Fix redundant connections saved in sub-inheritance

This commit is contained in:
Pedro J. Estébanez 2017-03-15 04:27:16 +01:00
parent 6289997724
commit 148566b31b
2 changed files with 31 additions and 24 deletions

View file

@ -1548,34 +1548,41 @@ Array SceneState::get_connection_binds(int p_idx) const {
return binds;
}
bool SceneState::has_connection(const NodePath& p_node_from, const StringName& p_signal, const NodePath& p_node_to, const StringName& p_method) const {
bool SceneState::has_connection(const NodePath& p_node_from, const StringName& p_signal, const NodePath& p_node_to, const StringName& p_method) {
for(int i=0;i<connections.size();i++) {
const ConnectionData &c = connections[i];
// this method cannot be const because of this
Ref<SceneState> ss=this;
NodePath np_from;
do {
for(int i=0;i<ss->connections.size();i++) {
const ConnectionData &c = ss->connections[i];
if (c.from&FLAG_ID_IS_PATH) {
np_from=node_paths[c.from&FLAG_MASK];
} else {
np_from=get_node_path(c.from);
NodePath np_from;
if (c.from&FLAG_ID_IS_PATH) {
np_from=ss->node_paths[c.from&FLAG_MASK];
} else {
np_from=ss->get_node_path(c.from);
}
NodePath np_to;
if (c.to&FLAG_ID_IS_PATH) {
np_to=ss->node_paths[c.to&FLAG_MASK];
} else {
np_to=ss->get_node_path(c.to);
}
StringName sn_signal=ss->names[c.signal];
StringName sn_method=ss->names[c.method];
if (np_from==p_node_from && sn_signal==p_signal && np_to==p_node_to && sn_method==p_method) {
return true;
}
}
NodePath np_to;
if (c.to&FLAG_ID_IS_PATH) {
np_to=node_paths[c.to&FLAG_MASK];
} else {
np_to=get_node_path(c.to);
}
StringName sn_signal=names[c.signal];
StringName sn_method=names[c.method];
if (np_from==p_node_from && sn_signal==p_signal && np_to==p_node_to && sn_method==p_method) {
return true;
}
}
ss=ss->_get_base_scene_state();
} while (ss.is_valid());
return false;
}

View file

@ -165,7 +165,7 @@ public:
int get_connection_flags(int p_idx) const;
Array get_connection_binds(int p_idx) const;
bool has_connection(const NodePath &p_node_from, const StringName& p_signal, const NodePath &p_node_to, const StringName& p_method) const;
bool has_connection(const NodePath &p_node_from, const StringName& p_signal, const NodePath &p_node_to, const StringName& p_method);
Vector<NodePath> get_editable_instances() const;