Extended clipping fix to missing clipping-related features.

This commit is contained in:
Saracen 2015-12-07 13:25:36 +00:00
parent 2cc52bc3ff
commit 157b97b087

View file

@ -9155,10 +9155,23 @@ void RasterizerGLES2::_canvas_item_render_commands(CanvasItem *p_item,CanvasItem
//glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
//current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
int x = current_clip->final_clip_rect.pos.x;
int y = window_size.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y);
int w = current_clip->final_clip_rect.size.x;
int h = current_clip->final_clip_rect.size.y;
int x;
int y;
int w;
int h;
if (current_rt) {
x = current_clip->final_clip_rect.pos.x;
y = current_clip->final_clip_rect.pos.y;
w = current_clip->final_clip_rect.size.x;
h = current_clip->final_clip_rect.size.y;
}
else {
x = current_clip->final_clip_rect.pos.x;
y = window_size.height - (current_clip->final_clip_rect.pos.y + current_clip->final_clip_rect.size.y);
w = current_clip->final_clip_rect.size.x;
h = current_clip->final_clip_rect.size.y;
}
glScissor(x,y,w,h);
@ -9666,10 +9679,23 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
//glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
//current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
int x = current_clip->final_clip_rect.pos.x;
int y = window_size.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y);
int w = current_clip->final_clip_rect.size.x;
int h = current_clip->final_clip_rect.size.y;
int x;
int y;
int w;
int h;
if (current_rt) {
x = current_clip->final_clip_rect.pos.x;
y = current_clip->final_clip_rect.pos.y;
w = current_clip->final_clip_rect.size.x;
h = current_clip->final_clip_rect.size.y;
}
else {
x = current_clip->final_clip_rect.pos.x;
y = window_size.height - (current_clip->final_clip_rect.pos.y + current_clip->final_clip_rect.size.y);
w = current_clip->final_clip_rect.size.x;
h = current_clip->final_clip_rect.size.y;
}
glScissor(x,y,w,h);