Fix crash on exit or resume on iOS 13

Fixes #7966.

(cherry picked from commit 29bde8cd74)
This commit is contained in:
Max 2019-10-29 10:58:59 +03:00 committed by Rémi Verschelde
parent 1d2aa22438
commit 18484dd45e

View file

@ -304,7 +304,6 @@ static void clear_touches() {
[self destroyFramebuffer];
[self createFramebuffer];
[self drawView];
[self drawView];
}
- (BOOL)createFramebuffer {
@ -424,22 +423,22 @@ static void clear_touches() {
// Updates the OpenGL view when the timer fires
- (void)drawView {
if (useCADisplayLink) {
// Pause the CADisplayLink to avoid recursion
[displayLink setPaused:YES];
// Process all input events
while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE) == kCFRunLoopRunHandledSource) {
}
// We are good to go, resume the CADisplayLink
[displayLink setPaused:NO];
}
if (!active) {
printf("draw view not active!\n");
return;
};
if (useCADisplayLink) {
// Pause the CADisplayLink to avoid recursion
[displayLink setPaused:YES];
// Process all input events
while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.0, TRUE) == kCFRunLoopRunHandledSource)
;
// We are good to go, resume the CADisplayLink
[displayLink setPaused:NO];
}
// Make sure that you are drawing to the current context
[EAGLContext setCurrentContext:context];