Use 2-phase setup in JavaScript.

Make the first iteration as soon as the canvas is setup, avoiding a
black screen before the next animation frame is requested.
Also create OS and do setup before syncing FS to avoid crash when IDBFS
access is denied.
This commit is contained in:
Fabio Alessandrelli 2020-06-14 15:14:38 +02:00
parent 6c9b7c27d5
commit 1c0abd6393

View file

@ -42,30 +42,34 @@ extern "C" EMSCRIPTEN_KEEPALIVE void main_after_fs_sync(char *p_idbfs_err) {
}
OS_JavaScript *os = OS_JavaScript::get_singleton();
os->set_idb_available(idbfs_err.empty());
Main::setup2();
// Ease up compatibility.
ResourceLoader::set_abort_on_missing_resources(false);
Main::start();
os->run_async();
os->main_loop_iterate();
}
int main(int argc, char *argv[]) {
new OS_JavaScript(argc, argv);
// TODO: Check error return value.
Main::setup(argv[0], argc - 1, &argv[1], false);
// Sync from persistent state into memory and then
// run the 'main_after_fs_sync' function.
/* clang-format off */
EM_ASM(
EM_ASM({
FS.mkdir('/userfs');
FS.mount(IDBFS, {}, '/userfs');
FS.syncfs(true, function(err) {
ccall('main_after_fs_sync', null, ['string'], [err ? err.message : ""])
requestAnimationFrame(function() {
ccall('main_after_fs_sync', null, ['string'], [err ? err.message : ""]);
});
});
);
});
/* clang-format on */
new OS_JavaScript(argc, argv);
// TODO: Check error return value.
Main::setup(argv[0], argc - 1, &argv[1]);
return 0;
// Continued async in main_after_fs_sync() from the syncfs() callback.
}