Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose"

The new terms are more descriptive of each button's actual function.
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Hugo Locurcio 2021-09-01 17:49:57 +02:00
parent c97afc033f
commit 16cfb97ca2
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GPG key ID: 39E8F8BE30B0A49C

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@ -98,9 +98,10 @@ Skeleton2DEditor::Skeleton2DEditor() {
options->set_text(TTR("Skeleton2D"));
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Skeleton2D"), SNAME("EditorIcons")));
options->get_popup()->add_item(TTR("Make Rest Pose (From Bones)"), MENU_OPTION_MAKE_REST);
options->get_popup()->add_item(TTR("Reset to Rest Pose"), MENU_OPTION_MAKE_REST);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Set Bones to Rest Pose"), MENU_OPTION_SET_REST);
// Use the "Overwrite" word to highlight that this is a destructive operation.
options->get_popup()->add_item(TTR("Overwrite Rest Pose"), MENU_OPTION_SET_REST);
options->set_switch_on_hover(true);
options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton2DEditor::_menu_option));