Better snapping for graph ports, closes #6394

This commit is contained in:
Juan Linietsky 2016-09-06 19:55:22 -03:00
parent 0094c30938
commit 181fdce1e9

View file

@ -360,7 +360,8 @@ bool GraphEdit::_filter_input(const Point2& p_point) {
Ref<Texture> port =get_icon("port","GraphNode");
float grab_r=port->get_width()*0.5;
float grab_r_extend = 2.0;
float grab_r=port->get_width()*0.5*grab_r_extend;
for(int i=get_child_count()-1;i>=0;i--) {
GraphNode *gn=get_child(i)->cast_to<GraphNode>();
@ -379,8 +380,9 @@ bool GraphEdit::_filter_input(const Point2& p_point) {
for(int j=0;j<gn->get_connection_input_count();j++) {
Vector2 pos = gn->get_connection_input_pos(j)+gn->get_pos();
if (pos.distance_to(p_point)<grab_r)
if (pos.distance_to(p_point)<grab_r) {
return true;
}
}
@ -392,11 +394,13 @@ bool GraphEdit::_filter_input(const Point2& p_point) {
void GraphEdit::_top_layer_input(const InputEvent& p_ev) {
float grab_r_extend = 2.0;
if (p_ev.type==InputEvent::MOUSE_BUTTON && p_ev.mouse_button.button_index==BUTTON_LEFT && p_ev.mouse_button.pressed) {
Ref<Texture> port =get_icon("port","GraphNode");
Vector2 mpos(p_ev.mouse_button.x,p_ev.mouse_button.y);
float grab_r=port->get_width()*0.5;
float grab_r=port->get_width()*0.5*grab_r_extend;
for(int i=get_child_count()-1;i>=0;i--) {
GraphNode *gn=get_child(i)->cast_to<GraphNode>();
@ -517,7 +521,7 @@ void GraphEdit::_top_layer_input(const InputEvent& p_ev) {
Ref<Texture> port =get_icon("port","GraphNode");
Vector2 mpos(p_ev.mouse_button.x,p_ev.mouse_button.y);
float grab_r=port->get_width()*0.5;
float grab_r=port->get_width()*0.5*grab_r_extend;
for(int i=get_child_count()-1;i>=0;i--) {
GraphNode *gn=get_child(i)->cast_to<GraphNode>();