Added documentation for GeometryInstance and VisualInstance

This commit is contained in:
TwistedTwigleg 2017-11-26 11:12:25 -05:00
parent 21ef922c5c
commit 184b5ae536
2 changed files with 25 additions and 0 deletions

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@ -14,32 +14,50 @@
</methods>
<members>
<member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance.ShadowCastingSetting">
The selected shadow casting flag. See SHADOW_CASTING_SETTING_* constants for values.
</member>
<member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin">
The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box.
</member>
<member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance">
The GeometryInstance's max LOD distance.
</member>
<member name="lod_max_hysteresis" type="float" setter="set_lod_max_hysteresis" getter="get_lod_max_hysteresis">
The GeometryInstance's max LOD margin.
</member>
<member name="lod_min_distance" type="float" setter="set_lod_min_distance" getter="get_lod_min_distance">
The GeometryInstance's min LOD distance.
</member>
<member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis">
The GeometryInstance's min LOD margin.
</member>
<member name="material_override" type="Material" setter="set_material_override" getter="get_material_override">
The material override for the whole geometry.
If there is a material in material_override, it will be used instead of any material set in any material slot of the mesh.
</member>
<member name="use_in_baked_light" type="bool" setter="set_flag" getter="get_flag">
If [code]true[/code] this GeometryInstance will be used when baking lights using a [GIProbe] and/or any other form of baked lighting.
</member>
</members>
<constants>
<constant name="SHADOW_CASTING_SETTING_OFF" value="0" enum="ShadowCastingSetting">
Will not cast any shadows.
</constant>
<constant name="SHADOW_CASTING_SETTING_ON" value="1" enum="ShadowCastingSetting">
Will cast shadows from all visible faces in the GeometryInstance.
Will take culling into account, so faces not being rendered will not be taken into account when shadow casting.
</constant>
<constant name="SHADOW_CASTING_SETTING_DOUBLE_SIDED" value="2" enum="ShadowCastingSetting">
Will cast shadows from all visible faces in the GeometryInstance.
Will not take culling into account, so all faces will be taken into account when shadow casting.
</constant>
<constant name="SHADOW_CASTING_SETTING_SHADOWS_ONLY" value="3" enum="ShadowCastingSetting">
Will only show the shadows casted from this object.
In other words: The actual mesh will not be visible, only the shadows casted from the mesh.
</constant>
<constant name="FLAG_USE_BAKED_LIGHT" value="0" enum="Flags">
Will allow the GeometryInstance to be used when baking lights using a [GIProbe] and/or any other form of baked lighting.
Added documentation for GeometryInstance and VisualInstance
</constant>
<constant name="FLAG_MAX" value="1" enum="Flags">
</constant>

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@ -13,12 +13,15 @@
<return type="AABB">
</return>
<description>
Returns the [AABB] (also known as the bounding box) for this VisualInstance.
</description>
</method>
<method name="get_transformed_aabb" qualifiers="const">
<return type="AABB">
</return>
<description>
Returns the transformed [AABB] (also known as the bounding box) for this VisualInstance.
Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Spatial]s [Transform]
</description>
</method>
<method name="set_base">
@ -27,11 +30,15 @@
<argument index="0" name="base" type="RID">
</argument>
<description>
Sets the base of the VisualInstance, which changes how the engine handles the VisualInstance under the hood.
It is recommended to only use set_base if you know what you're doing.
</description>
</method>
</methods>
<members>
<member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask">
The render layer(s) this VisualInstance is drawn on.
This object will only be visible for [Camera]s whose cull mask includes the render object this VisualInstance is set to.
</member>
</members>
<constants>