Improve performance for Show/Hide port preview in visual shaders

This commit is contained in:
Yuri Roubinsky 2020-09-09 17:40:27 +03:00
parent 36e2c39f0c
commit 14a24fa19c
4 changed files with 146 additions and 18 deletions

View file

@ -60,6 +60,88 @@ void VisualShaderNodePlugin::_bind_methods() {
///////////////////
VisualShaderGraphPlugin::VisualShaderGraphPlugin() {
}
void VisualShaderGraphPlugin::_bind_methods() {
ClassDB::bind_method("show_port_preview", &VisualShaderGraphPlugin::show_port_preview);
}
void VisualShaderGraphPlugin::register_shader(VisualShader *p_shader) {
visual_shader = Ref<VisualShader>(p_shader);
}
void VisualShaderGraphPlugin::show_port_preview(int p_port_id, int p_node_id) {
if (links.has(p_node_id) && links[p_node_id].type == visual_shader->get_shader_type()) {
for (Map<int, Port>::Element *E = links[p_node_id].output_ports.front(); E; E = E->next()) {
E->value().preview_button->set_pressed(false);
}
if (links[p_node_id].preview_visible && !is_dirty()) {
links[p_node_id].graph_node->remove_child(links[p_node_id].preview_box);
links[p_node_id].graph_node->set_size(Vector2(-1, -1));
links[p_node_id].preview_visible = false;
}
if (p_port_id != -1) {
if (is_dirty()) {
links[p_node_id].preview_pos = links[p_node_id].graph_node->get_child_count();
}
VBoxContainer *vbox = memnew(VBoxContainer);
links[p_node_id].graph_node->add_child(vbox);
if (links[p_node_id].preview_pos != -1) {
links[p_node_id].graph_node->move_child(vbox, links[p_node_id].preview_pos);
}
Control *offset = memnew(Control);
offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE));
vbox->add_child(offset);
VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview);
port_preview->setup(visual_shader, visual_shader->get_shader_type(), p_node_id, p_port_id);
port_preview->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
vbox->add_child(port_preview);
links[p_node_id].preview_visible = true;
links[p_node_id].preview_box = vbox;
links[p_node_id].output_ports[p_port_id].preview_button->set_pressed(true);
}
}
}
bool VisualShaderGraphPlugin::is_preview_visible(int p_id) const {
return links[p_id].preview_visible;
}
void VisualShaderGraphPlugin::clear_links() {
links.clear();
}
bool VisualShaderGraphPlugin::is_dirty() const {
return dirty;
}
void VisualShaderGraphPlugin::make_dirty(bool p_enabled) {
dirty = p_enabled;
}
void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node) {
links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1 });
if (!p_visual_node->is_connected("show_port_preview", callable_mp(this, &VisualShaderGraphPlugin::show_port_preview))) {
p_visual_node->connect("show_port_preview", callable_mp(this, &VisualShaderGraphPlugin::show_port_preview), varray(p_id), CONNECT_DEFERRED);
}
}
void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) {
links[p_node_id].output_ports.insert(p_port, { p_button });
}
VisualShaderGraphPlugin::~VisualShaderGraphPlugin() {
}
/////////////////
void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
bool changed = false;
if (p_visual_shader) {
@ -71,6 +153,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
}
}
visual_shader = Ref<VisualShader>(p_visual_shader);
graph_plugin->register_shader(visual_shader.ptr());
if (!visual_shader->is_connected("changed", callable_mp(this, &VisualShaderEditor::_update_preview))) {
visual_shader->connect("changed", callable_mp(this, &VisualShaderEditor::_update_preview));
}
@ -528,6 +611,9 @@ void VisualShaderEditor::_update_graph() {
Control *offset;
graph_plugin->clear_links();
graph_plugin->make_dirty(true);
for (int n_i = 0; n_i < nodes.size(); n_i++) {
Vector2 position = visual_shader->get_node_position(type, nodes[n_i]);
Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, nodes[n_i]);
@ -542,6 +628,7 @@ void VisualShaderEditor::_update_graph() {
GraphNode *node = memnew(GraphNode);
visual_shader->set_graph_node(type, nodes[n_i], node);
graph_plugin->register_link(type, nodes[n_i], vsnode.ptr(), node);
if (is_group) {
size = group_node->get_size();
@ -813,9 +900,7 @@ void VisualShaderEditor::_update_graph() {
preview->set_pressed_texture(get_theme_icon("GuiVisibilityVisible", "EditorIcons"));
preview->set_v_size_flags(SIZE_SHRINK_CENTER);
if (vsnode->get_output_port_for_preview() == i) {
preview->set_pressed(true);
}
graph_plugin->register_output_port(nodes[n_i], i, preview);
preview->connect("pressed", callable_mp(this, &VisualShaderEditor::_preview_select_port), varray(nodes[n_i], i), CONNECT_DEFERRED);
hb->add_child(preview);
@ -834,18 +919,7 @@ void VisualShaderEditor::_update_graph() {
}
if (vsnode->get_output_port_for_preview() >= 0) {
int port_type = vsnode->get_output_port_type(vsnode->get_output_port_for_preview());
if (port_type != VisualShaderNode::PORT_TYPE_TRANSFORM && port_type != VisualShaderNode::PORT_TYPE_SAMPLER) {
offset = memnew(Control);
offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE));
node->add_child(offset);
VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview);
port_preview->setup(visual_shader, type, nodes[n_i], vsnode->get_output_port_for_preview());
port_preview->set_h_size_flags(SIZE_SHRINK_CENTER);
node->add_child(port_preview);
}
graph_plugin->show_port_preview(vsnode->get_output_port_for_preview(), nodes[n_i]);
}
offset = memnew(Control);
@ -908,6 +982,8 @@ void VisualShaderEditor::_update_graph() {
}
}
graph_plugin->make_dirty(false);
for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) {
int from = E->get().from_node;
int from_idx = E->get().from_port;
@ -1208,11 +1284,9 @@ void VisualShaderEditor::_preview_select_port(int p_node, int p_port) {
if (node->get_output_port_for_preview() == p_port) {
p_port = -1; //toggle it
}
undo_redo->create_action(TTR("Set Uniform Name"));
undo_redo->create_action(p_port == -1 ? TTR("Hide Port Preview") : TTR("Show Port Preview"));
undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview", p_port);
undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview", node->get_output_port_for_preview());
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
}
@ -3030,12 +3104,16 @@ VisualShaderEditor::VisualShaderEditor() {
default_plugin.instance();
add_plugin(default_plugin);
graph_plugin.instance();
property_editor = memnew(CustomPropertyEditor);
add_child(property_editor);
property_editor->connect("variant_changed", callable_mp(this, &VisualShaderEditor::_port_edited));
}
/////////////////
void VisualShaderEditorPlugin::edit(Object *p_object) {
visual_shader_editor->edit(Object::cast_to<VisualShader>(p_object));
}

View file

@ -50,8 +50,50 @@ public:
virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node);
};
class VisualShaderGraphPlugin : public Reference {
GDCLASS(VisualShaderGraphPlugin, Reference);
private:
struct Port {
TextureButton *preview_button;
};
struct Link {
VisualShader::Type type;
VisualShaderNode *visual_node;
GraphNode *graph_node;
bool preview_visible;
int preview_pos;
Map<int, Port> output_ports;
VBoxContainer *preview_box;
};
Ref<VisualShader> visual_shader;
Map<int, Link> links;
bool dirty = false;
protected:
static void _bind_methods();
public:
void register_shader(VisualShader *p_visual_shader);
void register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node);
void register_output_port(int p_id, int p_port, TextureButton *p_button);
void clear_links();
void set_shader_type(VisualShader::Type p_type);
bool is_preview_visible(int p_id) const;
bool is_dirty() const;
void make_dirty(bool p_enabled);
void show_port_preview(int p_node_id, int p_port_id);
VisualShaderGraphPlugin();
~VisualShaderGraphPlugin();
};
class VisualShaderEditor : public VBoxContainer {
GDCLASS(VisualShaderEditor, VBoxContainer);
friend class VisualShaderGraphPlugin;
CustomPropertyEditor *property_editor;
int editing_node;
@ -242,6 +284,7 @@ class VisualShaderEditor : public VBoxContainer {
void _paste_nodes(bool p_use_custom_position = false, const Vector2 &p_custom_position = Vector2());
Vector<Ref<VisualShaderNodePlugin>> plugins;
Ref<VisualShaderGraphPlugin> graph_plugin;
void _mode_selected(int p_id);
void _rebuild();

View file

@ -40,6 +40,7 @@ bool VisualShaderNode::is_simple_decl() const {
void VisualShaderNode::set_output_port_for_preview(int p_index) {
port_preview = p_index;
emit_signal("show_port_preview", p_index);
}
int VisualShaderNode::get_output_port_for_preview() const {
@ -161,6 +162,7 @@ void VisualShaderNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "output_port_for_preview"), "set_output_port_for_preview", "get_output_port_for_preview");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_default_input_values", "get_default_input_values");
ADD_SIGNAL(MethodInfo("editor_refresh_request"));
ADD_SIGNAL(MethodInfo("show_port_preview", PropertyInfo(Variant::INT, "port_id")));
BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR);
BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR_INT);
@ -328,6 +330,10 @@ void VisualShader::set_shader_type(Type p_type) {
current_type = p_type;
}
VisualShader::Type VisualShader::get_shader_type() const {
return current_type;
}
void VisualShader::set_version(const String &p_version) {
version = p_version;
}

View file

@ -131,6 +131,7 @@ protected:
public: // internal methods
void set_graph_node(Type p_type, int p_id, GraphNode *p_graph_node);
void set_shader_type(Type p_type);
Type get_shader_type() const;
public:
void set_version(const String &p_version);