SceneTreeDock: Fix wrong argument in _has_visible_children

Seen while checking for unused variables, which `child` was.
This commit is contained in:
Rémi Verschelde 2016-07-07 08:37:38 +02:00
parent 779bf6eca3
commit 1b9433594e

View file

@ -1551,7 +1551,7 @@ static bool _has_visible_children(Node* p_node) {
for(int i=0;i<p_node->get_child_count();i++) {
Node* child = p_node->get_child(i);
if (!_is_node_visible(p_node))
if (!_is_node_visible(child))
continue;
return true;
@ -1563,9 +1563,9 @@ static bool _has_visible_children(Node* p_node) {
static Node* _find_last_visible(Node*p_node) {
static Node* _find_last_visible(Node* p_node) {
Node*last=NULL;
Node* last=NULL;
bool collapsed = p_node->has_meta("_editor_collapsed") ? (bool)p_node->get_meta("_editor_collapsed") : false;