Further fixes to avoid memory corruption, closes #25336

This commit is contained in:
Juan Linietsky 2019-01-26 10:39:03 -03:00
parent 1365bed8ed
commit 18c3ed245a
4 changed files with 8 additions and 18 deletions

View file

@ -4631,7 +4631,7 @@ bool RasterizerStorageGLES2::free(RID p_rid) {
Shader *shader = shader_owner.get(p_rid);
if (shader->shader) {
if (shader->shader && shader->custom_code_id) {
shader->shader->free_custom_shader(shader->custom_code_id);
}

View file

@ -229,7 +229,6 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
glDeleteShader(v.vert_id);
glDeleteShader(v.frag_id);
glDeleteProgram(v.id);
memdelete_arr(v.uniform_location);
v.id = 0;
}
}
@ -329,7 +328,6 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
if (iloglen < 0) {
glDeleteShader(v.vert_id);
glDeleteProgram(v.id);
memdelete_arr(v.uniform_location);
v.id = 0;
ERR_PRINT("No OpenGL vertex shader compiler log. What the frick?");
@ -351,7 +349,6 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
Memory::free_static(ilogmem);
glDeleteShader(v.vert_id);
glDeleteProgram(v.id);
memdelete_arr(v.uniform_location);
v.id = 0;
}
@ -406,7 +403,6 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
glDeleteShader(v.frag_id);
glDeleteShader(v.vert_id);
glDeleteProgram(v.id);
memdelete_arr(v.uniform_location);
v.id = 0;
ERR_PRINT("No OpenGL fragment shader compiler log. What the frick?");
@ -429,7 +425,6 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
glDeleteShader(v.frag_id);
glDeleteShader(v.vert_id);
glDeleteProgram(v.id);
memdelete_arr(v.uniform_location);
v.id = 0;
}
@ -457,7 +452,6 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
glDeleteShader(v.frag_id);
glDeleteShader(v.vert_id);
glDeleteProgram(v.id);
memdelete_arr(v.uniform_location);
v.id = 0;
ERR_PRINT("No OpenGL program link log. What the frick?");
@ -482,7 +476,6 @@ ShaderGLES2::Version *ShaderGLES2::get_current_version() {
glDeleteShader(v.frag_id);
glDeleteShader(v.vert_id);
glDeleteProgram(v.id);
memdelete_arr(v.uniform_location);
v.id = 0;
ERR_FAIL_V(NULL);
@ -696,8 +689,10 @@ void ShaderGLES2::set_custom_shader(uint32_t p_code_id) {
void ShaderGLES2::free_custom_shader(uint32_t p_code_id) {
ERR_FAIL_COND(!custom_code_map.has(p_code_id));
if (conditional_version.code_version == p_code_id)
if (conditional_version.code_version == p_code_id) {
conditional_version.code_version = 0; //do not keep using a version that is going away
unbind();
}
VersionKey key;
key.code_version = p_code_id;

View file

@ -7486,7 +7486,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) {
// delete the texture
Shader *shader = shader_owner.get(p_rid);
if (shader->shader)
if (shader->shader && shader->custom_code_id)
shader->shader->free_custom_shader(shader->custom_code_id);
if (shader->dirty_list.in_list())

View file

@ -204,7 +204,6 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
glDeleteShader(v.vert_id);
glDeleteShader(v.frag_id);
glDeleteProgram(v.id);
memdelete_arr(v.uniform_location);
v.id = 0;
}
}
@ -325,7 +324,6 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
glDeleteShader(v.vert_id);
glDeleteProgram(v.id);
memdelete_arr(v.uniform_location);
v.id = 0;
ERR_PRINT("Vertex shader compilation failed with empty log");
@ -347,7 +345,6 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
memfree(ilogmem);
glDeleteShader(v.vert_id);
glDeleteProgram(v.id);
memdelete_arr(v.uniform_location);
v.id = 0;
}
@ -421,7 +418,6 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
glDeleteShader(v.frag_id);
glDeleteShader(v.vert_id);
glDeleteProgram(v.id);
memdelete_arr(v.uniform_location);
v.id = 0;
ERR_PRINT("Fragment shader compilation failed with empty log");
} else {
@ -444,7 +440,6 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
glDeleteShader(v.frag_id);
glDeleteShader(v.vert_id);
glDeleteProgram(v.id);
memdelete_arr(v.uniform_location);
v.id = 0;
}
@ -491,7 +486,6 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
glDeleteShader(v.frag_id);
glDeleteShader(v.vert_id);
glDeleteProgram(v.id);
memdelete_arr(v.uniform_location);
v.id = 0;
ERR_FAIL_COND_V(iloglen <= 0, NULL);
}
@ -514,7 +508,6 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
glDeleteShader(v.frag_id);
glDeleteShader(v.vert_id);
glDeleteProgram(v.id);
memdelete_arr(v.uniform_location);
v.id = 0;
ERR_FAIL_V(NULL);
@ -751,8 +744,10 @@ void ShaderGLES3::set_custom_shader(uint32_t p_code_id) {
void ShaderGLES3::free_custom_shader(uint32_t p_code_id) {
ERR_FAIL_COND(!custom_code_map.has(p_code_id));
if (conditional_version.code_version == p_code_id)
if (conditional_version.code_version == p_code_id) {
conditional_version.code_version = 0; //do not keep using a version that is going away
unbind();
}
VersionKey key;
key.code_version = p_code_id;