Improved macOS window resizing behaviour.

This commit is contained in:
bruvzg 2017-07-26 16:29:48 +03:00
parent ccb17c2b27
commit 1c1565d0f9

View file

@ -161,6 +161,12 @@ static bool mouse_down_control = false;
OS_OSX::singleton->window_size.width = fbRect.size.width * OS_OSX::singleton->display_scale;
OS_OSX::singleton->window_size.height = fbRect.size.height * OS_OSX::singleton->display_scale;
if (OS_OSX::singleton->main_loop) {
Main::force_redraw();
//Event retrieval blocks until resize is over. Call Main::iteration() directly.
Main::iteration();
}
/*
_GodotInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
_GodotInputWindowSize(window, contentRect.size.width, contentRect.size.height);