Add texture_changed signal to Sprite3D

This commit is contained in:
Yuri Roubinsky 2021-10-01 10:14:05 +03:00
parent df57aa670a
commit 1ade29147b
2 changed files with 7 additions and 0 deletions

View file

@ -36,5 +36,10 @@
Emitted when the [member frame] changes.
</description>
</signal>
<signal name="texture_changed">
<description>
Emitted when the [member texture] changes.
</description>
</signal>
</signals>
</class>

View file

@ -625,6 +625,7 @@ void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
texture->connect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update"));
}
_queue_update();
emit_signal(SceneStringNames::get_singleton()->texture_changed);
}
Ref<Texture2D> Sprite3D::get_texture() const {
@ -778,6 +779,7 @@ void Sprite3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_SIGNAL(MethodInfo("texture_changed"));
}
Sprite3D::Sprite3D() {