Enable raycast nodes by default

This commit is contained in:
Andrii Doroshenko (Xrayez) 2020-02-17 19:25:24 +02:00
parent 7b7b872d94
commit 11f367fe02
2 changed files with 2 additions and 4 deletions

View file

@ -325,8 +325,7 @@ void RayCast2D::_bind_methods() {
}
RayCast2D::RayCast2D() {
enabled = false;
enabled = true;
collided = false;
against_shape = 0;
collision_mask = 1;

View file

@ -383,8 +383,7 @@ void RayCast3D::_clear_debug_shape() {
}
RayCast3D::RayCast3D() {
enabled = false;
enabled = true;
collided = false;
against_shape = 0;
collision_mask = 1;