Preserve original name in shader params cache

This commit is contained in:
Aaron Franke 2021-08-05 18:31:08 -05:00
parent ed3dcd7d9d
commit 136dd887ad
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GPG key ID: 40A1750B977E56BF

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@ -76,8 +76,9 @@ void Shader::get_param_list(List<PropertyInfo> *p_params) const {
if (default_textures.has(pi.name)) { //do not show default textures
continue;
}
String original_name = pi.name;
pi.name = "shader_param/" + pi.name;
params_cache[pi.name] = pi.name;
params_cache[pi.name] = original_name;
if (p_params) {
//small little hack
if (pi.type == Variant::RID) {