Added setting for CADisplayLink on iOS, so you no longer need to recompile to change it

This commit is contained in:
steve 2015-10-22 17:31:09 -07:00
parent 6426ea61d7
commit 15a826571c
4 changed files with 43 additions and 40 deletions

View file

@ -236,6 +236,8 @@ static int frame_count = 0;
view_controller.view = glView;
window.rootViewController = view_controller;
glView.useCADisplayLink = bool(GLOBAL_DEF("display.iOS/use_cadisplaylink",true)) ? YES : NO;
printf("cadisaplylink: %d", glView.useCADisplayLink);
glView.animationInterval = 1.0 / kRenderingFrequency;
[glView startAnimation];

View file

@ -34,8 +34,6 @@
#import <MediaPlayer/MediaPlayer.h>
#import <AVFoundation/AVFoundation.h>
#define USE_CADISPLAYLINK 0 //iOS version 3.1+ is required
@protocol GLViewDelegate;
@interface GLView : UIView<UIKeyInput>
@ -53,13 +51,13 @@
// OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist)
GLuint depthRenderbuffer;
#if USE_CADISPLAYLINK
BOOL useCADisplayLink;
// CADisplayLink available on 3.1+ synchronizes the animation timer & drawing with the refresh rate of the display, only supports animation intervals of 1/60 1/30 & 1/15
CADisplayLink *displayLink;
#else
// An animation timer that, when animation is started, will periodically call -drawView at the given rate.
// Only used if CADisplayLink is not
NSTimer *animationTimer;
#endif
NSTimeInterval animationInterval;
@ -104,6 +102,7 @@
- (void)audioRouteChangeListenerCallback:(NSNotification*)notification;
@property NSTimeInterval animationInterval;
@property(nonatomic, assign) BOOL useCADisplayLink;
@end

View file

@ -334,13 +334,15 @@ static void clear_touches() {
delegateSetup = ![delegate respondsToSelector:@selector(setupView:)];
}
@synthesize useCADisplayLink;
// If our view is resized, we'll be asked to layout subviews.
// This is the perfect opportunity to also update the framebuffer so that it is
// the same size as our display area.
-(void)layoutSubviews
{
printf("HERE\n");
//printf("HERE\n");
[EAGLContext setCurrentContext:context];
[self destroyFramebuffer];
[self createFramebuffer];
@ -418,19 +420,21 @@ static void clear_touches() {
return;
active = TRUE;
printf("start animation!\n");
#if USE_CADISPLAYLINK
// Approximate frame rate
// assumes device refreshes at 60 fps
int frameInterval = (int) floor(animationInterval * 60.0f);
if (useCADisplayLink) {
displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawView)];
[displayLink setFrameInterval:frameInterval];
// Approximate frame rate
// assumes device refreshes at 60 fps
int frameInterval = (int) floor(animationInterval * 60.0f);
// Setup DisplayLink in main thread
[displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
#else
animationTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES];
#endif
displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawView)];
[displayLink setFrameInterval:frameInterval];
// Setup DisplayLink in main thread
[displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
}
else {
animationTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES];
}
if (video_playing)
{
@ -444,13 +448,16 @@ static void clear_touches() {
return;
active = FALSE;
printf("******** stop animation!\n");
#if USE_CADISPLAYLINK
[displayLink invalidate];
displayLink = nil;
#else
[animationTimer invalidate];
animationTimer = nil;
#endif
if (useCADisplayLink) {
[displayLink invalidate];
displayLink = nil;
}
else {
[animationTimer invalidate];
animationTimer = nil;
}
clear_touches();
if (video_playing)
@ -462,13 +469,7 @@ static void clear_touches() {
- (void)setAnimationInterval:(NSTimeInterval)interval
{
animationInterval = interval;
#if USE_CADISPLAYLINK
if(displayLink)
#else
if(animationTimer)
#endif
{
if ( (useCADisplayLink && displayLink) || ( !useCADisplayLink && animationTimer ) ) {
[self stopAnimation];
[self startAnimation];
}
@ -477,16 +478,16 @@ static void clear_touches() {
// Updates the OpenGL view when the timer fires
- (void)drawView
{
#if USE_CADISPLAYLINK
// Pause the CADisplayLink to avoid recursion
[displayLink setPaused: YES];
if (useCADisplayLink) {
// Pause the CADisplayLink to avoid recursion
[displayLink setPaused: YES];
// Process all input events
while(CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE) == kCFRunLoopRunHandledSource);
// Process all input events
while(CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE) == kCFRunLoopRunHandledSource);
// We are good to go, resume the CADisplayLink
[displayLink setPaused: NO];
#endif
// We are good to go, resume the CADisplayLink
[displayLink setPaused: NO];
}
if (!active) {
printf("draw view not active!\n");
@ -632,7 +633,7 @@ static void clear_touches() {
case AVAudioSessionRouteChangeReasonOldDeviceUnavailable:
NSLog(@"AVAudioSessionRouteChangeReasonOldDeviceUnavailable");
NSLog(@"Headphone/Line was pulled. Resuming video play....");
if (_is_video_playing) {
if (_is_video_playing()) {
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 0.5f * NSEC_PER_SEC), dispatch_get_main_queue(), ^{
[_instance.avPlayer play]; // NOTE: change this line according your current player implementation

1
platform/iphone/globals/global_defaults.cpp Normal file → Executable file
View file

@ -9,4 +9,5 @@ void register_iphone_global_defaults() {
GLOBAL_DEF("rasterizer.iOS/fp16_framebuffer",false);
GLOBAL_DEF("display.iOS/driver","GLES2");
Globals::get_singleton()->set_custom_property_info("display.iOS/driver",PropertyInfo(Variant::STRING,"display.iOS/driver",PROPERTY_HINT_ENUM,"GLES1,GLES2"));
GLOBAL_DEF("display.iOS/use_cadisplaylink",true);
}