[Mono] Improvements to GD.cs: PascalCasing and real_t

[Mono] Improvements to GD.cs: PascalCasing and real_t
This commit is contained in:
Aaron Franke 2018-07-21 16:40:34 -05:00
parent 6c09cdd136
commit 174cf31d00
2 changed files with 21 additions and 16 deletions

View file

@ -1,4 +1,9 @@
using System;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
using real_t = System.Single;
#endif
// TODO: Add comments describing what this class does. It is not obvious.
@ -16,22 +21,22 @@ namespace Godot
return NativeCalls.godot_icall_Godot_convert(what, type);
}
public static float Db2Linear(float db)
public static real_t Db2Linear(real_t db)
{
return (float)Math.Exp(db * 0.11512925464970228420089957273422);
return (real_t)Math.Exp(db * 0.11512925464970228420089957273422);
}
public static float Dectime(float value, float amount, float step)
public static real_t DecTime(real_t value, real_t amount, real_t step)
{
float sgn = value < 0 ? -1.0f : 1.0f;
float val = Mathf.Abs(value);
real_t sgn = Mathf.Sign(value);
real_t val = Mathf.Abs(value);
val -= amount * step;
if (val < 0.0f)
val = 0.0f;
if (val < 0)
val = 0;
return val * sgn;
}
public static FuncRef Funcref(Object instance, string funcname)
public static FuncRef FuncRef(Object instance, string funcname)
{
var ret = new FuncRef();
ret.SetInstance(instance);
@ -49,9 +54,9 @@ namespace Godot
return NativeCalls.godot_icall_Godot_instance_from_id(instanceId);
}
public static double Linear2Db(double linear)
public static real_t Linear2Db(real_t linear)
{
return Math.Log(linear) * 8.6858896380650365530225783783321;
return (real_t)(Math.Log(linear) * 8.6858896380650365530225783783321);
}
public static Resource Load(string path)
@ -69,22 +74,22 @@ namespace Godot
Print(System.Environment.StackTrace);
}
public static void Printerr(params object[] what)
public static void PrintErr(params object[] what)
{
NativeCalls.godot_icall_Godot_printerr(what);
}
public static void Printraw(params object[] what)
public static void PrintRaw(params object[] what)
{
NativeCalls.godot_icall_Godot_printraw(what);
}
public static void Prints(params object[] what)
public static void PrintS(params object[] what)
{
NativeCalls.godot_icall_Godot_prints(what);
}
public static void Printt(params object[] what)
public static void PrintT(params object[] what)
{
NativeCalls.godot_icall_Godot_printt(what);
}
@ -183,7 +188,7 @@ namespace Godot
return NativeCalls.godot_icall_Godot_var2str(var);
}
public static WeakRef Weakref(Object obj)
public static WeakRef WeakRef(Object obj)
{
return NativeCalls.godot_icall_Godot_weakref(Object.GetPtr(obj));
}

View file

@ -1 +1 @@
4
5