Reimplement Mutex with C++'s <mutex>

Main:
- It's now implemented thanks to `<mutex>`. No more platform-specific implementations.
- `BinaryMutex` (non-recursive) is added, as an alternative for special cases.
- Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes.
- Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts.
- A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this.
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- Thread-safe utilities are therefore simpler now.

Misc.:
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
- Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock).
- `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
This commit is contained in:
Pedro J. Estébanez 2020-02-26 11:28:13 +01:00
parent 1e57b558f2
commit 18fbdbb456
98 changed files with 739 additions and 1754 deletions

View file

@ -2583,17 +2583,17 @@ _Semaphore::~_Semaphore() {
void _Mutex::lock() {
mutex->lock();
mutex.lock();
}
Error _Mutex::try_lock() {
return mutex->try_lock();
return mutex.try_lock();
}
void _Mutex::unlock() {
mutex->unlock();
mutex.unlock();
}
void _Mutex::_bind_methods() {
@ -2603,16 +2603,6 @@ void _Mutex::_bind_methods() {
ClassDB::bind_method(D_METHOD("unlock"), &_Mutex::unlock);
}
_Mutex::_Mutex() {
mutex = Mutex::create();
}
_Mutex::~_Mutex() {
memdelete(mutex);
}
///////////////
void _Thread::_start_func(void *ud) {

View file

@ -609,7 +609,7 @@ public:
class _Mutex : public Reference {
GDCLASS(_Mutex, Reference);
Mutex *mutex;
Mutex mutex;
static void _bind_methods();
@ -617,9 +617,6 @@ public:
void lock();
Error try_lock();
void unlock();
_Mutex();
~_Mutex();
};
class _Semaphore : public Reference {

View file

@ -34,14 +34,12 @@
void CommandQueueMT::lock() {
if (mutex)
mutex->lock();
mutex.lock();
}
void CommandQueueMT::unlock() {
if (mutex)
mutex->unlock();
mutex.unlock();
}
void CommandQueueMT::wait_for_flush() {
@ -106,7 +104,6 @@ CommandQueueMT::CommandQueueMT(bool p_sync) {
read_ptr = 0;
write_ptr = 0;
dealloc_ptr = 0;
mutex = Mutex::create();
command_mem = (uint8_t *)memalloc(COMMAND_MEM_SIZE);
for (int i = 0; i < SYNC_SEMAPHORES; i++) {
@ -124,7 +121,6 @@ CommandQueueMT::~CommandQueueMT() {
if (sync)
memdelete(sync);
memdelete(mutex);
for (int i = 0; i < SYNC_SEMAPHORES; i++) {
memdelete(sync_sems[i].sem);

View file

@ -341,7 +341,7 @@ class CommandQueueMT {
uint32_t write_ptr;
uint32_t dealloc_ptr;
SyncSemaphore sync_sems[SYNC_SEMAPHORES];
Mutex *mutex;
Mutex mutex;
SemaphoreOld *sync;
template <class T>

View file

@ -42,14 +42,14 @@
void FileAccessNetworkClient::lock_mutex() {
mutex->lock();
mutex.lock();
lockcount++;
}
void FileAccessNetworkClient::unlock_mutex() {
lockcount--;
mutex->unlock();
mutex.unlock();
}
void FileAccessNetworkClient::put_32(int p_32) {
@ -97,15 +97,16 @@ void FileAccessNetworkClient::_thread_func() {
lock_mutex();
DEBUG_PRINT("MUTEX PASS");
blockrequest_mutex->lock();
while (block_requests.size()) {
put_32(block_requests.front()->get().id);
put_32(FileAccessNetwork::COMMAND_READ_BLOCK);
put_64(block_requests.front()->get().offset);
put_32(block_requests.front()->get().size);
block_requests.pop_front();
{
MutexLock lock(blockrequest_mutex);
while (block_requests.size()) {
put_32(block_requests.front()->get().id);
put_32(FileAccessNetwork::COMMAND_READ_BLOCK);
put_64(block_requests.front()->get().offset);
put_32(block_requests.front()->get().size);
block_requests.pop_front();
}
}
blockrequest_mutex->unlock();
DEBUG_PRINT("THREAD ITER");
@ -225,8 +226,6 @@ FileAccessNetworkClient *FileAccessNetworkClient::singleton = NULL;
FileAccessNetworkClient::FileAccessNetworkClient() {
thread = NULL;
mutex = Mutex::create();
blockrequest_mutex = Mutex::create();
quit = false;
singleton = this;
last_id = 0;
@ -244,8 +243,6 @@ FileAccessNetworkClient::~FileAccessNetworkClient() {
memdelete(thread);
}
memdelete(blockrequest_mutex);
memdelete(mutex);
memdelete(sem);
}
@ -259,10 +256,11 @@ void FileAccessNetwork::_set_block(int p_offset, const Vector<uint8_t> &p_block)
ERR_FAIL_COND((p_block.size() != (int)(total_size % page_size)));
}
buffer_mutex->lock();
pages.write[page].buffer = p_block;
pages.write[page].queued = false;
buffer_mutex->unlock();
{
MutexLock lock(buffer_mutex);
pages.write[page].buffer = p_block;
pages.write[page].queued = false;
}
if (waiting_on_page == page) {
waiting_on_page = -1;
@ -384,15 +382,16 @@ void FileAccessNetwork::_queue_page(int p_page) const {
if (pages[p_page].buffer.empty() && !pages[p_page].queued) {
FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton;
{
MutexLock lock(nc->blockrequest_mutex);
nc->blockrequest_mutex->lock();
FileAccessNetworkClient::BlockRequest br;
br.id = id;
br.offset = size_t(p_page) * page_size;
br.size = page_size;
nc->block_requests.push_back(br);
pages.write[p_page].queued = true;
nc->blockrequest_mutex->unlock();
FileAccessNetworkClient::BlockRequest br;
br.id = id;
br.offset = size_t(p_page) * page_size;
br.size = page_size;
nc->block_requests.push_back(br);
pages.write[p_page].queued = true;
}
DEBUG_PRINT("QUEUE PAGE POST");
nc->sem->post();
DEBUG_PRINT("queued " + itos(p_page));
@ -418,14 +417,14 @@ int FileAccessNetwork::get_buffer(uint8_t *p_dst, int p_length) const {
int page = pos / page_size;
if (page != last_page) {
buffer_mutex->lock();
buffer_mutex.lock();
if (pages[page].buffer.empty()) {
waiting_on_page = page;
for (int j = 0; j < read_ahead; j++) {
_queue_page(page + j);
}
buffer_mutex->unlock();
buffer_mutex.unlock();
DEBUG_PRINT("wait");
page_sem->wait();
DEBUG_PRINT("done");
@ -436,7 +435,7 @@ int FileAccessNetwork::get_buffer(uint8_t *p_dst, int p_length) const {
_queue_page(page + j);
}
//queue pages
buffer_mutex->unlock();
buffer_mutex.unlock();
}
buff = pages.write[page].buffer.ptrw();
@ -524,7 +523,6 @@ FileAccessNetwork::FileAccessNetwork() {
pos = 0;
sem = SemaphoreOld::create();
page_sem = SemaphoreOld::create();
buffer_mutex = Mutex::create();
FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton;
nc->lock_mutex();
id = nc->last_id++;
@ -542,7 +540,6 @@ FileAccessNetwork::~FileAccessNetwork() {
close();
memdelete(sem);
memdelete(page_sem);
memdelete(buffer_mutex);
FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton;
nc->lock_mutex();

View file

@ -52,8 +52,8 @@ class FileAccessNetworkClient {
SemaphoreOld *sem;
Thread *thread;
bool quit;
Mutex *mutex;
Mutex *blockrequest_mutex;
Mutex mutex;
Mutex blockrequest_mutex;
Map<int, FileAccessNetwork *> accesses;
Ref<StreamPeerTCP> client;
int last_id;
@ -87,7 +87,7 @@ class FileAccessNetwork : public FileAccess {
SemaphoreOld *sem;
SemaphoreOld *page_sem;
Mutex *buffer_mutex;
Mutex buffer_mutex;
bool opened;
size_t total_size;
mutable size_t pos;

View file

@ -70,7 +70,7 @@ struct _IP_ResolverPrivate {
return IP::RESOLVER_INVALID_ID;
}
Mutex *mutex;
Mutex mutex;
SemaphoreOld *sem;
Thread *thread;
@ -100,9 +100,8 @@ struct _IP_ResolverPrivate {
ipr->sem->wait();
ipr->mutex->lock();
MutexLock lock(ipr->mutex);
ipr->resolve_queues();
ipr->mutex->unlock();
}
}
@ -115,30 +114,27 @@ struct _IP_ResolverPrivate {
IP_Address IP::resolve_hostname(const String &p_hostname, IP::Type p_type) {
resolver->mutex->lock();
MutexLock lock(resolver->mutex);
String key = _IP_ResolverPrivate::get_cache_key(p_hostname, p_type);
if (resolver->cache.has(key) && resolver->cache[key].is_valid()) {
IP_Address res = resolver->cache[key];
resolver->mutex->unlock();
return res;
}
IP_Address res = _resolve_hostname(p_hostname, p_type);
resolver->cache[key] = res;
resolver->mutex->unlock();
return res;
}
IP::ResolverID IP::resolve_hostname_queue_item(const String &p_hostname, IP::Type p_type) {
resolver->mutex->lock();
MutexLock lock(resolver->mutex);
ResolverID id = resolver->find_empty_id();
if (id == RESOLVER_INVALID_ID) {
WARN_PRINT("Out of resolver queries");
resolver->mutex->unlock();
return id;
}
@ -157,7 +153,6 @@ IP::ResolverID IP::resolve_hostname_queue_item(const String &p_hostname, IP::Typ
resolver->resolve_queues();
}
resolver->mutex->unlock();
return id;
}
@ -165,50 +160,43 @@ IP::ResolverStatus IP::get_resolve_item_status(ResolverID p_id) const {
ERR_FAIL_INDEX_V(p_id, IP::RESOLVER_MAX_QUERIES, IP::RESOLVER_STATUS_NONE);
resolver->mutex->lock();
MutexLock lock(resolver->mutex);
if (resolver->queue[p_id].status == IP::RESOLVER_STATUS_NONE) {
ERR_PRINT("Condition status == IP::RESOLVER_STATUS_NONE");
resolver->mutex->unlock();
resolver->mutex.unlock();
return IP::RESOLVER_STATUS_NONE;
}
IP::ResolverStatus res = resolver->queue[p_id].status;
resolver->mutex->unlock();
return res;
return resolver->queue[p_id].status;
}
IP_Address IP::get_resolve_item_address(ResolverID p_id) const {
ERR_FAIL_INDEX_V(p_id, IP::RESOLVER_MAX_QUERIES, IP_Address());
resolver->mutex->lock();
MutexLock lock(resolver->mutex);
if (resolver->queue[p_id].status != IP::RESOLVER_STATUS_DONE) {
ERR_PRINT("Resolve of '" + resolver->queue[p_id].hostname + "'' didn't complete yet.");
resolver->mutex->unlock();
resolver->mutex.unlock();
return IP_Address();
}
IP_Address res = resolver->queue[p_id].response;
resolver->mutex->unlock();
return res;
return resolver->queue[p_id].response;
}
void IP::erase_resolve_item(ResolverID p_id) {
ERR_FAIL_INDEX(p_id, IP::RESOLVER_MAX_QUERIES);
resolver->mutex->lock();
MutexLock lock(resolver->mutex);
resolver->queue[p_id].status = IP::RESOLVER_STATUS_NONE;
resolver->mutex->unlock();
}
void IP::clear_cache(const String &p_hostname) {
resolver->mutex->lock();
MutexLock lock(resolver->mutex);
if (p_hostname.empty()) {
resolver->cache.clear();
@ -218,8 +206,6 @@ void IP::clear_cache(const String &p_hostname) {
resolver->cache.erase(_IP_ResolverPrivate::get_cache_key(p_hostname, IP::TYPE_IPV6));
resolver->cache.erase(_IP_ResolverPrivate::get_cache_key(p_hostname, IP::TYPE_ANY));
}
resolver->mutex->unlock();
}
Array IP::_get_local_addresses() const {
@ -315,7 +301,6 @@ IP::IP() {
singleton = this;
resolver = memnew(_IP_ResolverPrivate);
resolver->sem = NULL;
resolver->mutex = Mutex::create();
#ifndef NO_THREADS
@ -349,6 +334,5 @@ IP::~IP() {
#endif
memdelete(resolver->mutex);
memdelete(resolver);
}

View file

@ -288,9 +288,7 @@ RES ResourceLoader::_load(const String &p_path, const String &p_original_path, c
bool ResourceLoader::_add_to_loading_map(const String &p_path) {
bool success;
if (loading_map_mutex) {
loading_map_mutex->lock();
}
MutexLock lock(loading_map_mutex);
LoadingMapKey key;
key.path = p_path;
@ -303,43 +301,27 @@ bool ResourceLoader::_add_to_loading_map(const String &p_path) {
success = true;
}
if (loading_map_mutex) {
loading_map_mutex->unlock();
}
return success;
}
void ResourceLoader::_remove_from_loading_map(const String &p_path) {
if (loading_map_mutex) {
loading_map_mutex->lock();
}
MutexLock lock(loading_map_mutex);
LoadingMapKey key;
key.path = p_path;
key.thread = Thread::get_caller_id();
loading_map.erase(key);
if (loading_map_mutex) {
loading_map_mutex->unlock();
}
}
void ResourceLoader::_remove_from_loading_map_and_thread(const String &p_path, Thread::ID p_thread) {
if (loading_map_mutex) {
loading_map_mutex->lock();
}
MutexLock lock(loading_map_mutex);
LoadingMapKey key;
key.path = p_path;
key.thread = p_thread;
loading_map.erase(key);
if (loading_map_mutex) {
loading_map_mutex->unlock();
}
}
RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p_no_cache, Error *r_error) {
@ -1002,13 +984,10 @@ void ResourceLoader::remove_custom_loaders() {
}
}
Mutex *ResourceLoader::loading_map_mutex = NULL;
Mutex ResourceLoader::loading_map_mutex;
HashMap<ResourceLoader::LoadingMapKey, int, ResourceLoader::LoadingMapKeyHasher> ResourceLoader::loading_map;
void ResourceLoader::initialize() {
#ifndef NO_THREADS
loading_map_mutex = Mutex::create();
#endif
}
void ResourceLoader::finalize() {
@ -1018,8 +997,6 @@ void ResourceLoader::finalize() {
ERR_PRINT("Exited while resource is being loaded: " + K->path);
}
loading_map.clear();
memdelete(loading_map_mutex);
loading_map_mutex = NULL;
#endif
}

View file

@ -120,7 +120,7 @@ class ResourceLoader {
static ResourceLoadedCallback _loaded_callback;
static Ref<ResourceFormatLoader> _find_custom_resource_format_loader(String path);
static Mutex *loading_map_mutex;
static Mutex loading_map_mutex;
//used to track paths being loaded in a thread, avoids cyclic recursion
struct LoadingMapKey {

View file

@ -30,31 +30,17 @@
#include "mutex.h"
#include "core/error_macros.h"
#include <stddef.h>
Mutex *(*Mutex::create_func)(bool) = 0;
Mutex *Mutex::create(bool p_recursive) {
ERR_FAIL_COND_V(!create_func, 0);
return create_func(p_recursive);
}
Mutex::~Mutex() {
}
Mutex *_global_mutex = NULL;
static Mutex _global_mutex;
void _global_lock() {
if (_global_mutex)
_global_mutex->lock();
_global_mutex.lock();
}
void _global_unlock() {
if (_global_mutex)
_global_mutex->unlock();
_global_mutex.unlock();
}
template class MutexImpl<std::recursive_mutex>;
template class MutexImpl<std::mutex>;
template class MutexLock<MutexImpl<std::recursive_mutex> >;
template class MutexLock<MutexImpl<std::mutex> >;

View file

@ -32,42 +32,69 @@
#define MUTEX_H
#include "core/error_list.h"
#include "core/typedefs.h"
/**
* @class Mutex
* @author Juan Linietsky
* Portable Mutex (thread-safe locking) implementation.
* Mutexes are always recursive ( they don't self-lock in a single thread ).
* Mutexes can be used with a Lockp object like this, to avoid having to worry about unlocking:
* Lockp( mutex );
*/
#if !(defined NO_THREADS)
class Mutex {
protected:
static Mutex *(*create_func)(bool);
#include <mutex>
template <class StdMutexT>
class MutexImpl {
mutable StdMutexT mutex;
public:
virtual void lock() = 0; ///< Lock the mutex, block if locked by someone else
virtual void unlock() = 0; ///< Unlock the mutex, let other threads continue
virtual Error try_lock() = 0; ///< Attempt to lock the mutex, OK on success, ERROR means it can't lock.
_ALWAYS_INLINE_ void lock() const {
mutex.lock();
}
static Mutex *create(bool p_recursive = true); ///< Create a mutex
_ALWAYS_INLINE_ void unlock() const {
mutex.unlock();
}
virtual ~Mutex();
_ALWAYS_INLINE_ Error try_lock() const {
return mutex.try_lock() ? OK : ERR_BUSY;
}
};
template <class MutexT>
class MutexLock {
Mutex *mutex;
const MutexT &mutex;
public:
MutexLock(Mutex *p_mutex) {
mutex = p_mutex;
if (mutex) mutex->lock();
_ALWAYS_INLINE_ explicit MutexLock(const MutexT &p_mutex) :
mutex(p_mutex) {
mutex.lock();
}
~MutexLock() {
if (mutex) mutex->unlock();
_ALWAYS_INLINE_ ~MutexLock() {
mutex.unlock();
}
};
#else
template <class StdMutexType>
class MutexImpl {
public:
_ALWAYS_INLINE_ void lock() const {}
_ALWAYS_INLINE_ void unlock() const {}
_ALWAYS_INLINE_ Error try_lock() const { return OK; }
};
template <class MutexT>
class MutexLock {
public:
explicit MutexLock(const MutexT &p_mutex) {}
};
#endif // !NO_THREADS
using Mutex = MutexImpl<std::recursive_mutex>; // Recursive, for general use
using BinaryMutex = MutexImpl<std::mutex>; // Non-recursive, handle with care
extern template class MutexImpl<std::recursive_mutex>;
extern template class MutexImpl<std::mutex>;
extern template class MutexLock<MutexImpl<std::recursive_mutex> >;
extern template class MutexLock<MutexImpl<std::mutex> >;
#endif

View file

@ -41,8 +41,6 @@
#include <stdarg.h>
class Mutex;
class OS {
static OS *singleton;

View file

@ -40,14 +40,6 @@ void ThreadDummy::make_default() {
Thread::create_func = &ThreadDummy::create;
};
Mutex *MutexDummy::create(bool p_recursive) {
return memnew(MutexDummy);
};
void MutexDummy::make_default() {
Mutex::create_func = &MutexDummy::create;
};
SemaphoreOld *SemaphoreDummy::create() {
return memnew(SemaphoreDummy);
};

View file

@ -31,7 +31,6 @@
#ifndef THREAD_DUMMY_H
#define THREAD_DUMMY_H
#include "core/os/mutex.h"
#include "core/os/rw_lock.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
@ -46,18 +45,6 @@ public:
static void make_default();
};
class MutexDummy : public Mutex {
static Mutex *create(bool p_recursive);
public:
virtual void lock(){};
virtual void unlock(){};
virtual Error try_lock() { return OK; };
static void make_default();
};
class SemaphoreDummy : public SemaphoreOld {
static SemaphoreOld *create();

View file

@ -1,49 +0,0 @@
/*************************************************************************/
/* thread_safe.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "thread_safe.h"
#include "core/error_macros.h"
#include "core/os/memory.h"
ThreadSafe::ThreadSafe() {
mutex = Mutex::create();
if (!mutex) {
WARN_PRINT("THREAD_SAFE defined, but no default mutex type");
}
}
ThreadSafe::~ThreadSafe() {
if (mutex)
memdelete(mutex);
}

View file

@ -33,50 +33,9 @@
#include "core/os/mutex.h"
class ThreadSafe {
Mutex *mutex;
public:
inline void lock() const {
if (mutex) mutex->lock();
}
inline void unlock() const {
if (mutex) mutex->unlock();
}
ThreadSafe();
~ThreadSafe();
};
class ThreadSafeMethod {
const ThreadSafe *_ts;
public:
ThreadSafeMethod(const ThreadSafe *p_ts) {
_ts = p_ts;
_ts->lock();
}
~ThreadSafeMethod() { _ts->unlock(); }
};
#ifndef NO_THREADS
#define _THREAD_SAFE_CLASS_ ThreadSafe __thread__safe__;
#define _THREAD_SAFE_METHOD_ ThreadSafeMethod __thread_safe_method__(&__thread__safe__);
#define _THREAD_SAFE_LOCK_ __thread__safe__.lock();
#define _THREAD_SAFE_UNLOCK_ __thread__safe__.unlock();
#else
#define _THREAD_SAFE_CLASS_
#define _THREAD_SAFE_METHOD_
#define _THREAD_SAFE_LOCK_
#define _THREAD_SAFE_UNLOCK_
#endif
#define _THREAD_SAFE_CLASS_ mutable Mutex _thread_safe_;
#define _THREAD_SAFE_METHOD_ MutexLock _thread_safe_method_(_thread_safe_);
#define _THREAD_SAFE_LOCK_ _thread_safe_.lock();
#define _THREAD_SAFE_UNLOCK_ _thread_safe_.unlock();
#endif

View file

@ -90,7 +90,7 @@ static IP *ip = NULL;
static _Geometry *_geometry = NULL;
extern Mutex *_global_mutex;
extern Mutex _global_mutex;
extern void register_global_constants();
extern void unregister_global_constants();
@ -105,8 +105,6 @@ void register_core_types() {
ObjectDB::setup();
ResourceCache::setup();
_global_mutex = Mutex::create();
StringName::setup();
ResourceLoader::initialize();
@ -319,9 +317,4 @@ void unregister_core_types() {
ResourceCache::clear();
CoreStringNames::free();
StringName::cleanup();
if (_global_mutex) {
memdelete(_global_mutex);
_global_mutex = NULL; //still needed at a few places
};
}

View file

@ -601,7 +601,8 @@ void ScriptDebuggerRemote::debug(ScriptLanguage *p_script, bool p_can_continue,
void ScriptDebuggerRemote::_get_output() {
mutex->lock();
MutexLock lock(mutex);
if (output_strings.size()) {
locking = true;
@ -666,7 +667,6 @@ void ScriptDebuggerRemote::_get_output() {
errors.pop_front();
locking = false;
}
mutex->unlock();
}
void ScriptDebuggerRemote::line_poll() {
@ -914,7 +914,8 @@ void ScriptDebuggerRemote::_send_network_bandwidth_usage() {
void ScriptDebuggerRemote::send_message(const String &p_message, const Array &p_args) {
mutex->lock();
MutexLock lock(mutex);
if (!locking && is_peer_connected()) {
if (messages.size() >= max_messages_per_frame) {
@ -926,7 +927,6 @@ void ScriptDebuggerRemote::send_message(const String &p_message, const Array &p_
messages.push_back(msg);
}
}
mutex->unlock();
}
void ScriptDebuggerRemote::send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<ScriptLanguage::StackInfo> &p_stack_info) {
@ -972,7 +972,7 @@ void ScriptDebuggerRemote::send_error(const String &p_func, const String &p_file
err_count++;
}
mutex->lock();
MutexLock lock(mutex);
if (!locking && is_peer_connected()) {
@ -990,8 +990,6 @@ void ScriptDebuggerRemote::send_error(const String &p_func, const String &p_file
}
}
}
mutex->unlock();
}
void ScriptDebuggerRemote::_print_handler(void *p_this, const String &p_string, bool p_error) {
@ -1020,19 +1018,21 @@ void ScriptDebuggerRemote::_print_handler(void *p_this, const String &p_string,
sdr->char_count += allowed_chars;
bool overflowed = sdr->char_count >= sdr->max_cps;
sdr->mutex->lock();
if (!sdr->locking && sdr->is_peer_connected()) {
{
MutexLock lock(sdr->mutex);
if (overflowed)
s += "[...]";
if (!sdr->locking && sdr->is_peer_connected()) {
sdr->output_strings.push_back(s);
if (overflowed)
s += "[...]";
if (overflowed) {
sdr->output_strings.push_back("[output overflow, print less text!]");
sdr->output_strings.push_back(s);
if (overflowed) {
sdr->output_strings.push_back("[output overflow, print less text!]");
}
}
}
sdr->mutex->unlock();
}
void ScriptDebuggerRemote::request_quit() {
@ -1106,7 +1106,6 @@ ScriptDebuggerRemote::ScriptDebuggerRemote() :
last_net_bandwidth_time(0),
performance(Engine::get_singleton()->get_singleton_object("Performance")),
requested_quit(false),
mutex(Mutex::create()),
max_messages_per_frame(GLOBAL_GET("network/limits/debugger_stdout/max_messages_per_frame")),
n_messages_dropped(0),
max_errors_per_second(GLOBAL_GET("network/limits/debugger_stdout/max_errors_per_second")),
@ -1141,5 +1140,4 @@ ScriptDebuggerRemote::~ScriptDebuggerRemote() {
remove_print_handler(&phl);
remove_error_handler(&eh);
memdelete(mutex);
}

View file

@ -230,7 +230,7 @@ protected:
uint64_t last_net_bandwidth_time;
Object *performance;
bool requested_quit;
Mutex *mutex;
Mutex mutex;
List<String> output_strings;
List<Message> messages;

View file

@ -47,12 +47,10 @@ StringName _scs_create(const char *p_chr) {
}
bool StringName::configured = false;
Mutex *StringName::lock = NULL;
Mutex StringName::lock;
void StringName::setup() {
lock = Mutex::create();
ERR_FAIL_COND(configured);
for (int i = 0; i < STRING_TABLE_LEN; i++) {
@ -63,7 +61,7 @@ void StringName::setup() {
void StringName::cleanup() {
lock->lock();
MutexLock lock(StringName::lock);
int lost_strings = 0;
for (int i = 0; i < STRING_TABLE_LEN; i++) {
@ -87,9 +85,6 @@ void StringName::cleanup() {
if (lost_strings) {
print_verbose("StringName: " + itos(lost_strings) + " unclaimed string names at exit.");
}
lock->unlock();
memdelete(lock);
}
void StringName::unref() {
@ -98,7 +93,7 @@ void StringName::unref() {
if (_data && _data->refcount.unref()) {
lock->lock();
MutexLock lock(StringName::lock);
if (_data->prev) {
_data->prev->next = _data->next;
@ -113,7 +108,6 @@ void StringName::unref() {
_data->next->prev = _data->prev;
}
memdelete(_data);
lock->unlock();
}
_data = NULL;
@ -184,7 +178,7 @@ StringName::StringName(const char *p_name) {
if (!p_name || p_name[0] == 0)
return; //empty, ignore
lock->lock();
MutexLock lock(StringName::lock);
uint32_t hash = String::hash(p_name);
@ -203,7 +197,6 @@ StringName::StringName(const char *p_name) {
if (_data) {
if (_data->refcount.ref()) {
// exists
lock->unlock();
return;
}
}
@ -219,8 +212,6 @@ StringName::StringName(const char *p_name) {
if (_table[idx])
_table[idx]->prev = _data;
_table[idx] = _data;
lock->unlock();
}
StringName::StringName(const StaticCString &p_static_string) {
@ -231,7 +222,7 @@ StringName::StringName(const StaticCString &p_static_string) {
ERR_FAIL_COND(!p_static_string.ptr || !p_static_string.ptr[0]);
lock->lock();
MutexLock lock(StringName::lock);
uint32_t hash = String::hash(p_static_string.ptr);
@ -250,7 +241,6 @@ StringName::StringName(const StaticCString &p_static_string) {
if (_data) {
if (_data->refcount.ref()) {
// exists
lock->unlock();
return;
}
}
@ -266,8 +256,6 @@ StringName::StringName(const StaticCString &p_static_string) {
if (_table[idx])
_table[idx]->prev = _data;
_table[idx] = _data;
lock->unlock();
}
StringName::StringName(const String &p_name) {
@ -279,10 +267,9 @@ StringName::StringName(const String &p_name) {
if (p_name == String())
return;
lock->lock();
MutexLock lock(StringName::lock);
uint32_t hash = p_name.hash();
uint32_t idx = hash & STRING_TABLE_MASK;
_data = _table[idx];
@ -297,7 +284,6 @@ StringName::StringName(const String &p_name) {
if (_data) {
if (_data->refcount.ref()) {
// exists
lock->unlock();
return;
}
}
@ -313,8 +299,6 @@ StringName::StringName(const String &p_name) {
if (_table[idx])
_table[idx]->prev = _data;
_table[idx] = _data;
lock->unlock();
}
StringName StringName::search(const char *p_name) {
@ -325,10 +309,9 @@ StringName StringName::search(const char *p_name) {
if (!p_name[0])
return StringName();
lock->lock();
MutexLock lock(StringName::lock);
uint32_t hash = String::hash(p_name);
uint32_t idx = hash & STRING_TABLE_MASK;
_Data *_data = _table[idx];
@ -342,12 +325,9 @@ StringName StringName::search(const char *p_name) {
}
if (_data && _data->refcount.ref()) {
lock->unlock();
return StringName(_data);
}
lock->unlock();
return StringName(); //does not exist
}
@ -359,7 +339,7 @@ StringName StringName::search(const CharType *p_name) {
if (!p_name[0])
return StringName();
lock->lock();
MutexLock lock(StringName::lock);
uint32_t hash = String::hash(p_name);
@ -376,18 +356,16 @@ StringName StringName::search(const CharType *p_name) {
}
if (_data && _data->refcount.ref()) {
lock->unlock();
return StringName(_data);
}
lock->unlock();
return StringName(); //does not exist
}
StringName StringName::search(const String &p_name) {
ERR_FAIL_COND_V(p_name == "", StringName());
lock->lock();
MutexLock lock(StringName::lock);
uint32_t hash = p_name.hash();
@ -404,11 +382,9 @@ StringName StringName::search(const String &p_name) {
}
if (_data && _data->refcount.ref()) {
lock->unlock();
return StringName(_data);
}
lock->unlock();
return StringName(); //does not exist
}

View file

@ -82,7 +82,7 @@ class StringName {
friend void register_core_types();
friend void unregister_core_types();
static Mutex *lock;
static Mutex lock;
static void setup();
static void cleanup();
static bool configured;

View file

@ -154,7 +154,6 @@ Error AudioDriverALSA::init() {
Error err = init_device();
if (err == OK) {
mutex = Mutex::create();
thread = Thread::create(AudioDriverALSA::thread_func, this);
}
@ -299,16 +298,16 @@ void AudioDriverALSA::set_device(String device) {
void AudioDriverALSA::lock() {
if (!thread || !mutex)
if (!thread)
return;
mutex->lock();
mutex.lock();
}
void AudioDriverALSA::unlock() {
if (!thread || !mutex)
if (!thread)
return;
mutex->unlock();
mutex.unlock();
}
void AudioDriverALSA::finish_device() {
@ -327,11 +326,6 @@ void AudioDriverALSA::finish() {
memdelete(thread);
thread = NULL;
if (mutex) {
memdelete(mutex);
mutex = NULL;
}
}
finish_device();
@ -339,7 +333,6 @@ void AudioDriverALSA::finish() {
AudioDriverALSA::AudioDriverALSA() :
thread(NULL),
mutex(NULL),
pcm_handle(NULL),
device_name("Default"),
new_device("Default") {

View file

@ -40,7 +40,7 @@
class AudioDriverALSA : public AudioDriver {
Thread *thread;
Mutex *mutex;
Mutex mutex;
snd_pcm_t *pcm_handle;

View file

@ -148,7 +148,6 @@ Error MIDIDriverALSAMidi::open() {
}
snd_device_name_free_hint(hints);
mutex = Mutex::create();
exit_thread = false;
thread = Thread::create(MIDIDriverALSAMidi::thread_func, this);
@ -165,11 +164,6 @@ void MIDIDriverALSAMidi::close() {
thread = NULL;
}
if (mutex) {
memdelete(mutex);
mutex = NULL;
}
for (int i = 0; i < connected_inputs.size(); i++) {
snd_rawmidi_t *midi_in = connected_inputs[i];
snd_rawmidi_close(midi_in);
@ -179,14 +173,12 @@ void MIDIDriverALSAMidi::close() {
void MIDIDriverALSAMidi::lock() const {
if (mutex)
mutex->lock();
mutex.lock();
}
void MIDIDriverALSAMidi::unlock() const {
if (mutex)
mutex->unlock();
mutex.unlock();
}
PackedStringArray MIDIDriverALSAMidi::get_connected_inputs() {
@ -210,7 +202,6 @@ PackedStringArray MIDIDriverALSAMidi::get_connected_inputs() {
MIDIDriverALSAMidi::MIDIDriverALSAMidi() {
mutex = NULL;
thread = NULL;
exit_thread = false;

View file

@ -44,7 +44,7 @@
class MIDIDriverALSAMidi : public MIDIDriver {
Thread *thread;
Mutex *mutex;
Mutex mutex;
Vector<snd_rawmidi_t *> connected_inputs;

View file

@ -69,8 +69,6 @@ OSStatus AudioDriverCoreAudio::output_device_address_cb(AudioObjectID inObjectID
#endif
Error AudioDriverCoreAudio::init() {
mutex = Mutex::create();
AudioComponentDescription desc;
zeromem(&desc, sizeof(desc));
desc.componentType = kAudioUnitType_Output;
@ -280,19 +278,15 @@ AudioDriver::SpeakerMode AudioDriverCoreAudio::get_speaker_mode() const {
};
void AudioDriverCoreAudio::lock() {
if (mutex)
mutex->lock();
mutex.lock();
};
void AudioDriverCoreAudio::unlock() {
if (mutex)
mutex->unlock();
mutex.unlock();
};
bool AudioDriverCoreAudio::try_lock() {
if (mutex)
return mutex->try_lock() == OK;
return true;
return mutex.try_lock() == OK;
}
void AudioDriverCoreAudio::finish() {
@ -344,11 +338,6 @@ void AudioDriverCoreAudio::finish() {
audio_unit = NULL;
unlock();
}
if (mutex) {
memdelete(mutex);
mutex = NULL;
}
}
Error AudioDriverCoreAudio::capture_init() {
@ -691,7 +680,6 @@ AudioDriverCoreAudio::AudioDriverCoreAudio() :
audio_unit(NULL),
input_unit(NULL),
active(false),
mutex(NULL),
device_name("Default"),
capture_device_name("Default"),
mix_rate(0),

View file

@ -46,7 +46,7 @@ class AudioDriverCoreAudio : public AudioDriver {
AudioComponentInstance input_unit;
bool active;
Mutex *mutex;
Mutex mutex;
String device_name;
String capture_device_name;

View file

@ -291,7 +291,6 @@ Error AudioDriverPulseAudio::init() {
Error err = init_device();
if (err == OK) {
mutex = Mutex::create();
thread = Thread::create(AudioDriverPulseAudio::thread_func, this);
}
@ -597,16 +596,16 @@ void AudioDriverPulseAudio::set_device(String device) {
void AudioDriverPulseAudio::lock() {
if (!thread || !mutex)
if (!thread)
return;
mutex->lock();
mutex.lock();
}
void AudioDriverPulseAudio::unlock() {
if (!thread || !mutex)
if (!thread)
return;
mutex->unlock();
mutex.unlock();
}
void AudioDriverPulseAudio::finish_device() {
@ -640,10 +639,6 @@ void AudioDriverPulseAudio::finish() {
}
memdelete(thread);
if (mutex) {
memdelete(mutex);
mutex = NULL;
}
thread = NULL;
}
@ -800,7 +795,6 @@ String AudioDriverPulseAudio::capture_get_device() {
AudioDriverPulseAudio::AudioDriverPulseAudio() :
thread(NULL),
mutex(NULL),
pa_ml(NULL),
pa_ctx(NULL),
pa_str(NULL),

View file

@ -42,7 +42,7 @@
class AudioDriverPulseAudio : public AudioDriver {
Thread *thread;
Mutex *mutex;
Mutex mutex;
pa_mainloop *pa_ml;
pa_context *pa_ctx;

View file

@ -1,73 +0,0 @@
/*************************************************************************/
/* mutex_posix.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "mutex_posix.h"
#include "core/os/memory.h"
#if defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)
void MutexPosix::lock() {
pthread_mutex_lock(&mutex);
}
void MutexPosix::unlock() {
pthread_mutex_unlock(&mutex);
}
Error MutexPosix::try_lock() {
return (pthread_mutex_trylock(&mutex) == 0) ? OK : ERR_BUSY;
}
Mutex *MutexPosix::create_func_posix(bool p_recursive) {
return memnew(MutexPosix(p_recursive));
}
void MutexPosix::make_default() {
create_func = create_func_posix;
}
MutexPosix::MutexPosix(bool p_recursive) {
pthread_mutexattr_init(&attr);
if (p_recursive)
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
pthread_mutex_init(&mutex, &attr);
}
MutexPosix::~MutexPosix() {
pthread_mutex_destroy(&mutex);
}
#endif

View file

@ -1,61 +0,0 @@
/*************************************************************************/
/* mutex_posix.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MUTEX_POSIX_H
#define MUTEX_POSIX_H
#if defined(UNIX_ENABLED) || defined(PTHREAD_ENABLED)
#include "core/os/mutex.h"
#include <pthread.h>
class MutexPosix : public Mutex {
pthread_mutexattr_t attr;
pthread_mutex_t mutex;
static Mutex *create_func_posix(bool p_recursive);
public:
virtual void lock();
virtual void unlock();
virtual Error try_lock();
static void make_default();
MutexPosix(bool p_recursive);
~MutexPosix();
};
#endif
#endif

View file

@ -36,7 +36,6 @@
#include "core/project_settings.h"
#include "drivers/unix/dir_access_unix.h"
#include "drivers/unix/file_access_unix.h"
#include "drivers/unix/mutex_posix.h"
#include "drivers/unix/net_socket_posix.h"
#include "drivers/unix/rw_lock_posix.h"
#include "drivers/unix/semaphore_posix.h"
@ -123,14 +122,12 @@ void OS_Unix::initialize_core() {
#ifdef NO_THREADS
ThreadDummy::make_default();
SemaphoreDummy::make_default();
MutexDummy::make_default();
RWLockDummy::make_default();
#else
ThreadPosix::make_default();
#if !defined(OSX_ENABLED) && !defined(IPHONE_ENABLED)
SemaphorePosix::make_default();
#endif
MutexPosix::make_default();
RWLockPosix::make_default();
#endif
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);

View file

@ -406,7 +406,6 @@ Error AudioDriverWASAPI::init() {
exit_thread = false;
thread_exited = false;
mutex = Mutex::create(true);
thread = Thread::create(thread_func, this);
return OK;
@ -782,14 +781,12 @@ void AudioDriverWASAPI::start() {
void AudioDriverWASAPI::lock() {
if (mutex)
mutex->lock();
mutex.lock();
}
void AudioDriverWASAPI::unlock() {
if (mutex)
mutex->unlock();
mutex.unlock();
}
void AudioDriverWASAPI::finish() {
@ -804,11 +801,6 @@ void AudioDriverWASAPI::finish() {
finish_capture_device();
finish_render_device();
if (mutex) {
memdelete(mutex);
mutex = NULL;
}
}
Error AudioDriverWASAPI::capture_start() {
@ -863,7 +855,6 @@ String AudioDriverWASAPI::capture_get_device() {
AudioDriverWASAPI::AudioDriverWASAPI() {
mutex = NULL;
thread = NULL;
samples_in.clear();

View file

@ -75,7 +75,7 @@ class AudioDriverWASAPI : public AudioDriver {
AudioDeviceWASAPI audio_input;
AudioDeviceWASAPI audio_output;
Mutex *mutex;
Mutex mutex;
Thread *thread;
Vector<int32_t> samples_in;

View file

@ -1,101 +0,0 @@
/*************************************************************************/
/* mutex_windows.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "mutex_windows.h"
#include "core/os/memory.h"
#ifdef WINDOWS_ENABLED
void MutexWindows::lock() {
#ifdef WINDOWS_USE_MUTEX
WaitForSingleObject(mutex, INFINITE);
#else
EnterCriticalSection(&mutex);
#endif
}
void MutexWindows::unlock() {
#ifdef WINDOWS_USE_MUTEX
ReleaseMutex(mutex);
#else
LeaveCriticalSection(&mutex);
#endif
}
Error MutexWindows::try_lock() {
#ifdef WINDOWS_USE_MUTEX
return (WaitForSingleObject(mutex, 0) == WAIT_TIMEOUT) ? ERR_BUSY : OK;
#else
if (TryEnterCriticalSection(&mutex))
return OK;
else
return ERR_BUSY;
#endif
}
Mutex *MutexWindows::create_func_windows(bool p_recursive) {
return memnew(MutexWindows);
}
void MutexWindows::make_default() {
create_func = create_func_windows;
}
MutexWindows::MutexWindows() {
#ifdef WINDOWS_USE_MUTEX
mutex = CreateMutex(NULL, FALSE, NULL);
#else
#ifdef UWP_ENABLED
InitializeCriticalSectionEx(&mutex, 0, 0);
#else
InitializeCriticalSection(&mutex);
#endif
#endif
}
MutexWindows::~MutexWindows() {
#ifdef WINDOWS_USE_MUTEX
CloseHandle(mutex);
#else
DeleteCriticalSection(&mutex);
#endif
}
#endif

View file

@ -1,63 +0,0 @@
/*************************************************************************/
/* mutex_windows.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MUTEX_WINDOWS_H
#define MUTEX_WINDOWS_H
#ifdef WINDOWS_ENABLED
#include "core/os/mutex.h"
#include <windows.h>
class MutexWindows : public Mutex {
#ifdef WINDOWS_USE_MUTEX
HANDLE mutex;
#else
CRITICAL_SECTION mutex;
#endif
static Mutex *create_func_windows(bool p_recursive);
public:
virtual void lock();
virtual void unlock();
virtual Error try_lock();
static void make_default();
MutexWindows();
~MutexWindows();
};
#endif
#endif

View file

@ -79,7 +79,6 @@ Error AudioDriverXAudio2::init() {
hr = xaudio->CreateSourceVoice(&source_voice, &wave_format, 0, XAUDIO2_MAX_FREQ_RATIO, &voice_callback);
ERR_FAIL_COND_V_MSG(hr != S_OK, ERR_UNAVAILABLE, "Error creating XAudio2 source voice. Error code: " + itos(hr) + ".");
mutex = Mutex::create();
thread = Thread::create(AudioDriverXAudio2::thread_func, this);
return OK;
@ -158,15 +157,15 @@ float AudioDriverXAudio2::get_latency() {
void AudioDriverXAudio2::lock() {
if (!thread || !mutex)
if (!thread)
return;
mutex->lock();
mutex.lock();
}
void AudioDriverXAudio2::unlock() {
if (!thread || !mutex)
if (!thread)
return;
mutex->unlock();
mutex.unlock();
}
void AudioDriverXAudio2::finish() {
@ -194,14 +193,11 @@ void AudioDriverXAudio2::finish() {
mastering_voice->DestroyVoice();
memdelete(thread);
if (mutex)
memdelete(mutex);
thread = NULL;
}
AudioDriverXAudio2::AudioDriverXAudio2() :
thread(NULL),
mutex(NULL),
current_buffer(0) {
wave_format = { 0 };
for (int i = 0; i < AUDIO_BUFFERS; i++) {

View file

@ -65,7 +65,7 @@ class AudioDriverXAudio2 : public AudioDriver {
};
Thread *thread;
Mutex *mutex;
Mutex mutex;
int32_t *samples_in;
int16_t *samples_out[AUDIO_BUFFERS];

View file

@ -5554,7 +5554,7 @@ void EditorNode::_print_handler(void *p_this, const String &p_string, bool p_err
static void _execute_thread(void *p_ud) {
EditorNode::ExecuteThreadArgs *eta = (EditorNode::ExecuteThreadArgs *)p_ud;
Error err = OS::get_singleton()->execute(eta->path, eta->args, true, NULL, &eta->output, &eta->exitcode, true, eta->execute_output_mutex);
Error err = OS::get_singleton()->execute(eta->path, eta->args, true, NULL, &eta->output, &eta->exitcode, true, &eta->execute_output_mutex);
print_verbose("Thread exit status: " + itos(eta->exitcode));
if (err != OK) {
eta->exitcode = err;
@ -5574,7 +5574,6 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p
ExecuteThreadArgs eta;
eta.path = p_path;
eta.args = p_arguments;
eta.execute_output_mutex = Mutex::create();
eta.exitcode = 255;
eta.done = false;
@ -5585,20 +5584,20 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p
ERR_FAIL_COND_V(!eta.execute_output_thread, 0);
while (!eta.done) {
eta.execute_output_mutex->lock();
if (prev_len != eta.output.length()) {
String to_add = eta.output.substr(prev_len, eta.output.length());
prev_len = eta.output.length();
execute_outputs->add_text(to_add);
Main::iteration();
{
MutexLock lock(eta.execute_output_mutex);
if (prev_len != eta.output.length()) {
String to_add = eta.output.substr(prev_len, eta.output.length());
prev_len = eta.output.length();
execute_outputs->add_text(to_add);
Main::iteration();
}
}
eta.execute_output_mutex->unlock();
OS::get_singleton()->delay_usec(1000);
}
Thread::wait_to_finish(eta.execute_output_thread);
memdelete(eta.execute_output_thread);
memdelete(eta.execute_output_mutex);
execute_outputs->add_text("\nExit Code: " + itos(eta.exitcode));
if (p_close_on_errors && eta.exitcode != 0) {

View file

@ -107,7 +107,7 @@ public:
List<String> args;
String output;
Thread *execute_output_thread;
Mutex *execute_output_mutex;
Mutex execute_output_mutex;
int exitcode;
volatile bool done;
};

View file

@ -109,30 +109,29 @@ void EditorResourcePreview::_thread_func(void *ud) {
void EditorResourcePreview::_preview_ready(const String &p_str, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_small_texture, ObjectID id, const StringName &p_func, const Variant &p_ud) {
preview_mutex->lock();
MutexLock lock(preview_mutex);
String path = p_str;
uint32_t hash = 0;
uint64_t modified_time = 0;
{
uint32_t hash = 0;
uint64_t modified_time = 0;
if (p_str.begins_with("ID:")) {
hash = uint32_t(p_str.get_slicec(':', 2).to_int64());
path = "ID:" + p_str.get_slicec(':', 1);
} else {
modified_time = FileAccess::get_modified_time(path);
if (p_str.begins_with("ID:")) {
hash = uint32_t(p_str.get_slicec(':', 2).to_int64());
path = "ID:" + p_str.get_slicec(':', 1);
} else {
modified_time = FileAccess::get_modified_time(path);
}
Item item;
item.order = order++;
item.preview = p_texture;
item.small_preview = p_small_texture;
item.last_hash = hash;
item.modified_time = modified_time;
cache[path] = item;
}
Item item;
item.order = order++;
item.preview = p_texture;
item.small_preview = p_small_texture;
item.last_hash = hash;
item.modified_time = modified_time;
cache[path] = item;
preview_mutex->unlock();
MessageQueue::get_singleton()->push_call(id, p_func, path, p_texture, p_small_texture, p_ud);
}
@ -219,7 +218,7 @@ void EditorResourcePreview::_thread() {
while (!exit) {
preview_sem->wait();
preview_mutex->lock();
preview_mutex.lock();
if (queue.size()) {
@ -235,10 +234,10 @@ void EditorResourcePreview::_thread() {
_preview_ready(path, cache[item.path].preview, cache[item.path].small_preview, item.id, item.function, item.userdata);
preview_mutex->unlock();
preview_mutex.unlock();
} else {
preview_mutex->unlock();
preview_mutex.unlock();
Ref<ImageTexture> texture;
Ref<ImageTexture> small_texture;
@ -345,7 +344,7 @@ void EditorResourcePreview::_thread() {
}
} else {
preview_mutex->unlock();
preview_mutex.unlock();
}
}
exited = true;
@ -356,51 +355,54 @@ void EditorResourcePreview::queue_edited_resource_preview(const Ref<Resource> &p
ERR_FAIL_NULL(p_receiver);
ERR_FAIL_COND(!p_res.is_valid());
preview_mutex->lock();
{
MutexLock lock(preview_mutex);
String path_id = "ID:" + itos(p_res->get_instance_id());
String path_id = "ID:" + itos(p_res->get_instance_id());
if (cache.has(path_id) && cache[path_id].last_hash == p_res->hash_edited_version()) {
if (cache.has(path_id) && cache[path_id].last_hash == p_res->hash_edited_version()) {
cache[path_id].order = order++;
p_receiver->call(p_receiver_func, path_id, cache[path_id].preview, cache[path_id].small_preview, p_userdata);
preview_mutex->unlock();
return;
cache[path_id].order = order++;
p_receiver->call(p_receiver_func, path_id, cache[path_id].preview, cache[path_id].small_preview, p_userdata);
preview_mutex.unlock();
return;
}
cache.erase(path_id); //erase if exists, since it will be regen
QueueItem item;
item.function = p_receiver_func;
item.id = p_receiver->get_instance_id();
item.resource = p_res;
item.path = path_id;
item.userdata = p_userdata;
queue.push_back(item);
}
cache.erase(path_id); //erase if exists, since it will be regen
QueueItem item;
item.function = p_receiver_func;
item.id = p_receiver->get_instance_id();
item.resource = p_res;
item.path = path_id;
item.userdata = p_userdata;
queue.push_back(item);
preview_mutex->unlock();
preview_sem->post();
}
void EditorResourcePreview::queue_resource_preview(const String &p_path, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata) {
ERR_FAIL_NULL(p_receiver);
preview_mutex->lock();
if (cache.has(p_path)) {
cache[p_path].order = order++;
p_receiver->call(p_receiver_func, p_path, cache[p_path].preview, cache[p_path].small_preview, p_userdata);
preview_mutex->unlock();
return;
{
MutexLock lock(preview_mutex);
if (cache.has(p_path)) {
cache[p_path].order = order++;
p_receiver->call(p_receiver_func, p_path, cache[p_path].preview, cache[p_path].small_preview, p_userdata);
preview_mutex.unlock();
return;
}
QueueItem item;
item.function = p_receiver_func;
item.id = p_receiver->get_instance_id();
item.path = p_path;
item.userdata = p_userdata;
queue.push_back(item);
}
QueueItem item;
item.function = p_receiver_func;
item.id = p_receiver->get_instance_id();
item.path = p_path;
item.userdata = p_userdata;
queue.push_back(item);
preview_mutex->unlock();
preview_sem->post();
}
@ -434,20 +436,19 @@ void EditorResourcePreview::_bind_methods() {
void EditorResourcePreview::check_for_invalidation(const String &p_path) {
preview_mutex->lock();
MutexLock lock(preview_mutex);
bool call_invalidated = false;
if (cache.has(p_path)) {
{
if (cache.has(p_path)) {
uint64_t modified_time = FileAccess::get_modified_time(p_path);
if (modified_time != cache[p_path].modified_time) {
cache.erase(p_path);
call_invalidated = true;
uint64_t modified_time = FileAccess::get_modified_time(p_path);
if (modified_time != cache[p_path].modified_time) {
cache.erase(p_path);
call_invalidated = true;
}
}
}
preview_mutex->unlock();
if (call_invalidated) { //do outside mutex
call_deferred("emit_signal", "preview_invalidated", p_path);
}
@ -475,7 +476,6 @@ void EditorResourcePreview::stop() {
EditorResourcePreview::EditorResourcePreview() {
thread = NULL;
singleton = this;
preview_mutex = Mutex::create();
preview_sem = SemaphoreOld::create();
order = 0;
exit = false;
@ -485,6 +485,5 @@ EditorResourcePreview::EditorResourcePreview() {
EditorResourcePreview::~EditorResourcePreview() {
stop();
memdelete(preview_mutex);
memdelete(preview_sem);
}

View file

@ -70,7 +70,7 @@ class EditorResourcePreview : public Node {
List<QueueItem> queue;
Mutex *preview_mutex;
Mutex preview_mutex;
SemaphoreOld *preview_sem;
Thread *thread;
volatile bool exit;

View file

@ -42,9 +42,10 @@
void EditorFileServer::_close_client(ClientData *cd) {
cd->connection->disconnect_from_host();
cd->efs->wait_mutex->lock();
cd->efs->to_wait.insert(cd->thread);
cd->efs->wait_mutex->unlock();
{
MutexLock lock(cd->efs->wait_mutex);
cd->efs->to_wait.insert(cd->thread);
}
while (cd->files.size()) {
memdelete(cd->files.front()->get());
cd->files.erase(cd->files.front());
@ -295,16 +296,16 @@ void EditorFileServer::_thread_start(void *s) {
}
}
self->wait_mutex->lock();
self->wait_mutex.lock();
while (self->to_wait.size()) {
Thread *w = self->to_wait.front()->get();
self->to_wait.erase(w);
self->wait_mutex->unlock();
self->wait_mutex.unlock();
Thread::wait_to_finish(w);
memdelete(w);
self->wait_mutex->lock();
self->wait_mutex.lock();
}
self->wait_mutex->unlock();
self->wait_mutex.unlock();
OS::get_singleton()->delay_usec(100000);
}
@ -331,7 +332,6 @@ void EditorFileServer::stop() {
EditorFileServer::EditorFileServer() {
server.instance();
wait_mutex = Mutex::create();
quit = false;
active = false;
cmd = CMD_NONE;
@ -346,5 +346,4 @@ EditorFileServer::~EditorFileServer() {
quit = true;
Thread::wait_to_finish(thread);
memdelete(thread);
memdelete(wait_mutex);
}

View file

@ -62,7 +62,7 @@ class EditorFileServer : public Object {
static void _close_client(ClientData *cd);
static void _subthread_start(void *s);
Mutex *wait_mutex;
Mutex wait_mutex;
Thread *thread;
static void _thread_start(void *);
bool quit;

View file

@ -38,7 +38,8 @@
void ResourceImporterTexture::_texture_reimport_roughness(const Ref<StreamTexture> &p_tex, const String &p_normal_path, VS::TextureDetectRoughnessChannel p_channel) {
singleton->mutex->lock();
MutexLock lock(singleton->mutex);
StringName path = p_tex->get_path();
if (!singleton->make_flags.has(path)) {
@ -48,13 +49,12 @@ void ResourceImporterTexture::_texture_reimport_roughness(const Ref<StreamTextur
singleton->make_flags[path].flags |= MAKE_ROUGHNESS_FLAG;
singleton->make_flags[path].channel_for_roughness = p_channel;
singleton->make_flags[path].normal_path_for_roughness = p_normal_path;
singleton->mutex->unlock();
}
void ResourceImporterTexture::_texture_reimport_3d(const Ref<StreamTexture> &p_tex) {
singleton->mutex->lock();
MutexLock lock(singleton->mutex);
StringName path = p_tex->get_path();
if (!singleton->make_flags.has(path)) {
@ -62,13 +62,12 @@ void ResourceImporterTexture::_texture_reimport_3d(const Ref<StreamTexture> &p_t
}
singleton->make_flags[path].flags |= MAKE_3D_FLAG;
singleton->mutex->unlock();
}
void ResourceImporterTexture::_texture_reimport_normal(const Ref<StreamTexture> &p_tex) {
singleton->mutex->lock();
MutexLock lock(singleton->mutex);
StringName path = p_tex->get_path();
if (!singleton->make_flags.has(path)) {
@ -76,8 +75,6 @@ void ResourceImporterTexture::_texture_reimport_normal(const Ref<StreamTexture>
}
singleton->make_flags[path].flags |= MAKE_NORMAL_FLAG;
singleton->mutex->unlock();
}
void ResourceImporterTexture::update_imports() {
@ -85,58 +82,57 @@ void ResourceImporterTexture::update_imports() {
if (EditorFileSystem::get_singleton()->is_scanning() || EditorFileSystem::get_singleton()->is_importing()) {
return; // do nothing for now
}
mutex->lock();
if (make_flags.empty()) {
mutex->unlock();
return;
}
MutexLock lock(mutex);
Vector<String> to_reimport;
for (Map<StringName, MakeInfo>::Element *E = make_flags.front(); E; E = E->next()) {
Ref<ConfigFile> cf;
cf.instance();
String src_path = String(E->key()) + ".import";
Error err = cf->load(src_path);
ERR_CONTINUE(err != OK);
bool changed = false;
if (E->get().flags & MAKE_NORMAL_FLAG && int(cf->get_value("params", "compress/normal_map")) == 0) {
cf->set_value("params", "compress/normal_map", 1);
changed = true;
{
if (make_flags.empty()) {
return;
}
if (E->get().flags & MAKE_ROUGHNESS_FLAG && int(cf->get_value("params", "roughness/mode")) == 0) {
cf->set_value("params", "roughness/mode", E->get().channel_for_roughness + 2);
cf->set_value("params", "roughness/src_normal", E->get().normal_path_for_roughness);
changed = true;
}
for (Map<StringName, MakeInfo>::Element *E = make_flags.front(); E; E = E->next()) {
if (E->get().flags & MAKE_3D_FLAG && bool(cf->get_value("params", "detect_3d/compress_to"))) {
int compress_to = cf->get_value("params", "detect_3d/compress_to");
cf->set_value("params", "detect_3d/compress_to", 0);
if (compress_to == 1) {
cf->set_value("params", "compress/mode", COMPRESS_VRAM_COMPRESSED);
} else if (compress_to == 2) {
cf->set_value("params", "compress/mode", COMPRESS_BASIS_UNIVERSAL);
Ref<ConfigFile> cf;
cf.instance();
String src_path = String(E->key()) + ".import";
Error err = cf->load(src_path);
ERR_CONTINUE(err != OK);
bool changed = false;
if (E->get().flags & MAKE_NORMAL_FLAG && int(cf->get_value("params", "compress/normal_map")) == 0) {
cf->set_value("params", "compress/normal_map", 1);
changed = true;
}
if (E->get().flags & MAKE_ROUGHNESS_FLAG && int(cf->get_value("params", "roughness/mode")) == 0) {
cf->set_value("params", "roughness/mode", E->get().channel_for_roughness + 2);
cf->set_value("params", "roughness/src_normal", E->get().normal_path_for_roughness);
changed = true;
}
if (E->get().flags & MAKE_3D_FLAG && bool(cf->get_value("params", "detect_3d/compress_to"))) {
int compress_to = cf->get_value("params", "detect_3d/compress_to");
cf->set_value("params", "detect_3d/compress_to", 0);
if (compress_to == 1) {
cf->set_value("params", "compress/mode", COMPRESS_VRAM_COMPRESSED);
} else if (compress_to == 2) {
cf->set_value("params", "compress/mode", COMPRESS_BASIS_UNIVERSAL);
}
cf->set_value("params", "mipmaps/generate", true);
changed = true;
}
if (changed) {
cf->save(src_path);
to_reimport.push_back(E->key());
}
cf->set_value("params", "mipmaps/generate", true);
changed = true;
}
if (changed) {
cf->save(src_path);
to_reimport.push_back(E->key());
}
make_flags.clear();
}
make_flags.clear();
mutex->unlock();
if (to_reimport.size()) {
EditorFileSystem::get_singleton()->reimport_files(to_reimport);
}
@ -642,10 +638,7 @@ ResourceImporterTexture::ResourceImporterTexture() {
StreamTexture::request_3d_callback = _texture_reimport_3d;
StreamTexture::request_roughness_callback = _texture_reimport_roughness;
StreamTexture::request_normal_callback = _texture_reimport_normal;
mutex = Mutex::create();
}
ResourceImporterTexture::~ResourceImporterTexture() {
memdelete(mutex);
}

View file

@ -58,7 +58,7 @@ protected:
MAKE_NORMAL_FLAG = 4
};
Mutex *mutex;
Mutex mutex;
struct MakeInfo {
int flags;

View file

@ -222,15 +222,11 @@ ScriptInstance *NativeScript::instance_create(Object *p_this) {
nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
#endif
#ifndef NO_THREADS
owners_lock->lock();
#endif
{
MutexLock lock(owners_lock);
instance_owners.insert(p_this);
#ifndef NO_THREADS
owners_lock->unlock();
#endif
instance_owners.insert(p_this);
}
return nsi;
}
@ -782,17 +778,10 @@ NativeScript::NativeScript() {
library = Ref<GDNative>();
lib_path = "";
class_name = "";
#ifndef NO_THREADS
owners_lock = Mutex::create();
#endif
}
NativeScript::~NativeScript() {
NSL->unregister_script(this);
#ifndef NO_THREADS
memdelete(owners_lock);
#endif
}
#define GET_SCRIPT_DESC() script->get_script_desc()
@ -1140,16 +1129,9 @@ NativeScriptInstance::~NativeScriptInstance() {
script_data->destroy_func.destroy_func((godot_object *)owner, script_data->destroy_func.method_data, userdata);
if (owner) {
#ifndef NO_THREADS
script->owners_lock->lock();
#endif
MutexLock lock(script->owners_lock);
script->instance_owners.erase(owner);
#ifndef NO_THREADS
script->owners_lock->unlock();
#endif
}
}
@ -1246,7 +1228,6 @@ NativeScriptLanguage::NativeScriptLanguage() {
NativeScriptLanguage::singleton = this;
#ifndef NO_THREADS
has_objects_to_register = false;
mutex = Mutex::create();
#endif
#ifdef DEBUG_ENABLED
@ -1283,10 +1264,6 @@ NativeScriptLanguage::~NativeScriptLanguage() {
NSL->library_classes.clear();
NSL->library_gdnatives.clear();
NSL->library_script_users.clear();
#ifndef NO_THREADS
memdelete(mutex);
#endif
}
String NativeScriptLanguage::get_name() const {
@ -1413,9 +1390,7 @@ void NativeScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_
void NativeScriptLanguage::profiling_start() {
#ifdef DEBUG_ENABLED
#ifndef NO_THREADS
MutexLock lock(mutex);
#endif
profile_data.clear();
profiling = true;
@ -1424,9 +1399,7 @@ void NativeScriptLanguage::profiling_start() {
void NativeScriptLanguage::profiling_stop() {
#ifdef DEBUG_ENABLED
#ifndef NO_THREADS
MutexLock lock(mutex);
#endif
profiling = false;
#endif
@ -1434,9 +1407,8 @@ void NativeScriptLanguage::profiling_stop() {
int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
#ifdef DEBUG_ENABLED
#ifndef NO_THREADS
MutexLock lock(mutex);
#endif
int current = 0;
for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
@ -1458,9 +1430,8 @@ int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_a
int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
#ifdef DEBUG_ENABLED
#ifndef NO_THREADS
MutexLock lock(mutex);
#endif
int current = 0;
for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
@ -1484,9 +1455,7 @@ int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, in
void NativeScriptLanguage::profiling_add_data(StringName p_signature, uint64_t p_time) {
#ifdef DEBUG_ENABLED
#ifndef NO_THREADS
MutexLock lock(mutex);
#endif
Map<StringName, ProfileData>::Element *d = profile_data.find(p_signature);
if (d) {
@ -1705,9 +1674,8 @@ void NativeScriptLanguage::defer_init_library(Ref<GDNativeLibrary> lib, NativeSc
#endif
void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
#ifndef NO_THREADS
MutexLock lock(mutex);
#endif
// See if this library was "registered" already.
const String &lib_path = lib->get_current_library_path();
ERR_FAIL_COND_MSG(lib_path.length() == 0, lib->get_name() + " does not have a library for the current platform.");
@ -1743,16 +1711,14 @@ void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
}
void NativeScriptLanguage::register_script(NativeScript *script) {
#ifndef NO_THREADS
MutexLock lock(mutex);
#endif
library_script_users[script->lib_path].insert(script);
}
void NativeScriptLanguage::unregister_script(NativeScript *script) {
#ifndef NO_THREADS
MutexLock lock(mutex);
#endif
Map<String, Set<NativeScript *> >::Element *S = library_script_users.find(script->lib_path);
if (S) {
S->get().erase(script);
@ -1803,9 +1769,7 @@ void NativeScriptLanguage::frame() {
#ifdef DEBUG_ENABLED
{
#ifndef NO_THREADS
MutexLock lock(mutex);
#endif
for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
d->get().last_frame_call_count = d->get().frame_call_count;
@ -1867,9 +1831,7 @@ void NativeReloadNode::_notification(int p_what) {
if (unloaded)
break;
#ifndef NO_THREADS
MutexLock lock(NSL->mutex);
#endif
NSL->_unload_stuff(true);
for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
@ -1904,9 +1866,8 @@ void NativeReloadNode::_notification(int p_what) {
if (!unloaded)
break;
#ifndef NO_THREADS
MutexLock lock(NSL->mutex);
#endif
Set<StringName> libs_to_remove;
for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {

View file

@ -35,6 +35,7 @@
#include "core/io/resource_saver.h"
#include "core/oa_hash_map.h"
#include "core/ordered_hash_map.h"
#include "core/os/mutex.h"
#include "core/os/thread_safe.h"
#include "core/resource.h"
#include "core/script_language.h"
@ -44,10 +45,6 @@
#include "modules/gdnative/gdnative.h"
#include <nativescript/godot_nativescript.h>
#ifndef NO_THREADS
#include "core/os/mutex.h"
#endif
struct NativeScriptDesc {
struct Method {
@ -127,9 +124,7 @@ class NativeScript : public Script {
String script_class_name;
String script_class_icon_path;
#ifndef NO_THREADS
Mutex *owners_lock;
#endif
Mutex owners_lock;
Set<Object *> instance_owners;
protected:
@ -266,9 +261,8 @@ private:
void _unload_stuff(bool p_reload = false);
Mutex mutex;
#ifndef NO_THREADS
Mutex *mutex;
Set<Ref<GDNativeLibrary> > libs_to_init;
Set<NativeScript *> scripts_to_register;
volatile bool has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed

View file

@ -399,39 +399,18 @@ void PluginScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool
}
void PluginScriptLanguage::lock() {
#ifndef NO_THREADS
if (_lock) {
_lock->lock();
}
#endif
_lock.lock();
}
void PluginScriptLanguage::unlock() {
#ifndef NO_THREADS
if (_lock) {
_lock->unlock();
}
#endif
_lock.unlock();
}
PluginScriptLanguage::PluginScriptLanguage(const godot_pluginscript_language_desc *desc) :
_desc(*desc) {
_resource_loader = Ref<ResourceFormatLoaderPluginScript>(memnew(ResourceFormatLoaderPluginScript(this)));
_resource_saver = Ref<ResourceFormatSaverPluginScript>(memnew(ResourceFormatSaverPluginScript(this)));
// TODO: totally remove _lock attribute if NO_THREADS is set
#ifdef NO_THREADS
_lock = NULL;
#else
_lock = Mutex::create();
#endif
}
PluginScriptLanguage::~PluginScriptLanguage() {
#ifndef NO_THREADS
if (_lock) {
memdelete(_lock);
_lock = NULL;
}
#endif
}

View file

@ -53,7 +53,7 @@ class PluginScriptLanguage : public ScriptLanguage {
const godot_pluginscript_language_desc _desc;
godot_pluginscript_language_data *_data;
Mutex *_lock;
Mutex _lock;
SelfList<PluginScript>::List _script_list;
public:

View file

@ -115,31 +115,27 @@
GdNavigationServer::GdNavigationServer() :
NavigationServer(),
commands_mutex(Mutex::create()),
operations_mutex(Mutex::create()),
active(true) {
}
GdNavigationServer::~GdNavigationServer() {
flush_queries();
memdelete(operations_mutex);
memdelete(commands_mutex);
}
void GdNavigationServer::add_command(SetCommand *command) const {
auto mut_this = const_cast<GdNavigationServer *>(this);
commands_mutex->lock();
mut_this->commands.push_back(command);
commands_mutex->unlock();
{
MutexLock lock(commands_mutex);
mut_this->commands.push_back(command);
}
}
RID GdNavigationServer::map_create() const {
auto mut_this = const_cast<GdNavigationServer *>(this);
mut_this->operations_mutex->lock();
MutexLock lock(mut_this->operations_mutex);
NavMap *space = memnew(NavMap);
RID rid = map_owner.make_rid(space);
space->set_self(rid);
mut_this->operations_mutex->unlock();
return rid;
}
@ -242,11 +238,10 @@ RID GdNavigationServer::map_get_closest_point_owner(RID p_map, const Vector3 &p_
RID GdNavigationServer::region_create() const {
auto mut_this = const_cast<GdNavigationServer *>(this);
mut_this->operations_mutex->lock();
MutexLock lock(mut_this->operations_mutex);
NavRegion *reg = memnew(NavRegion);
RID rid = region_owner.make_rid(reg);
reg->set_self(rid);
mut_this->operations_mutex->unlock();
return rid;
}
@ -298,11 +293,10 @@ void GdNavigationServer::region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p
RID GdNavigationServer::agent_create() const {
auto mut_this = const_cast<GdNavigationServer *>(this);
mut_this->operations_mutex->lock();
MutexLock lock(mut_this->operations_mutex);
RvoAgent *agent = memnew(RvoAgent());
RID rid = agent_owner.make_rid(agent);
agent->set_self(rid);
mut_this->operations_mutex->unlock();
return rid;
}
@ -470,23 +464,20 @@ COMMAND_1(free, RID, p_object) {
void GdNavigationServer::set_active(bool p_active) const {
auto mut_this = const_cast<GdNavigationServer *>(this);
mut_this->operations_mutex->lock();
MutexLock lock(mut_this->operations_mutex);
mut_this->active = p_active;
mut_this->operations_mutex->unlock();
}
void GdNavigationServer::flush_queries() {
// In c++ we can't be sure that this is performed in the main thread
// even with mutable functions.
commands_mutex->lock();
operations_mutex->lock();
MutexLock lock(commands_mutex);
MutexLock lock2(operations_mutex);
for (size_t i(0); i < commands.size(); i++) {
commands[i]->exec(this);
memdelete(commands[i]);
}
commands.clear();
operations_mutex->unlock();
commands_mutex->unlock();
}
void GdNavigationServer::process(real_t p_delta_time) {
@ -498,13 +489,12 @@ void GdNavigationServer::process(real_t p_delta_time) {
// In c++ we can't be sure that this is performed in the main thread
// even with mutable functions.
operations_mutex->lock();
MutexLock lock(operations_mutex);
for (int i(0); i < active_maps.size(); i++) {
active_maps[i]->sync();
active_maps[i]->step(p_delta_time);
active_maps[i]->dispatch_callbacks();
}
operations_mutex->unlock();
}
#undef COMMAND_1

View file

@ -61,7 +61,6 @@
void MERGE(_cmd_, F_NAME)(T_0 D_0, T_1 D_1, T_2 D_2, T_3 D_3)
class GdNavigationServer;
class Mutex;
struct SetCommand {
virtual ~SetCommand() {}
@ -69,9 +68,9 @@ struct SetCommand {
};
class GdNavigationServer : public NavigationServer {
Mutex *commands_mutex;
Mutex commands_mutex;
/// Mutex used to make any operation threadsafe.
Mutex *operations_mutex;
Mutex operations_mutex;
std::vector<SetCommand *> commands;

View file

@ -104,28 +104,21 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco
/* STEP 2, INITIALIZE AND CONSTRUCT */
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->lock();
#endif
{
MutexLock lock(GDScriptLanguage::singleton->lock);
instances.insert(instance->owner);
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->unlock();
#endif
instances.insert(instance->owner);
}
initializer->call(instance, p_args, p_argcount, r_error);
if (r_error.error != Callable::CallError::CALL_OK) {
instance->script = Ref<GDScript>();
instance->owner->set_script_instance(NULL);
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->lock();
#endif
instances.erase(p_owner);
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->unlock();
#endif
{
MutexLock lock(GDScriptLanguage::singleton->lock);
instances.erase(p_owner);
}
ERR_FAIL_COND_V(r_error.error != Callable::CallError::CALL_OK, NULL); //error constructing
}
@ -346,16 +339,9 @@ PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this)
bool GDScript::instance_has(const Object *p_this) const {
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->lock();
#endif
bool hasit = instances.has((Object *)p_this);
MutexLock lock(GDScriptLanguage::singleton->lock);
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->unlock();
#endif
return hasit;
return instances.has((Object *)p_this);
}
bool GDScript::has_source_code() const {
@ -544,14 +530,12 @@ void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {
Error GDScript::reload(bool p_keep_state) {
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->lock();
#endif
bool has_instances = instances.size();
bool has_instances;
{
MutexLock lock(GDScriptLanguage::singleton->lock);
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->unlock();
#endif
has_instances = instances.size();
}
ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
@ -1007,13 +991,10 @@ GDScript::GDScript() :
#endif
#ifdef DEBUG_ENABLED
if (GDScriptLanguage::get_singleton()->lock) {
GDScriptLanguage::get_singleton()->lock->lock();
}
GDScriptLanguage::get_singleton()->script_list.add(&script_list);
{
MutexLock lock(GDScriptLanguage::get_singleton()->lock);
if (GDScriptLanguage::get_singleton()->lock) {
GDScriptLanguage::get_singleton()->lock->unlock();
GDScriptLanguage::get_singleton()->script_list.add(&script_list);
}
#endif
}
@ -1057,13 +1038,10 @@ GDScript::~GDScript() {
_save_orphaned_subclasses();
#ifdef DEBUG_ENABLED
if (GDScriptLanguage::get_singleton()->lock) {
GDScriptLanguage::get_singleton()->lock->lock();
}
GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
{
MutexLock lock(GDScriptLanguage::get_singleton()->lock);
if (GDScriptLanguage::get_singleton()->lock) {
GDScriptLanguage::get_singleton()->lock->unlock();
GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
}
#endif
}
@ -1472,14 +1450,9 @@ GDScriptInstance::GDScriptInstance() {
GDScriptInstance::~GDScriptInstance() {
if (script.is_valid() && owner) {
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->lock();
#endif
MutexLock lock(GDScriptLanguage::singleton->lock);
script->instances.erase(owner);
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->unlock();
#endif
}
}
@ -1580,9 +1553,7 @@ void GDScriptLanguage::finish() {
void GDScriptLanguage::profiling_start() {
#ifdef DEBUG_ENABLED
if (lock) {
lock->lock();
}
MutexLock lock(this->lock);
SelfList<GDScriptFunction> *elem = function_list.first();
while (elem) {
@ -1599,25 +1570,15 @@ void GDScriptLanguage::profiling_start() {
}
profiling = true;
if (lock) {
lock->unlock();
}
#endif
}
void GDScriptLanguage::profiling_stop() {
#ifdef DEBUG_ENABLED
if (lock) {
lock->lock();
}
MutexLock lock(this->lock);
profiling = false;
if (lock) {
lock->unlock();
}
#endif
}
@ -1625,9 +1586,8 @@ int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr,
int current = 0;
#ifdef DEBUG_ENABLED
if (lock) {
lock->lock();
}
MutexLock lock(this->lock);
SelfList<GDScriptFunction> *elem = function_list.first();
while (elem) {
@ -1640,11 +1600,6 @@ int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr,
elem = elem->next();
current++;
}
if (lock) {
lock->unlock();
}
#endif
return current;
@ -1655,9 +1610,7 @@ int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_
int current = 0;
#ifdef DEBUG_ENABLED
if (lock) {
lock->lock();
}
MutexLock lock(this->lock);
SelfList<GDScriptFunction> *elem = function_list.first();
while (elem) {
@ -1672,11 +1625,6 @@ int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_
}
elem = elem->next();
}
if (lock) {
lock->unlock();
}
#endif
return current;
@ -1707,23 +1655,18 @@ void GDScriptLanguage::reload_all_scripts() {
#ifdef DEBUG_ENABLED
print_verbose("GDScript: Reloading all scripts");
if (lock) {
lock->lock();
}
List<Ref<GDScript> > scripts;
{
MutexLock lock(this->lock);
SelfList<GDScript> *elem = script_list.first();
while (elem) {
if (elem->self()->get_path().is_resource_file()) {
print_verbose("GDScript: Found: " + elem->self()->get_path());
scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
SelfList<GDScript> *elem = script_list.first();
while (elem) {
if (elem->self()->get_path().is_resource_file()) {
print_verbose("GDScript: Found: " + elem->self()->get_path());
scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
}
elem = elem->next();
}
elem = elem->next();
}
if (lock) {
lock->unlock();
}
//as scripts are going to be reloaded, must proceed without locking here
@ -1743,23 +1686,18 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
#ifdef DEBUG_ENABLED
if (lock) {
lock->lock();
}
List<Ref<GDScript> > scripts;
{
MutexLock lock(this->lock);
SelfList<GDScript> *elem = script_list.first();
while (elem) {
if (elem->self()->get_path().is_resource_file()) {
SelfList<GDScript> *elem = script_list.first();
while (elem) {
if (elem->self()->get_path().is_resource_file()) {
scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
}
elem = elem->next();
}
elem = elem->next();
}
if (lock) {
lock->unlock();
}
//when someone asks you why dynamically typed languages are easier to write....
@ -1879,9 +1817,7 @@ void GDScriptLanguage::frame() {
#ifdef DEBUG_ENABLED
if (profiling) {
if (lock) {
lock->lock();
}
MutexLock lock(this->lock);
SelfList<GDScriptFunction> *elem = function_list.first();
while (elem) {
@ -1893,10 +1829,6 @@ void GDScriptLanguage::frame() {
elem->self()->profile.frame_total_time = 0;
elem = elem->next();
}
if (lock) {
lock->unlock();
}
}
#endif
@ -2262,11 +2194,6 @@ GDScriptLanguage::GDScriptLanguage() {
_debug_parse_err_line = -1;
_debug_parse_err_file = "";
#ifdef NO_THREADS
lock = NULL;
#else
lock = Mutex::create();
#endif
profiling = false;
script_frame_time = 0;
@ -2300,10 +2227,6 @@ GDScriptLanguage::GDScriptLanguage() {
GDScriptLanguage::~GDScriptLanguage() {
if (lock) {
memdelete(lock);
lock = NULL;
}
if (_call_stack) {
memdelete_arr(_call_stack);
}

View file

@ -369,7 +369,7 @@ class GDScriptLanguage : public ScriptLanguage {
friend class GDScriptInstance;
Mutex *lock;
Mutex lock;
friend class GDScript;

View file

@ -1769,13 +1769,10 @@ GDScriptFunction::GDScriptFunction() :
#ifdef DEBUG_ENABLED
_func_cname = NULL;
if (GDScriptLanguage::get_singleton()->lock) {
GDScriptLanguage::get_singleton()->lock->lock();
}
GDScriptLanguage::get_singleton()->function_list.add(&function_list);
{
MutexLock lock(GDScriptLanguage::get_singleton()->lock);
if (GDScriptLanguage::get_singleton()->lock) {
GDScriptLanguage::get_singleton()->lock->unlock();
GDScriptLanguage::get_singleton()->function_list.add(&function_list);
}
profile.call_count = 0;
@ -1793,14 +1790,10 @@ GDScriptFunction::GDScriptFunction() :
GDScriptFunction::~GDScriptFunction() {
#ifdef DEBUG_ENABLED
if (GDScriptLanguage::get_singleton()->lock) {
GDScriptLanguage::get_singleton()->lock->lock();
}
GDScriptLanguage::get_singleton()->function_list.remove(&function_list);
if (GDScriptLanguage::get_singleton()->lock) {
GDScriptLanguage::get_singleton()->lock->unlock();
}
MutexLock lock(GDScriptLanguage::get_singleton()->lock);
GDScriptLanguage::get_singleton()->function_list.remove(&function_list);
#endif
}

View file

@ -35,6 +35,7 @@
#include "core/io/json.h"
#include "core/os/file_access.h"
#include "core/os/mutex.h"
#include "core/os/os.h"
#include "core/os/thread.h"
#include "core/project_settings.h"
@ -58,7 +59,6 @@
#include "mono_gd/gd_mono_utils.h"
#include "signal_awaiter_utils.h"
#include "utils/macros.h"
#include "utils/mutex_utils.h"
#include "utils/string_utils.h"
#include "utils/thread_local.h"
@ -633,7 +633,7 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::stack_trace_get_info(MonoObjec
void CSharpLanguage::post_unsafe_reference(Object *p_obj) {
#ifdef DEBUG_ENABLED
SCOPED_MUTEX_LOCK(unsafe_object_references_lock);
MutexLock lock(unsafe_object_references_lock);
ObjectID id = p_obj->get_instance_id();
unsafe_object_references[id]++;
#endif
@ -641,7 +641,7 @@ void CSharpLanguage::post_unsafe_reference(Object *p_obj) {
void CSharpLanguage::pre_unsafe_unreference(Object *p_obj) {
#ifdef DEBUG_ENABLED
SCOPED_MUTEX_LOCK(unsafe_object_references_lock);
MutexLock lock(unsafe_object_references_lock);
ObjectID id = p_obj->get_instance_id();
Map<ObjectID, int>::Element *elem = unsafe_object_references.find(id);
ERR_FAIL_NULL(elem);
@ -764,7 +764,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
List<Ref<CSharpScript> > scripts;
{
SCOPED_MUTEX_LOCK(script_instances_mutex);
MutexLock lock(script_instances_mutex);
for (SelfList<CSharpScript> *elem = script_list.first(); elem; elem = elem->next()) {
// Cast to CSharpScript to avoid being erased by accident
@ -1204,7 +1204,7 @@ void CSharpLanguage::set_language_index(int p_idx) {
void CSharpLanguage::release_script_gchandle(Ref<MonoGCHandle> &p_gchandle) {
if (!p_gchandle->is_released()) { // Do not lock unnecessarily
SCOPED_MUTEX_LOCK(get_singleton()->script_gchandle_release_mutex);
MutexLock lock(get_singleton()->script_gchandle_release_mutex);
p_gchandle->release();
}
}
@ -1214,7 +1214,7 @@ void CSharpLanguage::release_script_gchandle(MonoObject *p_expected_obj, Ref<Mon
uint32_t pinned_gchandle = MonoGCHandle::new_strong_handle_pinned(p_expected_obj); // We might lock after this, so pin it
if (!p_gchandle->is_released()) { // Do not lock unnecessarily
SCOPED_MUTEX_LOCK(get_singleton()->script_gchandle_release_mutex);
MutexLock lock(get_singleton()->script_gchandle_release_mutex);
MonoObject *target = p_gchandle->get_target();
@ -1239,24 +1239,6 @@ CSharpLanguage::CSharpLanguage() {
gdmono = NULL;
#ifdef NO_THREADS
script_instances_mutex = NULL;
script_gchandle_release_mutex = NULL;
language_bind_mutex = NULL;
#else
script_instances_mutex = Mutex::create();
script_gchandle_release_mutex = Mutex::create();
language_bind_mutex = Mutex::create();
#endif
#ifdef DEBUG_ENABLED
#ifdef NO_THREADS
unsafe_object_references_lock = NULL;
#else
unsafe_object_references_lock = Mutex::create();
#endif
#endif
lang_idx = -1;
scripts_metadata_invalidated = true;
@ -1269,29 +1251,6 @@ CSharpLanguage::CSharpLanguage() {
CSharpLanguage::~CSharpLanguage() {
finish();
if (script_instances_mutex) {
memdelete(script_instances_mutex);
script_instances_mutex = NULL;
}
if (language_bind_mutex) {
memdelete(language_bind_mutex);
language_bind_mutex = NULL;
}
if (script_gchandle_release_mutex) {
memdelete(script_gchandle_release_mutex);
script_gchandle_release_mutex = NULL;
}
#ifdef DEBUG_ENABLED
if (unsafe_object_references_lock) {
memdelete(unsafe_object_references_lock);
unsafe_object_references_lock = NULL;
}
#endif
singleton = NULL;
}
@ -1346,7 +1305,7 @@ bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_b
void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
SCOPED_MUTEX_LOCK(language_bind_mutex);
MutexLock lock(language_bind_mutex);
Map<Object *, CSharpScriptBinding>::Element *match = script_bindings.find(p_object);
if (match)
@ -1381,7 +1340,7 @@ void CSharpLanguage::free_instance_binding_data(void *p_data) {
GD_MONO_ASSERT_THREAD_ATTACHED;
{
SCOPED_MUTEX_LOCK(language_bind_mutex);
MutexLock lock(language_bind_mutex);
Map<Object *, CSharpScriptBinding>::Element *data = (Map<Object *, CSharpScriptBinding>::Element *)p_data;
@ -2187,7 +2146,7 @@ CSharpInstance::~CSharpInstance() {
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get();
if (!script_binding.inited) {
SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->get_language_bind_mutex());
MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex());
if (!script_binding.inited) { // Other thread may have set it up
// Already had a binding that needs to be setup
@ -2203,7 +2162,7 @@ CSharpInstance::~CSharpInstance() {
}
if (script.is_valid() && owner) {
SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
#ifdef DEBUG_ENABLED
// CSharpInstance must not be created unless it's going to be added to the list for sure
@ -2979,7 +2938,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
instance->_reference_owner_unsafe(); // Here, after assigning the gchandle (for the refcount_incremented callback)
{
SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
instances.insert(instance->owner);
}
@ -3067,7 +3026,7 @@ PlaceHolderScriptInstance *CSharpScript::placeholder_instance_create(Object *p_t
bool CSharpScript::instance_has(const Object *p_this) const {
SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
return instances.has((Object *)p_this);
}
@ -3140,7 +3099,7 @@ Error CSharpScript::reload(bool p_keep_state) {
bool has_instances;
{
SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
has_instances = instances.size();
}
@ -3476,7 +3435,7 @@ CSharpScript::CSharpScript() :
#ifdef DEBUG_ENABLED
{
SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
CSharpLanguage::get_singleton()->script_list.add(&this->script_list);
}
#endif
@ -3485,7 +3444,7 @@ CSharpScript::CSharpScript() :
CSharpScript::~CSharpScript() {
#ifdef DEBUG_ENABLED
SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
CSharpLanguage::get_singleton()->script_list.remove(&this->script_list);
#endif
}

View file

@ -325,16 +325,16 @@ class CSharpLanguage : public ScriptLanguage {
GDMono *gdmono;
SelfList<CSharpScript>::List script_list;
Mutex *script_instances_mutex;
Mutex *script_gchandle_release_mutex;
Mutex *language_bind_mutex;
Mutex script_instances_mutex;
Mutex script_gchandle_release_mutex;
Mutex language_bind_mutex;
Map<Object *, CSharpScriptBinding> script_bindings;
#ifdef DEBUG_ENABLED
// List of unsafe object references
Map<ObjectID, int> unsafe_object_references;
Mutex *unsafe_object_references_lock;
Mutex unsafe_object_references_lock;
#endif
struct StringNameCache {
@ -376,7 +376,7 @@ class CSharpLanguage : public ScriptLanguage {
public:
StringNameCache string_names;
Mutex *get_language_bind_mutex() { return language_bind_mutex; }
const Mutex &get_language_bind_mutex() { return language_bind_mutex; }
_FORCE_INLINE_ int get_language_index() { return lang_idx; }
void set_language_index(int p_idx);

View file

@ -33,6 +33,7 @@
#include <mono/metadata/exception.h>
#include "core/os/dir_access.h"
#include "core/os/mutex.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "core/reference.h"
@ -43,7 +44,6 @@
#include "../csharp_script.h"
#include "../utils/macros.h"
#include "../utils/mutex_utils.h"
#include "gd_mono.h"
#include "gd_mono_cache.h"
#include "gd_mono_class.h"
@ -74,7 +74,7 @@ MonoObject *unmanaged_get_managed(Object *unmanaged) {
CSharpScriptBinding &script_binding = ((Map<Object *, CSharpScriptBinding>::Element *)data)->value();
if (!script_binding.inited) {
SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->get_language_bind_mutex());
MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex());
if (!script_binding.inited) { // Other thread may have set it up
// Already had a binding that needs to be setup

View file

@ -1,67 +0,0 @@
/*************************************************************************/
/* mutex_utils.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MUTEX_UTILS_H
#define MUTEX_UTILS_H
#include "core/error_macros.h"
#include "core/os/mutex.h"
#include "macros.h"
class ScopedMutexLock {
Mutex *mutex;
public:
ScopedMutexLock(Mutex *mutex) {
this->mutex = mutex;
#ifndef NO_THREADS
#ifdef DEBUG_ENABLED
CRASH_COND(!mutex);
#endif
this->mutex->lock();
#endif
}
~ScopedMutexLock() {
#ifndef NO_THREADS
#ifdef DEBUG_ENABLED
CRASH_COND(!mutex);
#endif
mutex->unlock();
#endif
}
};
#define SCOPED_MUTEX_LOCK(m_mutex) ScopedMutexLock GD_UNIQUE_NAME(__scoped_mutex_lock__)(m_mutex);
// TODO: Add version that receives a lambda instead, once C++11 is allowed
#endif // MUTEX_UTILS_H

View file

@ -928,13 +928,11 @@ ScriptInstance *VisualScript::instance_create(Object *p_this) {
VisualScriptInstance *instance = memnew(VisualScriptInstance);
instance->create(Ref<VisualScript>(this), p_this);
if (VisualScriptLanguage::singleton->lock)
VisualScriptLanguage::singleton->lock->lock();
{
MutexLock lock(VisualScriptLanguage::singleton->lock);
instances[p_this] = instance;
if (VisualScriptLanguage::singleton->lock)
VisualScriptLanguage::singleton->lock->unlock();
instances[p_this] = instance;
}
return instance;
}
@ -2391,13 +2389,11 @@ VisualScriptInstance::VisualScriptInstance() {
VisualScriptInstance::~VisualScriptInstance() {
if (VisualScriptLanguage::singleton->lock)
VisualScriptLanguage::singleton->lock->lock();
{
MutexLock lock(VisualScriptLanguage::singleton->lock);
script->instances.erase(owner);
if (VisualScriptLanguage::singleton->lock)
VisualScriptLanguage::singleton->lock->unlock();
script->instances.erase(owner);
}
for (Map<int, VisualScriptNodeInstance *>::Element *E = instances.front(); E; E = E->next()) {
memdelete(E->get());
@ -2836,9 +2832,6 @@ VisualScriptLanguage::VisualScriptLanguage() {
_step = "_step";
_subcall = "_subcall";
singleton = this;
#ifndef NO_THREADS
lock = Mutex::create();
#endif
_debug_parse_err_node = -1;
_debug_parse_err_file = "";
@ -2859,9 +2852,6 @@ VisualScriptLanguage::VisualScriptLanguage() {
VisualScriptLanguage::~VisualScriptLanguage() {
if (lock)
memdelete(lock);
if (_call_stack) {
memdelete_arr(_call_stack);
}

View file

@ -530,7 +530,7 @@ public:
static VisualScriptLanguage *singleton;
Mutex *lock;
Mutex lock;
bool debug_break(const String &p_error, bool p_allow_continue = true);
bool debug_break_parse(const String &p_file, int p_node, const String &p_error);

View file

@ -48,7 +48,7 @@ int AudioDriverAndroid::mix_rate = 44100;
bool AudioDriverAndroid::quit = false;
jobject AudioDriverAndroid::audioBuffer = NULL;
void *AudioDriverAndroid::audioBufferPinned = NULL;
Mutex *AudioDriverAndroid::mutex = NULL;
Mutex AudioDriverAndroid::mutex;
int32_t *AudioDriverAndroid::audioBuffer32 = NULL;
const char *AudioDriverAndroid::get_name() const {
@ -58,7 +58,6 @@ const char *AudioDriverAndroid::get_name() const {
Error AudioDriverAndroid::init() {
mutex = Mutex::create();
/*
// TODO: pass in/return a (Java) device ID, also whether we're opening for input or output
this->spec.samples = Android_JNI_OpenAudioDevice(this->spec.freq, this->spec.format == AUDIO_U8 ? 0 : 1, this->spec.channels, this->spec.samples);
@ -133,7 +132,7 @@ void AudioDriverAndroid::thread_func(JNIEnv *env) {
int16_t *ptr = (int16_t *)audioBufferPinned;
int fc = audioBufferFrames;
if (!s_ad->active || mutex->try_lock() != OK) {
if (!s_ad->active || mutex.try_lock() != OK) {
for (int i = 0; i < fc; i++) {
ptr[i] = 0;
@ -143,7 +142,7 @@ void AudioDriverAndroid::thread_func(JNIEnv *env) {
s_ad->audio_server_process(fc / 2, audioBuffer32);
mutex->unlock();
mutex.unlock();
for (int i = 0; i < fc; i++) {
@ -167,14 +166,12 @@ AudioDriver::SpeakerMode AudioDriverAndroid::get_speaker_mode() const {
void AudioDriverAndroid::lock() {
if (mutex)
mutex->lock();
mutex.lock();
}
void AudioDriverAndroid::unlock() {
if (mutex)
mutex->unlock();
mutex.unlock();
}
void AudioDriverAndroid::finish() {

View file

@ -37,7 +37,7 @@
class AudioDriverAndroid : public AudioDriver {
static Mutex *mutex;
static Mutex mutex;
static AudioDriverAndroid *s_ad;
static jobject io;
static jmethodID _init_audio;

View file

@ -44,8 +44,8 @@ void AudioDriverOpenSL::_buffer_callback(
if (pause) {
mix = false;
} else if (mutex) {
mix = mutex->try_lock() == OK;
} else {
mix = mutex.try_lock() == OK;
}
if (mix) {
@ -58,8 +58,8 @@ void AudioDriverOpenSL::_buffer_callback(
}
}
if (mutex && mix)
mutex->unlock();
if (mix)
mutex.unlock();
const int32_t *src_buff = mixdown_buffer;
@ -107,7 +107,6 @@ Error AudioDriverOpenSL::init() {
void AudioDriverOpenSL::start() {
mutex = Mutex::create();
active = false;
SLresult res;
@ -330,13 +329,13 @@ AudioDriver::SpeakerMode AudioDriverOpenSL::get_speaker_mode() const {
void AudioDriverOpenSL::lock() {
if (active && mutex)
mutex->lock();
mutex.lock();
}
void AudioDriverOpenSL::unlock() {
if (active && mutex)
mutex->unlock();
mutex.unlock();
}
void AudioDriverOpenSL::finish() {
@ -359,7 +358,6 @@ void AudioDriverOpenSL::set_pause(bool p_pause) {
AudioDriverOpenSL::AudioDriverOpenSL() {
s_ad = this;
mutex = Mutex::create(); //NULL;
pause = false;
active = false;
}

View file

@ -40,7 +40,7 @@
class AudioDriverOpenSL : public AudioDriver {
bool active;
Mutex *mutex;
Mutex mutex;
enum {

View file

@ -257,7 +257,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
Vector<Device> devices;
volatile bool devices_changed;
Mutex *device_lock;
Mutex device_lock;
Thread *device_thread;
volatile bool quit_request;
@ -288,7 +288,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
ldevices.push_back(d);
}
ea->device_lock->lock();
MutexLock lock(ea->device_lock);
bool different = false;
@ -381,8 +381,6 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
ea->devices = ndevices;
ea->devices_changed = true;
}
ea->device_lock->unlock();
}
uint64_t sleep = 200;
@ -1432,11 +1430,8 @@ public:
virtual int get_options_count() const {
device_lock->lock();
int dc = devices.size();
device_lock->unlock();
return dc;
MutexLock lock(device_lock);
return devices.size();
}
virtual String get_options_tooltip() const {
@ -1447,16 +1442,14 @@ public:
virtual String get_option_label(int p_index) const {
ERR_FAIL_INDEX_V(p_index, devices.size(), "");
device_lock->lock();
String s = devices[p_index].name;
device_lock->unlock();
return s;
MutexLock lock(device_lock);
return devices[p_index].name;
}
virtual String get_option_tooltip(int p_index) const {
ERR_FAIL_INDEX_V(p_index, devices.size(), "");
device_lock->lock();
MutexLock lock(device_lock);
String s = devices[p_index].description;
if (devices.size() == 1) {
// Tooltip will be:
@ -1464,7 +1457,6 @@ public:
// Description
s = devices[p_index].name + "\n\n" + s;
}
device_lock->unlock();
return s;
}
@ -1479,7 +1471,7 @@ public:
return ERR_UNCONFIGURED;
}
device_lock->lock();
MutexLock lock(device_lock);
EditorProgress ep("run", "Running on " + devices[p_device].name, 3);
@ -1487,7 +1479,6 @@ public:
// Export_temp APK.
if (ep.step("Exporting APK...", 0)) {
device_lock->unlock();
return ERR_SKIP;
}
@ -1502,7 +1493,6 @@ public:
#define CLEANUP_AND_RETURN(m_err) \
{ \
DirAccess::remove_file_or_error(tmp_export_path); \
device_lock->unlock(); \
return m_err; \
}
@ -2570,7 +2560,6 @@ public:
run_icon.instance();
run_icon->create_from_image(img);
device_lock = Mutex::create();
devices_changed = true;
quit_request = false;
device_thread = Thread::create(_device_poll_thread, this);
@ -2579,7 +2568,6 @@ public:
~EditorExportPlatformAndroid() {
quit_request = true;
Thread::wait_to_finish(device_thread);
memdelete(device_lock);
memdelete(device_thread);
}
};

View file

@ -67,7 +67,6 @@ Error AudioDriverMediaKit::init() {
ERR_FAIL_COND_V(player == NULL, ERR_CANT_OPEN);
}
mutex = Mutex::create();
player->Start();
return OK;
@ -108,14 +107,14 @@ void AudioDriverMediaKit::lock() {
if (!mutex)
return;
mutex->lock();
mutex.lock();
}
void AudioDriverMediaKit::unlock() {
if (!mutex)
return;
mutex->unlock();
mutex.unlock();
}
void AudioDriverMediaKit::finish() {
@ -124,15 +123,9 @@ void AudioDriverMediaKit::finish() {
if (samples_in) {
memdelete_arr(samples_in);
};
if (mutex) {
memdelete(mutex);
mutex = NULL;
}
}
AudioDriverMediaKit::AudioDriverMediaKit() {
mutex = NULL;
player = NULL;
}

View file

@ -40,7 +40,7 @@
#include <SoundPlayer.h>
class AudioDriverMediaKit : public AudioDriver {
Mutex *mutex;
Mutex mutex;
BSoundPlayer *player;
static int32_t *samples_in;

View file

@ -200,7 +200,7 @@ class EditorExportPlatformJavaScript : public EditorExportPlatform {
private:
Ref<EditorHTTPServer> server;
bool server_quit;
Mutex *server_lock;
Mutex server_lock;
Thread *server_thread;
static void _server_thread_poll(void *data);
@ -531,9 +531,8 @@ bool EditorExportPlatformJavaScript::poll_export() {
menu_options = preset.is_valid();
if (server->is_listening()) {
if (menu_options == 0) {
server_lock->lock();
MutexLock lock(server_lock);
server->stop();
server_lock->unlock();
} else {
menu_options += 1;
}
@ -553,9 +552,8 @@ int EditorExportPlatformJavaScript::get_options_count() const {
Error EditorExportPlatformJavaScript::run(const Ref<EditorExportPreset> &p_preset, int p_option, int p_debug_flags) {
if (p_option == 1) {
server_lock->lock();
MutexLock lock(server_lock);
server->stop();
server_lock->unlock();
return OK;
}
@ -584,10 +582,12 @@ Error EditorExportPlatformJavaScript::run(const Ref<EditorExportPreset> &p_prese
ERR_FAIL_COND_V_MSG(!bind_ip.is_valid(), ERR_INVALID_PARAMETER, "Invalid editor setting 'export/web/http_host': '" + bind_host + "'. Try using '127.0.0.1'.");
// Restart server.
server_lock->lock();
server->stop();
err = server->listen(bind_port, bind_ip);
server_lock->unlock();
{
MutexLock lock(server_lock);
server->stop();
err = server->listen(bind_port, bind_ip);
}
ERR_FAIL_COND_V_MSG(err != OK, err, "Unable to start HTTP server.");
OS::get_singleton()->shell_open(String("http://" + bind_host + ":" + itos(bind_port) + "/tmp_js_export.html"));
@ -605,9 +605,10 @@ void EditorExportPlatformJavaScript::_server_thread_poll(void *data) {
EditorExportPlatformJavaScript *ej = (EditorExportPlatformJavaScript *)data;
while (!ej->server_quit) {
OS::get_singleton()->delay_usec(1000);
ej->server_lock->lock();
ej->server->poll();
ej->server_lock->unlock();
{
MutexLock lock(ej->server_lock);
ej->server->poll();
}
}
}
@ -615,7 +616,6 @@ EditorExportPlatformJavaScript::EditorExportPlatformJavaScript() {
server.instance();
server_quit = false;
server_lock = Mutex::create();
server_thread = Thread::create(_server_thread_poll, this);
Ref<Image> img = memnew(Image(_javascript_logo));
@ -639,7 +639,6 @@ EditorExportPlatformJavaScript::~EditorExportPlatformJavaScript() {
server->stop();
server_quit = true;
Thread::wait_to_finish(server_thread);
memdelete(server_lock);
memdelete(server_thread);
}

View file

@ -141,7 +141,6 @@ void OS_UWP::initialize_core() {
ThreadUWP::make_default();
SemaphoreWindows::make_default();
MutexWindows::make_default();
RWLockWindows::make_default();
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_RESOURCES);

View file

@ -47,7 +47,6 @@
#include "drivers/windows/dir_access_windows.h"
#include "drivers/windows/file_access_windows.h"
#include "drivers/windows/mutex_windows.h"
#include "drivers/windows/rw_lock_windows.h"
#include "drivers/windows/semaphore_windows.h"
#include "drivers/windows/thread_windows.h"
@ -230,7 +229,6 @@ void OS_Windows::initialize_core() {
ThreadWindows::make_default();
SemaphoreWindows::make_default();
MutexWindows::make_default();
RWLockWindows::make_default();
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_RESOURCES);

View file

@ -83,7 +83,6 @@ void JoypadLinux::Joypad::reset() {
JoypadLinux::JoypadLinux(InputDefault *in) {
exit_udev = false;
input = in;
joy_mutex = Mutex::create();
joy_thread = Thread::create(joy_thread_func, this);
}
@ -91,7 +90,6 @@ JoypadLinux::~JoypadLinux() {
exit_udev = true;
Thread::wait_to_finish(joy_thread);
memdelete(joy_thread);
memdelete(joy_mutex);
close_joypad();
}
@ -137,9 +135,8 @@ void JoypadLinux::enumerate_joypads(udev *p_udev) {
String devnode_str = devnode;
if (devnode_str.find(ignore_str) == -1) {
joy_mutex->lock();
MutexLock lock(joy_mutex);
open_joypad(devnode);
joy_mutex->unlock();
}
}
udev_device_unref(dev);
@ -176,7 +173,7 @@ void JoypadLinux::monitor_joypads(udev *p_udev) {
if (dev && udev_device_get_devnode(dev) != 0) {
joy_mutex->lock();
MutexLock lock(joy_mutex);
String action = udev_device_get_action(dev);
const char *devnode = udev_device_get_devnode(dev);
if (devnode) {
@ -192,7 +189,6 @@ void JoypadLinux::monitor_joypads(udev *p_udev) {
}
udev_device_unref(dev);
joy_mutex->unlock();
}
}
usleep(50000);
@ -204,15 +200,17 @@ void JoypadLinux::monitor_joypads(udev *p_udev) {
void JoypadLinux::monitor_joypads() {
while (!exit_udev) {
joy_mutex->lock();
for (int i = 0; i < 32; i++) {
char fname[64];
sprintf(fname, "/dev/input/event%d", i);
if (attached_devices.find(fname) == -1) {
open_joypad(fname);
{
MutexLock lock(joy_mutex);
for (int i = 0; i < 32; i++) {
char fname[64];
sprintf(fname, "/dev/input/event%d", i);
if (attached_devices.find(fname) == -1) {
open_joypad(fname);
}
}
}
joy_mutex->unlock();
usleep(1000000); // 1s
}
}
@ -457,7 +455,7 @@ InputDefault::JoyAxis JoypadLinux::axis_correct(const input_absinfo *p_abs, int
void JoypadLinux::process_joypads() {
if (joy_mutex->try_lock() != OK) {
if (joy_mutex.try_lock() != OK) {
return;
}
for (int i = 0; i < JOYPADS_MAX; i++) {
@ -548,6 +546,6 @@ void JoypadLinux::process_joypads() {
}
}
}
joy_mutex->unlock();
joy_mutex.unlock();
}
#endif

View file

@ -72,7 +72,7 @@ private:
};
bool exit_udev;
Mutex *joy_mutex;
Mutex joy_mutex;
Thread *joy_thread;
InputDefault *input;
Joypad joypads[JOYPADS_MAX];

View file

@ -41,17 +41,13 @@
#include "servers/visual/visual_server_raster.h"
#include "servers/visual_server.h"
Mutex *CanvasItemMaterial::material_mutex = NULL;
Mutex CanvasItemMaterial::material_mutex;
SelfList<CanvasItemMaterial>::List *CanvasItemMaterial::dirty_materials = NULL;
Map<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData> CanvasItemMaterial::shader_map;
CanvasItemMaterial::ShaderNames *CanvasItemMaterial::shader_names = NULL;
void CanvasItemMaterial::init_shaders() {
#ifndef NO_THREADS
material_mutex = Mutex::create();
#endif
dirty_materials = memnew(SelfList<CanvasItemMaterial>::List);
shader_names = memnew(ShaderNames);
@ -66,10 +62,6 @@ void CanvasItemMaterial::finish_shaders() {
memdelete(dirty_materials);
memdelete(shader_names);
dirty_materials = NULL;
#ifndef NO_THREADS
memdelete(material_mutex);
#endif
}
void CanvasItemMaterial::_update_shader() {
@ -156,44 +148,28 @@ void CanvasItemMaterial::_update_shader() {
void CanvasItemMaterial::flush_changes() {
if (material_mutex)
material_mutex->lock();
MutexLock lock(material_mutex);
while (dirty_materials->first()) {
dirty_materials->first()->self()->_update_shader();
}
if (material_mutex)
material_mutex->unlock();
}
void CanvasItemMaterial::_queue_shader_change() {
if (material_mutex)
material_mutex->lock();
MutexLock lock(material_mutex);
if (!element.in_list()) {
dirty_materials->add(&element);
}
if (material_mutex)
material_mutex->unlock();
}
bool CanvasItemMaterial::_is_shader_dirty() const {
bool dirty = false;
MutexLock lock(material_mutex);
if (material_mutex)
material_mutex->lock();
dirty = element.in_list();
if (material_mutex)
material_mutex->unlock();
return dirty;
return element.in_list();
}
void CanvasItemMaterial::set_blend_mode(BlendMode p_blend_mode) {
@ -332,8 +308,7 @@ CanvasItemMaterial::CanvasItemMaterial() :
CanvasItemMaterial::~CanvasItemMaterial() {
if (material_mutex)
material_mutex->lock();
MutexLock lock(material_mutex);
if (shader_map.has(current_key)) {
shader_map[current_key].users--;
@ -345,9 +320,6 @@ CanvasItemMaterial::~CanvasItemMaterial() {
VS::get_singleton()->material_set_shader(_get_material(), RID());
}
if (material_mutex)
material_mutex->unlock();
}
///////////////////////////////////////////////////////////////////

View file

@ -108,7 +108,7 @@ private:
return mk;
}
static Mutex *material_mutex;
static Mutex material_mutex;
static SelfList<CanvasItemMaterial>::List *dirty_materials;
SelfList<CanvasItemMaterial> element;

View file

@ -970,118 +970,103 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
void CPUParticles2D::_update_particle_data_buffer() {
#ifndef NO_THREADS
update_mutex->lock();
#endif
MutexLock lock(update_mutex);
{
int pc = particles.size();
int pc = particles.size();
int *ow;
int *order = NULL;
int *ow;
int *order = NULL;
float *w = particle_data.ptrw();
const Particle *r = particles.ptr();
float *ptr = w;
float *w = particle_data.ptrw();
const Particle *r = particles.ptr();
float *ptr = w;
if (draw_order != DRAW_ORDER_INDEX) {
ow = particle_order.ptrw();
order = ow;
for (int i = 0; i < pc; i++) {
order[i] = i;
}
if (draw_order == DRAW_ORDER_LIFETIME) {
SortArray<int, SortLifetime> sorter;
sorter.compare.particles = r;
sorter.sort(order, pc);
}
}
if (draw_order != DRAW_ORDER_INDEX) {
ow = particle_order.ptrw();
order = ow;
for (int i = 0; i < pc; i++) {
int idx = order ? order[i] : i;
Transform2D t = r[idx].transform;
if (!local_coords) {
t = inv_emission_transform * t;
}
if (r[idx].active) {
ptr[0] = t.elements[0][0];
ptr[1] = t.elements[1][0];
ptr[2] = 0;
ptr[3] = t.elements[2][0];
ptr[4] = t.elements[0][1];
ptr[5] = t.elements[1][1];
ptr[6] = 0;
ptr[7] = t.elements[2][1];
} else {
zeromem(ptr, sizeof(float) * 8);
}
Color c = r[idx].color;
ptr[8] = c.r;
ptr[9] = c.g;
ptr[10] = c.b;
ptr[11] = c.a;
ptr[12] = r[idx].custom[0];
ptr[13] = r[idx].custom[1];
ptr[14] = r[idx].custom[2];
ptr[15] = r[idx].custom[3];
ptr += 16;
order[i] = i;
}
if (draw_order == DRAW_ORDER_LIFETIME) {
SortArray<int, SortLifetime> sorter;
sorter.compare.particles = r;
sorter.sort(order, pc);
}
}
#ifndef NO_THREADS
update_mutex->unlock();
#endif
for (int i = 0; i < pc; i++) {
int idx = order ? order[i] : i;
Transform2D t = r[idx].transform;
if (!local_coords) {
t = inv_emission_transform * t;
}
if (r[idx].active) {
ptr[0] = t.elements[0][0];
ptr[1] = t.elements[1][0];
ptr[2] = 0;
ptr[3] = t.elements[2][0];
ptr[4] = t.elements[0][1];
ptr[5] = t.elements[1][1];
ptr[6] = 0;
ptr[7] = t.elements[2][1];
} else {
zeromem(ptr, sizeof(float) * 8);
}
Color c = r[idx].color;
ptr[8] = c.r;
ptr[9] = c.g;
ptr[10] = c.b;
ptr[11] = c.a;
ptr[12] = r[idx].custom[0];
ptr[13] = r[idx].custom[1];
ptr[14] = r[idx].custom[2];
ptr[15] = r[idx].custom[3];
ptr += 16;
}
}
void CPUParticles2D::_set_redraw(bool p_redraw) {
if (redraw == p_redraw)
return;
redraw = p_redraw;
#ifndef NO_THREADS
update_mutex->lock();
#endif
if (redraw) {
VS::get_singleton()->connect_compat("frame_pre_draw", this, "_update_render_thread");
VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
} else {
if (VS::get_singleton()->is_connected_compat("frame_pre_draw", this, "_update_render_thread")) {
VS::get_singleton()->disconnect_compat("frame_pre_draw", this, "_update_render_thread");
{
MutexLock lock(update_mutex);
if (redraw) {
VS::get_singleton()->connect_compat("frame_pre_draw", this, "_update_render_thread");
VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
} else {
if (VS::get_singleton()->is_connected_compat("frame_pre_draw", this, "_update_render_thread")) {
VS::get_singleton()->disconnect_compat("frame_pre_draw", this, "_update_render_thread");
}
VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
}
VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
}
#ifndef NO_THREADS
update_mutex->unlock();
#endif
update(); // redraw to update render list
}
void CPUParticles2D::_update_render_thread() {
#ifndef NO_THREADS
update_mutex->lock();
#endif
MutexLock lock(update_mutex);
VS::get_singleton()->multimesh_set_buffer(multimesh, particle_data);
#ifndef NO_THREADS
update_mutex->unlock();
#endif
}
void CPUParticles2D::_notification(int p_what) {
@ -1494,18 +1479,10 @@ CPUParticles2D::CPUParticles2D() {
set_color(Color(1, 1, 1, 1));
#ifndef NO_THREADS
update_mutex = Mutex::create();
#endif
_update_mesh_texture();
}
CPUParticles2D::~CPUParticles2D() {
VS::get_singleton()->free(multimesh);
VS::get_singleton()->free(mesh);
#ifndef NO_THREADS
memdelete(update_mutex);
#endif
}

View file

@ -178,7 +178,7 @@ private:
void _particles_process(float p_delta);
void _update_particle_data_buffer();
Mutex *update_mutex;
Mutex update_mutex;
void _update_render_thread();

View file

@ -82,9 +82,10 @@ bool NavigationPolygon::_edit_is_selected_on_click(const Point2 &p_point, double
void NavigationPolygon::set_vertices(const Vector<Vector2> &p_vertices) {
navmesh_generation->lock();
navmesh.unref();
navmesh_generation->unlock();
{
MutexLock lock(navmesh_generation);
navmesh.unref();
}
vertices = p_vertices;
rect_cache_dirty = true;
}
@ -96,9 +97,10 @@ Vector<Vector2> NavigationPolygon::get_vertices() const {
void NavigationPolygon::_set_polygons(const Array &p_array) {
navmesh_generation->lock();
navmesh.unref();
navmesh_generation->unlock();
{
MutexLock lock(navmesh_generation);
navmesh.unref();
}
polygons.resize(p_array.size());
for (int i = 0; i < p_array.size(); i++) {
polygons.write[i].indices = p_array[i];
@ -141,9 +143,10 @@ void NavigationPolygon::add_polygon(const Vector<int> &p_polygon) {
Polygon polygon;
polygon.indices = p_polygon;
polygons.push_back(polygon);
navmesh_generation->lock();
navmesh.unref();
navmesh_generation->unlock();
{
MutexLock lock(navmesh_generation);
navmesh.unref();
}
}
void NavigationPolygon::add_outline_at_index(const Vector<Vector2> &p_outline, int p_index) {
@ -164,13 +167,15 @@ Vector<int> NavigationPolygon::get_polygon(int p_idx) {
void NavigationPolygon::clear_polygons() {
polygons.clear();
navmesh_generation->lock();
navmesh.unref();
navmesh_generation->unlock();
{
MutexLock lock(navmesh_generation);
navmesh.unref();
}
}
Ref<NavigationMesh> NavigationPolygon::get_mesh() {
navmesh_generation->lock();
MutexLock lock(navmesh_generation);
if (navmesh.is_null()) {
navmesh.instance();
Vector<Vector3> verts;
@ -190,7 +195,7 @@ Ref<NavigationMesh> NavigationPolygon::get_mesh() {
navmesh->add_polygon(get_polygon(i));
}
}
navmesh_generation->unlock();
return navmesh;
}
@ -230,9 +235,10 @@ void NavigationPolygon::clear_outlines() {
}
void NavigationPolygon::make_polygons_from_outlines() {
navmesh_generation->lock();
navmesh.unref();
navmesh_generation->unlock();
{
MutexLock lock(navmesh_generation);
navmesh.unref();
}
List<TriangulatorPoly> in_poly, out_poly;
Vector2 outside_point(-1e10, -1e10);
@ -362,12 +368,10 @@ void NavigationPolygon::_bind_methods() {
}
NavigationPolygon::NavigationPolygon() :
rect_cache_dirty(true),
navmesh_generation(Mutex::create()) {
rect_cache_dirty(true) {
}
NavigationPolygon::~NavigationPolygon() {
memdelete(navmesh_generation);
}
void NavigationPolygonInstance::set_enabled(bool p_enabled) {

View file

@ -34,8 +34,6 @@
#include "scene/2d/node_2d.h"
#include "scene/resources/navigation_mesh.h"
class Mutex;
class NavigationPolygon : public Resource {
GDCLASS(NavigationPolygon, Resource);
@ -50,7 +48,7 @@ class NavigationPolygon : public Resource {
mutable Rect2 item_rect;
mutable bool rect_cache_dirty;
Mutex *navmesh_generation;
Mutex navmesh_generation;
// Navigation mesh
Ref<NavigationMesh> navmesh;

View file

@ -1017,140 +1017,125 @@ void CPUParticles::_particles_process(float p_delta) {
}
void CPUParticles::_update_particle_data_buffer() {
#ifndef NO_THREADS
update_mutex->lock();
#endif
MutexLock lock(update_mutex);
{
int pc = particles.size();
int pc = particles.size();
int *ow;
int *order = NULL;
int *ow;
int *order = NULL;
float *w = particle_data.ptrw();
const Particle *r = particles.ptr();
float *ptr = w;
float *w = particle_data.ptrw();
const Particle *r = particles.ptr();
float *ptr = w;
if (draw_order != DRAW_ORDER_INDEX) {
ow = particle_order.ptrw();
order = ow;
for (int i = 0; i < pc; i++) {
order[i] = i;
}
if (draw_order == DRAW_ORDER_LIFETIME) {
SortArray<int, SortLifetime> sorter;
sorter.compare.particles = r;
sorter.sort(order, pc);
} else if (draw_order == DRAW_ORDER_VIEW_DEPTH) {
Camera *c = get_viewport()->get_camera();
if (c) {
Vector3 dir = c->get_global_transform().basis.get_axis(2); //far away to close
if (local_coords) {
// will look different from Particles in editor as this is based on the camera in the scenetree
// and not the editor camera
dir = inv_emission_transform.xform(dir).normalized();
} else {
dir = dir.normalized();
}
SortArray<int, SortAxis> sorter;
sorter.compare.particles = r;
sorter.compare.axis = dir;
sorter.sort(order, pc);
}
}
}
if (draw_order != DRAW_ORDER_INDEX) {
ow = particle_order.ptrw();
order = ow;
for (int i = 0; i < pc; i++) {
int idx = order ? order[i] : i;
Transform t = r[idx].transform;
if (!local_coords) {
t = inv_emission_transform * t;
}
if (r[idx].active) {
ptr[0] = t.basis.elements[0][0];
ptr[1] = t.basis.elements[0][1];
ptr[2] = t.basis.elements[0][2];
ptr[3] = t.origin.x;
ptr[4] = t.basis.elements[1][0];
ptr[5] = t.basis.elements[1][1];
ptr[6] = t.basis.elements[1][2];
ptr[7] = t.origin.y;
ptr[8] = t.basis.elements[2][0];
ptr[9] = t.basis.elements[2][1];
ptr[10] = t.basis.elements[2][2];
ptr[11] = t.origin.z;
} else {
zeromem(ptr, sizeof(float) * 12);
}
Color c = r[idx].color;
ptr[12] = c.r;
ptr[13] = c.g;
ptr[14] = c.b;
ptr[15] = c.a;
ptr[16] = r[idx].custom[0];
ptr[17] = r[idx].custom[1];
ptr[18] = r[idx].custom[2];
ptr[19] = r[idx].custom[3];
ptr += 20;
order[i] = i;
}
if (draw_order == DRAW_ORDER_LIFETIME) {
SortArray<int, SortLifetime> sorter;
sorter.compare.particles = r;
sorter.sort(order, pc);
} else if (draw_order == DRAW_ORDER_VIEW_DEPTH) {
Camera *c = get_viewport()->get_camera();
if (c) {
Vector3 dir = c->get_global_transform().basis.get_axis(2); //far away to close
can_update = true;
if (local_coords) {
// will look different from Particles in editor as this is based on the camera in the scenetree
// and not the editor camera
dir = inv_emission_transform.xform(dir).normalized();
} else {
dir = dir.normalized();
}
SortArray<int, SortAxis> sorter;
sorter.compare.particles = r;
sorter.compare.axis = dir;
sorter.sort(order, pc);
}
}
}
#ifndef NO_THREADS
update_mutex->unlock();
#endif
for (int i = 0; i < pc; i++) {
int idx = order ? order[i] : i;
Transform t = r[idx].transform;
if (!local_coords) {
t = inv_emission_transform * t;
}
if (r[idx].active) {
ptr[0] = t.basis.elements[0][0];
ptr[1] = t.basis.elements[0][1];
ptr[2] = t.basis.elements[0][2];
ptr[3] = t.origin.x;
ptr[4] = t.basis.elements[1][0];
ptr[5] = t.basis.elements[1][1];
ptr[6] = t.basis.elements[1][2];
ptr[7] = t.origin.y;
ptr[8] = t.basis.elements[2][0];
ptr[9] = t.basis.elements[2][1];
ptr[10] = t.basis.elements[2][2];
ptr[11] = t.origin.z;
} else {
zeromem(ptr, sizeof(float) * 12);
}
Color c = r[idx].color;
ptr[12] = c.r;
ptr[13] = c.g;
ptr[14] = c.b;
ptr[15] = c.a;
ptr[16] = r[idx].custom[0];
ptr[17] = r[idx].custom[1];
ptr[18] = r[idx].custom[2];
ptr[19] = r[idx].custom[3];
ptr += 20;
}
can_update = true;
}
void CPUParticles::_set_redraw(bool p_redraw) {
if (redraw == p_redraw)
return;
redraw = p_redraw;
#ifndef NO_THREADS
update_mutex->lock();
#endif
if (redraw) {
VS::get_singleton()->connect_compat("frame_pre_draw", this, "_update_render_thread");
VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
} else {
if (VS::get_singleton()->is_connected_compat("frame_pre_draw", this, "_update_render_thread")) {
VS::get_singleton()->disconnect_compat("frame_pre_draw", this, "_update_render_thread");
{
MutexLock lock(update_mutex);
if (redraw) {
VS::get_singleton()->connect_compat("frame_pre_draw", this, "_update_render_thread");
VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
} else {
if (VS::get_singleton()->is_connected_compat("frame_pre_draw", this, "_update_render_thread")) {
VS::get_singleton()->disconnect_compat("frame_pre_draw", this, "_update_render_thread");
}
VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
}
VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
}
#ifndef NO_THREADS
update_mutex->unlock();
#endif
}
void CPUParticles::_update_render_thread() {
#ifndef NO_THREADS
update_mutex->lock();
#endif
MutexLock lock(update_mutex);
if (can_update) {
VS::get_singleton()->multimesh_set_buffer(multimesh, particle_data);
can_update = false; //wait for next time
}
#ifndef NO_THREADS
update_mutex->unlock();
#endif
}
void CPUParticles::_notification(int p_what) {
@ -1556,16 +1541,8 @@ CPUParticles::CPUParticles() {
can_update = false;
set_color(Color(1, 1, 1, 1));
#ifndef NO_THREADS
update_mutex = Mutex::create();
#endif
}
CPUParticles::~CPUParticles() {
VS::get_singleton()->free(multimesh);
#ifndef NO_THREADS
memdelete(update_mutex);
#endif
}

View file

@ -178,7 +178,7 @@ private:
void _particles_process(float p_delta);
void _update_particle_data_buffer();
Mutex *update_mutex;
Mutex update_mutex;
void _update_render_thread();

View file

@ -990,7 +990,7 @@ void DynamicFont::_bind_methods() {
BIND_ENUM_CONSTANT(SPACING_SPACE);
}
Mutex *DynamicFont::dynamic_font_mutex = NULL;
Mutex DynamicFont::dynamic_font_mutex;
SelfList<DynamicFont>::List *DynamicFont::dynamic_fonts = NULL;
@ -1004,29 +1004,21 @@ DynamicFont::DynamicFont() :
spacing_char = 0;
spacing_space = 0;
outline_color = Color(1, 1, 1);
if (dynamic_font_mutex) {
dynamic_font_mutex->lock();
dynamic_fonts->add(&font_list);
dynamic_font_mutex->unlock();
}
MutexLock lock(dynamic_font_mutex);
dynamic_fonts->add(&font_list);
}
DynamicFont::~DynamicFont() {
if (dynamic_font_mutex) {
dynamic_font_mutex->lock();
dynamic_fonts->remove(&font_list);
dynamic_font_mutex->unlock();
}
MutexLock lock(dynamic_font_mutex);
dynamic_fonts->remove(&font_list);
}
void DynamicFont::initialize_dynamic_fonts() {
dynamic_fonts = memnew(SelfList<DynamicFont>::List());
dynamic_font_mutex = Mutex::create();
}
void DynamicFont::finish_dynamic_fonts() {
memdelete(dynamic_font_mutex);
dynamic_font_mutex = NULL;
memdelete(dynamic_fonts);
dynamic_fonts = NULL;
}
@ -1034,39 +1026,36 @@ void DynamicFont::finish_dynamic_fonts() {
void DynamicFont::update_oversampling() {
Vector<Ref<DynamicFont> > changed;
{
MutexLock lock(dynamic_font_mutex);
if (dynamic_font_mutex)
dynamic_font_mutex->lock();
SelfList<DynamicFont> *E = dynamic_fonts->first();
while (E) {
SelfList<DynamicFont> *E = dynamic_fonts->first();
while (E) {
if (E->self()->data_at_size.is_valid()) {
E->self()->data_at_size->update_oversampling();
if (E->self()->data_at_size.is_valid()) {
E->self()->data_at_size->update_oversampling();
if (E->self()->outline_data_at_size.is_valid()) {
E->self()->outline_data_at_size->update_oversampling();
}
if (E->self()->outline_data_at_size.is_valid()) {
E->self()->outline_data_at_size->update_oversampling();
}
for (int i = 0; i < E->self()->fallback_data_at_size.size(); i++) {
if (E->self()->fallback_data_at_size[i].is_valid()) {
E->self()->fallback_data_at_size.write[i]->update_oversampling();
for (int i = 0; i < E->self()->fallback_data_at_size.size(); i++) {
if (E->self()->fallback_data_at_size[i].is_valid()) {
E->self()->fallback_data_at_size.write[i]->update_oversampling();
if (E->self()->has_outline() && E->self()->fallback_outline_data_at_size[i].is_valid()) {
E->self()->fallback_outline_data_at_size.write[i]->update_oversampling();
if (E->self()->has_outline() && E->self()->fallback_outline_data_at_size[i].is_valid()) {
E->self()->fallback_outline_data_at_size.write[i]->update_oversampling();
}
}
}
changed.push_back(Ref<DynamicFont>(E->self()));
}
changed.push_back(Ref<DynamicFont>(E->self()));
E = E->next();
}
E = E->next();
}
if (dynamic_font_mutex)
dynamic_font_mutex->unlock();
for (int i = 0; i < changed.size(); i++) {
changed.write[i]->emit_changed();
}

View file

@ -285,7 +285,7 @@ public:
SelfList<DynamicFont> font_list;
static Mutex *dynamic_font_mutex;
static Mutex dynamic_font_mutex;
static SelfList<DynamicFont>::List *dynamic_fonts;
static void initialize_dynamic_fonts();

View file

@ -290,17 +290,13 @@ ShaderMaterial::~ShaderMaterial() {
/////////////////////////////////
Mutex *BaseMaterial3D::material_mutex = NULL;
Mutex BaseMaterial3D::material_mutex;
SelfList<BaseMaterial3D>::List *BaseMaterial3D::dirty_materials = NULL;
Map<BaseMaterial3D::MaterialKey, BaseMaterial3D::ShaderData> BaseMaterial3D::shader_map;
BaseMaterial3D::ShaderNames *BaseMaterial3D::shader_names = NULL;
void BaseMaterial3D::init_shaders() {
#ifndef NO_THREADS
material_mutex = Mutex::create();
#endif
dirty_materials = memnew(SelfList<BaseMaterial3D>::List);
shader_names = memnew(ShaderNames);
@ -379,10 +375,6 @@ void BaseMaterial3D::finish_shaders() {
materials_for_2d[i].unref();
}
#ifndef NO_THREADS
memdelete(material_mutex);
#endif
memdelete(dirty_materials);
dirty_materials = NULL;
@ -1133,44 +1125,28 @@ void BaseMaterial3D::_update_shader() {
void BaseMaterial3D::flush_changes() {
if (material_mutex)
material_mutex->lock();
MutexLock lock(material_mutex);
while (dirty_materials->first()) {
dirty_materials->first()->self()->_update_shader();
}
if (material_mutex)
material_mutex->unlock();
}
void BaseMaterial3D::_queue_shader_change() {
if (material_mutex)
material_mutex->lock();
MutexLock lock(material_mutex);
if (!element.in_list()) {
dirty_materials->add(&element);
}
if (material_mutex)
material_mutex->unlock();
}
bool BaseMaterial3D::_is_shader_dirty() const {
bool dirty = false;
MutexLock lock(material_mutex);
if (material_mutex)
material_mutex->lock();
dirty = element.in_list();
if (material_mutex)
material_mutex->unlock();
return dirty;
return element.in_list();
}
void BaseMaterial3D::set_albedo(const Color &p_albedo) {
@ -2580,8 +2556,7 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
BaseMaterial3D::~BaseMaterial3D() {
if (material_mutex)
material_mutex->lock();
MutexLock lock(material_mutex);
if (shader_map.has(current_key)) {
shader_map[current_key].users--;
@ -2593,9 +2568,6 @@ BaseMaterial3D::~BaseMaterial3D() {
VS::get_singleton()->material_set_shader(_get_material(), RID());
}
if (material_mutex)
material_mutex->unlock();
}
//////////////////////

View file

@ -388,7 +388,7 @@ private:
StringName texture_names[TEXTURE_MAX];
};
static Mutex *material_mutex;
static Mutex material_mutex;
static SelfList<BaseMaterial3D>::List *dirty_materials;
static ShaderNames *shader_names;

View file

@ -30,17 +30,13 @@
#include "particles_material.h"
Mutex *ParticlesMaterial::material_mutex = NULL;
Mutex ParticlesMaterial::material_mutex;
SelfList<ParticlesMaterial>::List *ParticlesMaterial::dirty_materials = NULL;
Map<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData> ParticlesMaterial::shader_map;
ParticlesMaterial::ShaderNames *ParticlesMaterial::shader_names = NULL;
void ParticlesMaterial::init_shaders() {
#ifndef NO_THREADS
material_mutex = Mutex::create();
#endif
dirty_materials = memnew(SelfList<ParticlesMaterial>::List);
shader_names = memnew(ShaderNames);
@ -107,10 +103,6 @@ void ParticlesMaterial::init_shaders() {
void ParticlesMaterial::finish_shaders() {
#ifndef NO_THREADS
memdelete(material_mutex);
#endif
memdelete(dirty_materials);
dirty_materials = NULL;
@ -612,44 +604,28 @@ void ParticlesMaterial::_update_shader() {
void ParticlesMaterial::flush_changes() {
if (material_mutex)
material_mutex->lock();
MutexLock lock(material_mutex);
while (dirty_materials->first()) {
dirty_materials->first()->self()->_update_shader();
}
if (material_mutex)
material_mutex->unlock();
}
void ParticlesMaterial::_queue_shader_change() {
if (material_mutex)
material_mutex->lock();
MutexLock lock(material_mutex);
if (!element.in_list()) {
dirty_materials->add(&element);
}
if (material_mutex)
material_mutex->unlock();
}
bool ParticlesMaterial::_is_shader_dirty() const {
bool dirty = false;
MutexLock lock(material_mutex);
if (material_mutex)
material_mutex->lock();
dirty = element.in_list();
if (material_mutex)
material_mutex->unlock();
return dirty;
return element.in_list();
}
void ParticlesMaterial::set_direction(Vector3 p_direction) {
@ -1298,8 +1274,7 @@ ParticlesMaterial::ParticlesMaterial() :
ParticlesMaterial::~ParticlesMaterial() {
if (material_mutex)
material_mutex->lock();
MutexLock lock(material_mutex);
if (shader_map.has(current_key)) {
shader_map[current_key].users--;
@ -1311,7 +1286,4 @@ ParticlesMaterial::~ParticlesMaterial() {
VS::get_singleton()->material_set_shader(_get_material(), RID());
}
if (material_mutex)
material_mutex->unlock();
}

View file

@ -126,7 +126,7 @@ private:
return mk;
}
static Mutex *material_mutex;
static Mutex material_mutex;
static SelfList<ParticlesMaterial>::List *dirty_materials;
struct ShaderNames {

View file

@ -49,7 +49,6 @@ Error AudioDriverDummy::init() {
samples_in = memnew_arr(int32_t, buffer_frames * channels);
mutex = Mutex::create();
thread = Thread::create(AudioDriverDummy::thread_func, this);
return OK;
@ -95,16 +94,16 @@ AudioDriver::SpeakerMode AudioDriverDummy::get_speaker_mode() const {
void AudioDriverDummy::lock() {
if (!thread || !mutex)
if (!thread)
return;
mutex->lock();
mutex.lock();
};
void AudioDriverDummy::unlock() {
if (!thread || !mutex)
if (!thread)
return;
mutex->unlock();
mutex.unlock();
};
void AudioDriverDummy::finish() {
@ -120,14 +119,11 @@ void AudioDriverDummy::finish() {
};
memdelete(thread);
if (mutex)
memdelete(mutex);
thread = NULL;
};
AudioDriverDummy::AudioDriverDummy() {
mutex = NULL;
thread = NULL;
};

View file

@ -39,7 +39,7 @@
class AudioDriverDummy : public AudioDriver {
Thread *thread;
Mutex *mutex;
Mutex mutex;
int32_t *samples_in;

View file

@ -1137,27 +1137,28 @@ void *AudioServer::audio_data_alloc(uint32_t p_data_len, const uint8_t *p_from_d
copymem(ad, p_from_data, p_data_len);
}
audio_data_lock->lock();
audio_data[ad] = p_data_len;
audio_data_total_mem += p_data_len;
audio_data_max_mem = MAX(audio_data_total_mem, audio_data_max_mem);
audio_data_lock->unlock();
{
MutexLock lock(audio_data_lock);
audio_data[ad] = p_data_len;
audio_data_total_mem += p_data_len;
audio_data_max_mem = MAX(audio_data_total_mem, audio_data_max_mem);
}
return ad;
}
void AudioServer::audio_data_free(void *p_data) {
audio_data_lock->lock();
MutexLock lock(audio_data_lock);
if (!audio_data.has(p_data)) {
audio_data_lock->unlock();
ERR_FAIL();
}
audio_data_total_mem -= audio_data[p_data];
audio_data.erase(p_data);
memfree(p_data);
audio_data_lock->unlock();
}
size_t AudioServer::audio_data_get_total_memory_usage() const {
@ -1399,7 +1400,6 @@ AudioServer::AudioServer() {
singleton = this;
audio_data_total_mem = 0;
audio_data_max_mem = 0;
audio_data_lock = Mutex::create();
mix_frames = 0;
channel_count = 0;
to_mix = 0;
@ -1413,7 +1413,6 @@ AudioServer::AudioServer() {
AudioServer::~AudioServer() {
memdelete(audio_data_lock);
singleton = NULL;
}

View file

@ -238,7 +238,7 @@ private:
size_t audio_data_total_mem;
size_t audio_data_max_mem;
Mutex *audio_data_lock;
Mutex audio_data_lock;
void init_channels_and_buffers();

View file

@ -160,7 +160,6 @@ Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer *p_contained, bool
step_sem = NULL;
step_pending = 0;
step_thread_up = false;
alloc_mutex = Mutex::create();
pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
@ -177,6 +176,5 @@ Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer *p_contained, bool
Physics2DServerWrapMT::~Physics2DServerWrapMT() {
memdelete(physics_2d_server);
memdelete(alloc_mutex);
//finish();
}

View file

@ -67,7 +67,7 @@ class Physics2DServerWrapMT : public Physics2DServer {
bool first_frame;
Mutex *alloc_mutex;
Mutex alloc_mutex;
int pool_max_size;
public:

View file

@ -57,7 +57,7 @@
virtual RID m_type##_create() { \
if (Thread::get_caller_id() != server_thread) { \
RID rid; \
alloc_mutex->lock(); \
MutexLock lock(alloc_mutex); \
if (m_type##_id_pool.size() == 0) { \
int ret; \
command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, &ret); \
@ -65,7 +65,6 @@
} \
rid = m_type##_id_pool.front()->get(); \
m_type##_id_pool.pop_front(); \
alloc_mutex->unlock(); \
return rid; \
} else { \
return server_name->m_type##_create(); \
@ -88,7 +87,7 @@
virtual RID m_type##_create(m_arg1 p1) { \
if (Thread::get_caller_id() != server_thread) { \
RID rid; \
alloc_mutex->lock(); \
MutexLock lock(alloc_mutex); \
if (m_type##_id_pool.size() == 0) { \
int ret; \
command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, p1, &ret); \
@ -96,7 +95,6 @@
} \
rid = m_type##_id_pool.front()->get(); \
m_type##_id_pool.pop_front(); \
alloc_mutex->unlock(); \
return rid; \
} else { \
return server_name->m_type##_create(p1); \
@ -119,7 +117,7 @@
virtual RID m_type##_create(m_arg1 p1, m_arg2 p2) { \
if (Thread::get_caller_id() != server_thread) { \
RID rid; \
alloc_mutex->lock(); \
MutexLock lock(alloc_mutex); \
if (m_type##_id_pool.size() == 0) { \
int ret; \
command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, p1, p2, &ret); \
@ -127,7 +125,6 @@
} \
rid = m_type##_id_pool.front()->get(); \
m_type##_id_pool.pop_front(); \
alloc_mutex->unlock(); \
return rid; \
} else { \
return server_name->m_type##_create(p1, p2); \
@ -150,7 +147,7 @@
virtual RID m_type##_create(m_arg1 p1, m_arg2 p2, m_arg3 p3) { \
if (Thread::get_caller_id() != server_thread) { \
RID rid; \
alloc_mutex->lock(); \
MutexLock lock(alloc_mutex); \
if (m_type##_id_pool.size() == 0) { \
int ret; \
command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, p1, p2, p3, &ret); \
@ -158,7 +155,6 @@
} \
rid = m_type##_id_pool.front()->get(); \
m_type##_id_pool.pop_front(); \
alloc_mutex->unlock(); \
return rid; \
} else { \
return server_name->m_type##_create(p1, p2, p3); \
@ -181,7 +177,7 @@
virtual RID m_type##_create(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4) { \
if (Thread::get_caller_id() != server_thread) { \
RID rid; \
alloc_mutex->lock(); \
MutexLock lock(alloc_mutex); \
if (m_type##_id_pool.size() == 0) { \
int ret; \
command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, p1, p2, p3, p4, &ret); \
@ -189,7 +185,6 @@
} \
rid = m_type##_id_pool.front()->get(); \
m_type##_id_pool.pop_front(); \
alloc_mutex->unlock(); \
return rid; \
} else { \
return server_name->m_type##_create(p1, p2, p3, p4); \
@ -213,7 +208,7 @@
virtual RID m_type##_create(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5) { \
if (Thread::get_caller_id() != server_thread) { \
RID rid; \
alloc_mutex->lock(); \
MutexLock lock(alloc_mutex); \
if (m_type##_id_pool.size() == 0) { \
int ret; \
command_queue.push_and_ret(this, &ServerNameWrapMT::m_type##allocn, p1, p2, p3, p4, p5, &ret); \
@ -221,7 +216,6 @@
} \
rid = m_type##_id_pool.front()->get(); \
m_type##_id_pool.pop_front(); \
alloc_mutex->unlock(); \
return rid; \
} else { \
return server_name->m_type##_create(p1, p2, p3, p4, p5); \

View file

@ -342,23 +342,21 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
}
if (!build_ok) {
variant_set_mutex.lock(); //properly print the errors
MutexLock lock(variant_set_mutex); //properly print the errors
ERR_PRINT("Error compiling " + String(current_stage == RD::SHADER_STAGE_COMPUTE ? "Compute " : (current_stage == RD::SHADER_STAGE_VERTEX ? "Vertex" : "Fragment")) + " shader, variant #" + itos(p_variant) + " (" + variant_defines[p_variant].get_data() + ").");
ERR_PRINT(error);
#ifdef DEBUG_ENABLED
ERR_PRINT("code:\n" + current_source.get_with_code_lines());
#endif
variant_set_mutex.unlock();
return;
}
RID shader = RD::get_singleton()->shader_create(stages);
variant_set_mutex.lock();
p_version->variants[p_variant] = shader;
variant_set_mutex.unlock();
{
MutexLock lock(variant_set_mutex);
p_version->variants[p_variant] = shader;
}
}
void ShaderRD::_compile_version(Version *p_version) {

View file

@ -33,11 +33,11 @@
#include "core/hash_map.h"
#include "core/map.h"
#include "core/os/mutex.h"
#include "core/rid_owner.h"
#include "core/variant.h"
#include <stdio.h>
#include <mutex>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@ -66,7 +66,7 @@ class ShaderRD {
bool initialize_needed;
};
std::mutex variant_set_mutex;
Mutex variant_set_mutex;
void _compile_variant(uint32_t p_variant, Version *p_version);

View file

@ -180,7 +180,6 @@ VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_
thread = NULL;
draw_pending = 0;
draw_thread_up = false;
alloc_mutex = Mutex::create();
pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
if (!p_create_thread) {
@ -193,6 +192,5 @@ VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_
VisualServerWrapMT::~VisualServerWrapMT() {
memdelete(visual_server);
memdelete(alloc_mutex);
//finish();
}

View file

@ -57,7 +57,7 @@ class VisualServerWrapMT : public VisualServer {
void thread_exit();
Mutex *alloc_mutex;
Mutex alloc_mutex;
int pool_max_size;