add a precision about the intended use of the ConcavePolygonShape

(cherry picked from commit 222a934e60)
This commit is contained in:
Pierre Caye 2020-02-28 15:56:06 +01:00 committed by Rémi Verschelde
parent 0ab8889c0d
commit 1350c1371e

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@ -5,6 +5,7 @@
</brief_description>
<description>
Concave polygon shape resource, which can be set into a [PhysicsBody] or area. This shape is created by feeding a list of triangles.
Note: when used for collision, [ConcavePolygonShape] is intended to work with static [PhysicsBody] nodes like [StaticBody] and will not work with [KinematicBody] or [RigidBody] with a mode other than Static.
</description>
<tutorials>
</tutorials>