Subtract body position from shape offset during tileset convert

To be able to adjust tile offset by changing position of StaticBody instead of modifying it maunally from the tres file or by calling a script.
This commit is contained in:
Sean Bohan 2017-06-11 09:29:47 +08:00
parent fe78ebbcb4
commit 1028739690

View file

@ -35,18 +35,17 @@ void TileSetEditor::edit(const Ref<TileSet> &p_tileset) {
tileset = p_tileset;
}
void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *child = p_node->get_child(i);
if(!child->cast_to<Sprite>()) {
if(child->get_child_count() > 0) {
if (!child->cast_to<Sprite>()) {
if (child->get_child_count() > 0) {
_import_node(child, p_library);
}
continue;
}
@ -113,6 +112,8 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
collisions.push_back(collision);
}
}
phys_offset -= sb->get_pos();
}
if (collisions.size()) {