Fix crash on save-branch-as-scene

This commit is contained in:
Pedro J. Estébanez 2018-01-10 21:16:25 +01:00
parent a60896869e
commit 1bdde70dd0

View file

@ -237,13 +237,20 @@ void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base)
Node *parent = base->get_parent();
int pos = base->get_index();
memdelete(base);
parent->remove_child(base);
parent->add_child(instanced_scene);
parent->move_child(instanced_scene, pos);
instanced_scene->set_owner(edited_scene);
editor_selection->clear();
editor_selection->add_node(instanced_scene);
scene_tree->set_selected(instanced_scene);
// Delete the node as late as possible because before another one is selected
// an editor plugin could be referencing it to do something with it before
// switching to another (or to none); and since some steps of changing the
// editor state are deferred, the safest thing is to do this is as the last
// step of this function and also by enqueing instead of memdelete()-ing it here
base->queue_delete();
}
bool SceneTreeDock::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) {