Fix Path3D initial forward calculation

This commit is contained in:
Raul Santos 2021-08-07 12:40:14 +02:00
parent 030bdc5a41
commit 102ec1042b

View file

@ -125,7 +125,7 @@ void PathFollow::_update_transform(bool p_update_xyz_rot) {
// will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used
if (rotation_mode == ROTATION_ORIENTED) {
Vector3 forward = c->interpolate_baked(o_next, cubic);
Vector3 forward = c->interpolate_baked(o_next, cubic) - pos;
// Try with the previous position
if (forward.length_squared() < CMP_EPSILON2) {