equal_approx(begin.y, corner.y) || Math::is_equal_approx(end.x, corner.x));
viewport->draw_line(begin, end, ruler_primary_color, Math::round(EDSCALE * 3));
if (draw_secondary_lines) {
viewport->draw_line(begin, corner, ruler_secondary_color, Math::round(EDSCALE));
viewport->draw_line(corner, end, ruler_secondary_color, Math::round(EDSCALE));
}
Ref<Font> font = get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
int font_size = get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts"));
Color font_color = get_theme_color(SNAME("font_color"), SNAME("Editor"));
@ -2936,8 +2928,24 @@ void CanvasItemEditor::_draw_ruler_tool() {
Point2 text_pos = (begin + end) / 2 - Vector2(text_width / 2, text_height / 2);
text_pos.x = CLAMP(text_pos.x, text_width / 2, viewport->get_rect().size.x - text_width * 1.5);
text_pos.y = CLAMP(text_pos.y, text_height * 1.5, viewport->get_rect().size.y - text_height * 1.5);
if (begin.is_equal_approx(end)) {
viewport->draw_string(font, text_pos, (String)ruler_tool_origin, HALIGN_LEFT, -1, font_size, font_color, outline_size, outline_color);
Ref<Texture2D> position_icon = get_theme_icon(SNAME("EditorPosition"), SNAME("EditorIcons"));
viewport->draw_texture(get_theme_icon(SNAME("EditorPosition"), SNAME("EditorIcons")), (ruler_tool_origin - view_offset) * zoom - position_icon->get_size() / 2);
return;
}
viewport->draw_string(font, text_pos, TS->format_number(vformat("%.1f px", length_vector.length())), HALIGN_LEFT, -1, font_size, font_color, outline_size, outline_color);
bool draw_secondary_lines = !(Math::is_equal_approx(begin.y, corner.y) || Math::is_equal_approx(end.x, corner.x));
viewport->draw_line(begin, end, ruler_primary_color, Math::round(EDSCALE * 3));
if (draw_secondary_lines) {
viewport->draw_line(begin, corner, ruler_secondary_color, Math::round(EDSCALE));
viewport->draw_line(corner, end, ruler_secondary_color, Math::round(EDSCALE));
}
if (draw_secondary_lines) {
const real_t horizontal_angle_rad = length_vector.angle();
const real_t vertical_angle_rad = Math_PI / 2.0 - horizontal_angle_rad;