Fixed pivot tool not setting position of Controls correctly

Fixed pivot tool not setting position of Controls correctly
This commit is contained in:
DualMatrix 2018-09-25 20:14:40 +02:00
parent c432ce4ee1
commit 16cac24c9d

View file

@ -449,6 +449,11 @@ void Control::_update_canvas_item_transform() {
Transform2D xform = _get_internal_transform();
xform[2] += get_position();
// We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot()
if (is_inside_tree() && Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) {
xform[2] = xform[2].round();
}
VisualServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), xform);
}
@ -1334,11 +1339,6 @@ void Control::_size_changed() {
new_size_cache.height = minimum_size.height;
}
// We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot()
if (is_inside_tree() && Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) {
new_size_cache = new_size_cache.round();
new_pos_cache = new_pos_cache.round();
}
bool pos_changed = new_pos_cache != data.pos_cache;
bool size_changed = new_size_cache != data.size_cache;
@ -1738,10 +1738,10 @@ Rect2 Control::_compute_child_rect(const float p_anchors[4], const float p_margi
void Control::_compute_margins(Rect2 p_rect, const float p_anchors[4], float (&r_margins)[4]) {
Size2 parent_rect_size = get_parent_anchorable_rect().size;
r_margins[0] = Math::floor(p_rect.position.x - (p_anchors[0] * parent_rect_size.x));
r_margins[1] = Math::floor(p_rect.position.y - (p_anchors[1] * parent_rect_size.y));
r_margins[2] = Math::floor(p_rect.position.x + p_rect.size.x - (p_anchors[2] * parent_rect_size.x));
r_margins[3] = Math::floor(p_rect.position.y + p_rect.size.y - (p_anchors[3] * parent_rect_size.y));
r_margins[0] = p_rect.position.x - (p_anchors[0] * parent_rect_size.x);
r_margins[1] = p_rect.position.y - (p_anchors[1] * parent_rect_size.y);
r_margins[2] = p_rect.position.x + p_rect.size.x - (p_anchors[2] * parent_rect_size.x);
r_margins[3] = p_rect.position.y + p_rect.size.y - (p_anchors[3] * parent_rect_size.y);
}
void Control::set_position(const Size2 &p_point) {