Added audio bus phaser effect, welcome to the 70s, baby!

This commit is contained in:
Juan Linietsky 2017-01-23 18:36:29 -03:00
parent a19a28288c
commit 0ff37cff62
3 changed files with 230 additions and 0 deletions

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@ -0,0 +1,147 @@
#include "audio_effect_phaser.h"
#include "servers/audio_server.h"
void AudioEffectPhaserInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
float sampling_rate = AudioServer::get_singleton()->get_mix_rate();
float dmin = base->range_min / (sampling_rate/2.0);
float dmax = base->range_max / (sampling_rate/2.0);
float increment = 2.f * M_PI * (base->rate / sampling_rate);
for(int i=0;i<p_frame_count;i++) {
phase += increment;
while ( phase >= M_PI * 2.f ) {
phase -= M_PI * 2.f;
}
float d = dmin + (dmax-dmin) * ((sin( phase ) + 1.f)/2.f);
//update filter coeffs
for( int j=0; j<6; j++ ) {
allpass[0][j].delay( d );
allpass[1][j].delay( d );
}
//calculate output
float y = allpass[0][0].update(
allpass[0][1].update(
allpass[0][2].update(
allpass[0][3].update(
allpass[0][4].update(
allpass[0][5].update( p_src_frames[i].l + h.l * base->feedback ))))));
h.l=y;
p_dst_frames[i].l = p_src_frames[i].l + y * base->depth;
y = allpass[1][0].update(
allpass[1][1].update(
allpass[1][2].update(
allpass[1][3].update(
allpass[1][4].update(
allpass[1][5].update( p_src_frames[i].r + h.r * base->feedback ))))));
h.r=y;
p_dst_frames[i].r = p_src_frames[i].r + y * base->depth;
}
}
Ref<AudioEffectInstance> AudioEffectPhaser::instance() {
Ref<AudioEffectPhaserInstance> ins;
ins.instance();
ins->base=Ref<AudioEffectPhaser>(this);
ins->phase=0;
ins->h=AudioFrame(0,0);
return ins;
}
void AudioEffectPhaser::set_range_min_hz(float p_hz) {
range_min=p_hz;
}
float AudioEffectPhaser::get_range_min_hz() const{
return range_min;
}
void AudioEffectPhaser::set_range_max_hz(float p_hz){
range_max=p_hz;
}
float AudioEffectPhaser::get_range_max_hz() const{
return range_max;
}
void AudioEffectPhaser::set_rate_hz(float p_hz){
rate=p_hz;
}
float AudioEffectPhaser::get_rate_hz() const{
return rate;
}
void AudioEffectPhaser::set_feedback(float p_fbk){
feedback=p_fbk;
}
float AudioEffectPhaser::get_feedback() const{
return feedback;
}
void AudioEffectPhaser::set_depth(float p_depth) {
depth=p_depth;
}
float AudioEffectPhaser::get_depth() const {
return depth;
}
void AudioEffectPhaser::_bind_methods() {
ClassDB::bind_method(_MD("set_range_min_hz","hz"),&AudioEffectPhaser::set_range_min_hz);
ClassDB::bind_method(_MD("get_range_min_hz"),&AudioEffectPhaser::get_range_min_hz);
ClassDB::bind_method(_MD("set_range_max_hz","hz"),&AudioEffectPhaser::set_range_max_hz);
ClassDB::bind_method(_MD("get_range_max_hz"),&AudioEffectPhaser::get_range_max_hz);
ClassDB::bind_method(_MD("set_rate_hz","hz"),&AudioEffectPhaser::set_rate_hz);
ClassDB::bind_method(_MD("get_rate_hz"),&AudioEffectPhaser::get_rate_hz);
ClassDB::bind_method(_MD("set_feedback","fbk"),&AudioEffectPhaser::set_feedback);
ClassDB::bind_method(_MD("get_feedback"),&AudioEffectPhaser::get_feedback);
ClassDB::bind_method(_MD("set_depth","depth"),&AudioEffectPhaser::set_depth);
ClassDB::bind_method(_MD("get_depth"),&AudioEffectPhaser::get_depth);
ADD_PROPERTY(PropertyInfo(Variant::REAL,"range_min_hz",PROPERTY_HINT_RANGE,"10,10000"),_SCS("set_range_min_hz"),_SCS("get_range_min_hz"));
ADD_PROPERTY(PropertyInfo(Variant::REAL,"range_max_hz",PROPERTY_HINT_RANGE,"10,10000"),_SCS("set_range_max_hz"),_SCS("get_range_max_hz"));
ADD_PROPERTY(PropertyInfo(Variant::REAL,"rate_hz",PROPERTY_HINT_RANGE,"0.01,20"),_SCS("set_rate_hz"),_SCS("get_rate_hz"));
ADD_PROPERTY(PropertyInfo(Variant::REAL,"feedback",PROPERTY_HINT_RANGE,"0.1,0.9,0.1"),_SCS("set_feedback"),_SCS("get_feedback"));
ADD_PROPERTY(PropertyInfo(Variant::REAL,"depth",PROPERTY_HINT_RANGE,"0.1,4,0.1"),_SCS("set_depth"),_SCS("get_depth"));
}
AudioEffectPhaser::AudioEffectPhaser()
{
range_min=440;
range_max=1600;
rate=0.5;
feedback=0.7;
depth=1;
}

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@ -0,0 +1,81 @@
#ifndef AUDIO_EFFECT_PHASER_H
#define AUDIO_EFFECT_PHASER_H
#include "servers/audio/audio_effect.h"
class AudioEffectPhaser;
class AudioEffectPhaserInstance : public AudioEffectInstance {
GDCLASS(AudioEffectPhaserInstance,AudioEffectInstance)
friend class AudioEffectPhaser;
Ref<AudioEffectPhaser> base;
float phase;
AudioFrame h;
class AllpassDelay{
float a, h;
public:
_ALWAYS_INLINE_ void delay( float d ) {
a = (1.f - d) / (1.f + d);
}
_ALWAYS_INLINE_ float update( float s ){
float y = s * -a + h;
h = y * a + s;
return y;
}
AllpassDelay() { a =0; h = 0;}
};
AllpassDelay allpass[2][6];
public:
virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
};
class AudioEffectPhaser : public AudioEffect {
GDCLASS(AudioEffectPhaser,AudioEffect)
friend class AudioEffectPhaserInstance;
float range_min;
float range_max;
float rate;
float feedback;
float depth;
protected:
static void _bind_methods();
public:
Ref<AudioEffectInstance> instance();
void set_range_min_hz(float p_hz);
float get_range_min_hz() const;
void set_range_max_hz(float p_hz);
float get_range_max_hz() const;
void set_rate_hz(float p_hz);
float get_rate_hz() const;
void set_feedback(float p_fbk);
float get_feedback() const;
void set_depth(float p_depth);
float get_depth() const;
AudioEffectPhaser();
};
#endif // AUDIO_EFFECT_PHASER_H

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@ -49,6 +49,7 @@
#include "audio/effects/audio_effect_compressor.h"
#include "audio/effects/audio_effect_limiter.h"
#include "audio/effects/audio_effect_pitch_shift.h"
#include "audio/effects/audio_effect_phaser.h"
static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsage>* r_usage) {
@ -113,6 +114,7 @@ void register_server_types() {
ClassDB::register_class<AudioEffectCompressor>();
ClassDB::register_class<AudioEffectLimiter>();
ClassDB::register_class<AudioEffectPitchShift>();
ClassDB::register_class<AudioEffectPhaser>();
}