Material: fix priority not int

This commit is contained in:
Poommetee Ketson 2017-09-11 18:12:05 +07:00
parent 5f39f3a2df
commit 1c063abf0d

View file

@ -67,8 +67,8 @@ RID Material::get_rid() const {
}
void Material::_validate_property(PropertyInfo &property) const {
if (!_can_do_next_pass() && property.name=="next_pass") {
property.usage=0;
if (!_can_do_next_pass() && property.name == "next_pass") {
property.usage = 0;
}
}
@ -80,7 +80,7 @@ void Material::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_render_priority", "priority"), &Material::set_render_priority);
ClassDB::bind_method(D_METHOD("get_render_priority"), &Material::get_render_priority);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "render_priority", PROPERTY_HINT_RANGE, itos(RENDER_PRIORITY_MIN) + "," + itos(RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RENDER_PRIORITY_MIN) + "," + itos(RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "next_pass", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_next_pass", "get_next_pass");
BIND_CONSTANT(RENDER_PRIORITY_MAX);
@ -212,7 +212,7 @@ void ShaderMaterial::get_argument_options(const StringName &p_function, int p_id
bool ShaderMaterial::_can_do_next_pass() const {
return shader.is_valid() && shader->get_mode()==Shader::MODE_SPATIAL;
return shader.is_valid() && shader->get_mode() == Shader::MODE_SPATIAL;
}
ShaderMaterial::ShaderMaterial() {