Allow renaming bones and blendshapes.

(cherry picked from commit d13568a8d1)
This commit is contained in:
Lyuma 2020-10-15 07:53:18 -07:00 committed by Rémi Verschelde
parent f8c4ffcdde
commit 11b8b8ad27
No known key found for this signature in database
GPG key ID: C3336907360768E1
8 changed files with 58 additions and 0 deletions

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@ -97,6 +97,16 @@
Will regenerate normal maps for the [ArrayMesh].
</description>
</method>
<method name="set_blend_shape_name">
<return type="void">
</return>
<argument index="0" name="index" type="int">
</argument>
<argument index="1" name="name" type="String">
</argument>
<description>
</description>
</method>
<method name="surface_find_by_name" qualifiers="const">
<return type="int">
</return>

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@ -212,6 +212,16 @@
<description>
</description>
</method>
<method name="set_bone_name">
<return type="void">
</return>
<argument index="0" name="bone_idx" type="int">
</argument>
<argument index="1" name="name" type="String">
</argument>
<description>
</description>
</method>
<method name="set_bone_parent">
<return type="void">
</return>

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@ -440,6 +440,18 @@ String Skeleton::get_bone_name(int p_bone) const {
return bones[p_bone].name;
}
void Skeleton::set_bone_name(int p_bone, const String &p_name) {
ERR_FAIL_INDEX(p_bone, bones.size());
for (int i = 0; i < bones.size(); i++) {
if (i != p_bone) {
ERR_FAIL_COND(bones[i].name == p_name);
}
}
bones.write[p_bone].name = p_name;
}
bool Skeleton::is_bone_parent_of(int p_bone, int p_parent_bone_id) const {
int parent_of_bone = get_bone_parent(p_bone);
@ -855,6 +867,7 @@ void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton::add_bone);
ClassDB::bind_method(D_METHOD("find_bone", "name"), &Skeleton::find_bone);
ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &Skeleton::get_bone_name);
ClassDB::bind_method(D_METHOD("set_bone_name", "bone_idx", "name"), &Skeleton::set_bone_name);
ClassDB::bind_method(D_METHOD("get_bone_parent", "bone_idx"), &Skeleton::get_bone_parent);
ClassDB::bind_method(D_METHOD("set_bone_parent", "bone_idx", "parent_idx"), &Skeleton::set_bone_parent);

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@ -161,6 +161,7 @@ public:
void add_bone(const String &p_name);
int find_bone(const String &p_name) const;
String get_bone_name(int p_bone) const;
void set_bone_name(int p_bone, const String &p_name);
bool is_bone_parent_of(int p_bone_id, int p_parent_bone_id) const;

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@ -918,6 +918,23 @@ StringName ArrayMesh::get_blend_shape_name(int p_index) const {
ERR_FAIL_INDEX_V(p_index, blend_shapes.size(), StringName());
return blend_shapes[p_index];
}
void ArrayMesh::set_blend_shape_name(int p_index, const StringName &p_name) {
ERR_FAIL_INDEX(p_index, blend_shapes.size());
StringName name = p_name;
int found = blend_shapes.find(name);
if (found != -1 && found != p_index) {
int count = 2;
do {
name = String(p_name) + " " + itos(count);
count++;
} while (blend_shapes.find(name) != -1);
}
blend_shapes.write[p_index] = name;
}
void ArrayMesh::clear_blend_shapes() {
ERR_FAIL_COND_MSG(surfaces.size(), "Can't set shape key count if surfaces are already created.");
@ -1439,6 +1456,7 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape);
ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ArrayMesh::get_blend_shape_count);
ClassDB::bind_method(D_METHOD("get_blend_shape_name", "index"), &ArrayMesh::get_blend_shape_name);
ClassDB::bind_method(D_METHOD("set_blend_shape_name", "index", "name"), &ArrayMesh::set_blend_shape_name);
ClassDB::bind_method(D_METHOD("clear_blend_shapes"), &ArrayMesh::clear_blend_shapes);
ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ArrayMesh::set_blend_shape_mode);
ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode);

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@ -129,6 +129,7 @@ public:
virtual Ref<Material> surface_get_material(int p_idx) const = 0;
virtual int get_blend_shape_count() const = 0;
virtual StringName get_blend_shape_name(int p_index) const = 0;
virtual void set_blend_shape_name(int p_index, const StringName &p_name) = 0;
PoolVector<Face3> get_faces() const;
Ref<TriangleMesh> generate_triangle_mesh() const;
@ -195,6 +196,7 @@ public:
void add_blend_shape(const StringName &p_name);
int get_blend_shape_count() const;
StringName get_blend_shape_name(int p_index) const;
void set_blend_shape_name(int p_index, const StringName &p_name);
void clear_blend_shapes();
void set_blend_shape_mode(BlendShapeMode p_mode);

View file

@ -177,6 +177,9 @@ StringName PrimitiveMesh::get_blend_shape_name(int p_index) const {
return StringName();
}
void PrimitiveMesh::set_blend_shape_name(int p_index, const StringName &p_name) {
}
AABB PrimitiveMesh::get_aabb() const {
if (pending_request) {
_update();

View file

@ -76,6 +76,7 @@ public:
virtual Ref<Material> surface_get_material(int p_idx) const;
virtual int get_blend_shape_count() const;
virtual StringName get_blend_shape_name(int p_index) const;
virtual void set_blend_shape_name(int p_index, const StringName &p_name);
virtual AABB get_aabb() const;
virtual RID get_rid() const;